Jacek Caban
25b4d6be68
mshtml: Use return_nsstr helper in IHTMLDocument5::get_compatMode.
2015-03-02 13:48:41 +09:00
Andrew Eikum
e56e9c11fa
shell32: Use a helper function to allocate strings from the registry.
2015-03-02 13:48:35 +09:00
Andrew Eikum
b5c12cf9f3
shell32: Use a helper function to get DWORDs from registry.
2015-03-02 13:48:32 +09:00
Andrew Eikum
d7d058482c
shell32: Rearrange error handling in IKnownFolder::GetFolderDefinition.
2015-03-02 13:48:28 +09:00
Matteo Bruni
41556170f2
d3d9: Pack structures to 4-bytes alignment on x86.
...
Reported by Christoph von Wittich.
2015-03-02 13:48:12 +09:00
Matteo Bruni
db80aba5ad
wined3d: Drop redundant check for instanced rendering from drawStridedFast.
...
We need GL_ARB_instanced_arrays to be able to take the fastest path and
that's already checked in draw_primitive. Note that
GL_ARB_instanced_arrays provides glDrawElementsInstanced if
GL_ARB_draw_instanced is not supported so we don't need to explicitly
check for the latter.
2015-03-02 13:48:00 +09:00
Matteo Bruni
8ed9c2a11b
wined3d: Add a couple checkGLcall() in surface_prepare_rb().
2015-03-02 13:47:56 +09:00
Matteo Bruni
2f804307bd
wined3d: Drop a few unnecessary &x[0].
2015-03-02 13:47:52 +09:00
Matteo Bruni
7f618695c6
wined3d: Remove an obsolete comment.
...
Wined3d doesn't actually require the GLX extension for multisampling
at this point (while it does require FBOs).
2015-03-02 13:47:46 +09:00
Nikolay Sivov
5bd6b569cd
include/debug.h: Support tracing of VT_BSTR|VT_BYREF.
2015-03-02 13:47:42 +09:00
Stefan Dösinger
3b2cf06b91
d3d8/tests: Extend the FPU setup test.
2015-02-27 21:53:46 +09:00
Stefan Dösinger
28a9d6324a
d3d9/tests: Extend the FPU setup test.
...
Games created by GameMaker modify the FPU control word to enable
division by zero exceptions. The game Risk of Rain, which is written
with GameMaker, furthermore sets fogstart == fogend, which triggers an
exception when the GL driver attempts to calculate 1 / (fogend -
fogstart). This test adds some evidence that we are not supposed to
temporarily restore the FPU CW if D3DCREATE_FPU_PRESERVE is used.
2015-02-27 21:53:33 +09:00
Henri Verbeet
2971a92840
d3d10core: Implement d3d10_blend_state_SetPrivateData().
2015-02-27 20:30:30 +09:00
Henri Verbeet
8204919828
d3d10core: Implement d3d10_pixel_shader_GetPrivateData().
2015-02-27 20:30:28 +09:00
Henri Verbeet
ed0c1c2ad5
d3d10core: Implement d3d10_pixel_shader_SetPrivateDataInterface().
2015-02-27 20:30:26 +09:00
Henri Verbeet
cae40a1653
d3d10core: Implement d3d10_pixel_shader_SetPrivateData().
2015-02-27 20:30:23 +09:00
Henri Verbeet
6cd05c38a8
d3d10core: Implement d3d10_geometry_shader_GetPrivateData().
2015-02-27 20:30:20 +09:00
Mark Harmstone
67fda1b2c3
include: Add definition for KSDATAFORMAT_TYPE_AUDIO.
2015-02-27 15:14:27 +09:00
Mark Harmstone
e82f73bf9e
include: Add IMediaObject interfaces.
2015-02-27 15:14:20 +09:00
Austin English
e9cab9b381
include: Add more entries to msasn1.h.
2015-02-27 15:12:44 +09:00
Sebastian Lackner
7714efe213
winex11: Only enable XInput2 cursor warp workaround if necessary.
...
Based on a patch by Patrick Rudolph.
2015-02-27 15:06:24 +09:00
Sebastian Lackner
44fbc018ed
winebuild: Do not access memory below ESP when restoring thread contexts.
...
Based on a patch by John Reiser.
2015-02-27 15:05:54 +09:00
Sebastian Lackner
6bec132c7a
ntdll: Try to handle write-watches while we're on the signal stack.
2015-02-27 14:59:08 +09:00
Nikolay Sivov
1896064332
services: Mark WOW64 services in registry.
2015-02-27 14:20:25 +09:00
Nikolay Sivov
daf0af4313
advapi32: Forward to CreateServiceWOW64W() when appropriate.
2015-02-27 14:20:25 +09:00
Nikolay Sivov
0f80d4b619
services: Make RPC interface compatible with native.
2015-02-27 14:20:24 +09:00
Nikolay Sivov
7520297a49
advapi32: Fix trace format for access mask in OpenService().
2015-02-27 14:20:23 +09:00
Vincent Povirk
7fb8ee1995
crypt32: Implement PKCS_RSA_PRIVATE_KEY decoding.
2015-02-27 14:20:23 +09:00
Vincent Povirk
0c7ebefd67
crypt32: Add test for PKCS_RSA_PRIVATE_KEY decoding.
2015-02-27 14:20:23 +09:00
Nikolay Sivov
1fcc75299f
include: Fix packing of DWM_BLURBEHIND.
...
Spotted by Christoph von Wittich.
2015-02-27 13:18:55 +09:00
Nikolay Sivov
8f517054d2
include: Fix REPASTESPECIAL definition.
...
Spotted by Christoph von Wittich.
2015-02-27 13:18:52 +09:00
Nikolay Sivov
778d4da2d9
scrrun: It's not allowed to change compare mode when dictionary is not empty.
2015-02-27 13:18:23 +09:00
Nikolay Sivov
94e5353f0d
scrrun/tests: More dictionary tests.
2015-02-27 13:18:17 +09:00
Andrew Eikum
afa965a152
advapi32: Partially implement NotifyServiceStatusChangeW.
2015-02-26 23:05:12 +09:00
Andrew Eikum
48f0f16311
advapi32/tests: Don't test service timeout.
2015-02-26 23:05:05 +09:00
Andrew Eikum
1e783dbfaa
services: Monitor process handles for process quit.
2015-02-26 23:04:55 +09:00
Alexandre Julliard
c731ed30ac
imm32: Remove redundant IsWindow calls.
2015-02-26 23:00:17 +09:00
Alexandre Julliard
c84fd8586a
imm32: Simplify the helper functions to retrieve the thread data.
2015-02-26 23:00:15 +09:00
Alexandre Julliard
29ce21e25d
imm32: Add a helper function to get the default context.
2015-02-26 23:00:12 +09:00
Aric Stewart
5448acc37a
imm32: Limit cross thread access to ImmSet* functions.
2015-02-26 21:53:05 +09:00
Aric Stewart
fdf37fe744
imm32: Restrict cross-thread association and destruction.
2015-02-26 21:53:05 +09:00
Aric Stewart
455ca1adb0
imm32: Use thread data from target HWND.
2015-02-26 21:53:03 +09:00
Aric Stewart
f3967902c5
imm32: Do not let ImmDestroyContext destroy any default contexts.
2015-02-26 21:50:34 +09:00
Aric Stewart
e28fc1177a
imm32: Move thread data from TLSEntry to an internal list.
2015-02-26 21:50:14 +09:00
Sebastian Lackner
9491044e44
shell32: Simplify check for an empty string.
2015-02-26 20:11:05 +09:00
Sebastian Lackner
aba6a68068
shell32: Fix memory leak in ApplicationAssociationRegistration_QueryCurrentDefault.
2015-02-26 20:11:02 +09:00
Amine Khaldi
3809c7a1bc
include: Complete and properly pack DNS_HEADER structure.
2015-02-26 20:10:47 +09:00
Michael Müller
e618ab65ed
gdi32: Fix arguments for OSMesaMakeCurrent when using 16 bit formats.
2015-02-26 20:10:08 +09:00
Henri Verbeet
e0e909ec48
d3d10core: Implement d3d10_geometry_shader_SetPrivateDataInterface().
2015-02-26 20:09:22 +09:00
Henri Verbeet
450a3fbfc2
d3d10core: Implement d3d10_geometry_shader_SetPrivateData().
2015-02-26 20:09:20 +09:00