Commit Graph

397 Commits

Author SHA1 Message Date
Henri Verbeet 33fafc6166 wined3d: Get rid of context_bind_fbo() calls outside context.c. 2011-08-01 11:16:12 +02:00
Henri Verbeet dcc969c32c wined3d: Get rid of dst_fbo.
As a result we can get rid of a couple of other things as well.
2011-08-01 11:16:08 +02:00
Stefan Dösinger 41f9ca2abf wined3d: Restore the call to context_validate_onscreen_formats.
This got lost accidentally in d321959dd7.
2011-07-28 11:29:52 +02:00
Henri Verbeet c2ede1d4c8 wined3d: Only invalidate state for the current context in swapchain_blit(). 2011-07-27 11:51:50 +02:00
Henri Verbeet 68d692f49c wined3d: Get rid of the redundant state_table parameter to context_invalidate_state(). 2011-07-27 11:51:46 +02:00
Henri Verbeet b09b7e323c wined3d: Store a pointer to the state table in the context. 2011-07-25 11:59:15 +02:00
Henri Verbeet 43d2515da5 wined3d: Use the "rts" variable in context_apply_clear_state(). 2011-07-25 11:59:04 +02:00
Henri Verbeet e5036e365e wined3d: Use gl_info from the context in context_apply_clear_state(). 2011-07-25 11:58:59 +02:00
Stefan Dösinger f99a2748e4 wined3d: Don't apply and invalidate the framebuffer when clearing the device's fb. 2011-07-20 19:23:05 +02:00
Henri Verbeet e4d2d78500 wined3d: Pass a wined3d_state pointer to state handlers.
Instead of an entire stateblock. This is mainly useful is we ever want to call
state handlers on state not stored in a stateblock.
2011-07-14 14:11:25 +02:00
Henri Verbeet 9375a87c86 wined3d: Make the context and device parameters to find_draw_buffers_mask() const. 2011-07-14 14:11:21 +02:00
Henri Verbeet fcf4303e1a wined3d: Store a pointer to the framebuffer state in struct wined3d_state. 2011-07-14 14:11:07 +02:00
Henri Verbeet 590505c0a4 wined3d: Make context_create() work if the window is already destroyed. 2011-07-06 11:14:16 +02:00
Stefan Dösinger 718c614937 wined3d: Pass a struct wined3d_fb_state * to context_apply_clear_state. 2011-07-05 17:33:56 +02:00
Stefan Dösinger cd96c59d91 wined3d: Track framebuffer changes. 2011-07-05 17:33:43 +02:00
Stefan Dösinger d321959dd7 wined3d: Move FBO application into a state handler. 2011-07-05 17:33:35 +02:00
Stefan Dösinger 1aa85c96a9 wined3d: Rename the rt mask generation functions. 2011-07-05 17:33:22 +02:00
Henri Verbeet c20b23eb00 wined3d: Make the surface parameter to context_surface_update() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet 2257a70e37 wined3d: Make the device parameter to context_resource_unloaded() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet 6894d8022a wined3d: Make the device parameter to context_resource_released() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet 53b99dde14 wined3d: Make the device and surface parameters to context_enum_surface_fbo_entries() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet b3b1d20562 wined3d: Make the context parameter to context_check_fbo_status() const. 2011-07-01 14:39:35 +02:00
Henri Verbeet a8de1272da wined3d: Make the context parameter to context_attach_depth_stencil_fbo() const. 2011-06-29 10:08:44 -05:00
Henri Verbeet 0bae611bf5 wined3d: Make the context parameter to context_create_fbo_entry() const. 2011-06-29 10:08:39 -05:00
Henri Verbeet 560d5188b7 wined3d: Make the rts and ds parameters to context_validate_rt_config() const. 2011-06-28 10:18:30 -05:00
Henri Verbeet 64bf19d07b wined3d: Make the generate_rt_mask_no_fbo() parameters const. 2011-06-28 10:18:26 -05:00
Henri Verbeet b9721600dc wined3d: Make the target parameter to generate_rt_mask_from_surface() const. 2011-06-28 10:18:20 -05:00
Henri Verbeet 4725d4bb99 wined3d: Make the depth_stencil parameter to context_validate_onscreen_formats() const. 2011-06-28 10:18:15 -05:00
Stefan Dösinger 5e97e22951 wined3d: Separate stream sources and vertex declaration.
Changing the stream sources does not require a reapplication of the
vertex declaration. Even setting a NULL vertex buffer doesn't make
attributes disappear - it just causes a segfault on Windows.
2011-06-27 16:43:24 -05:00
Stefan Dösinger 9ed6dc9144 wined3d: Don't set FBO attachment filtering to GL_NEAREST.
The min and mag filters should not have any effect when rendering to
textures. This code was once needed to work around a bug in the Nvidia
driver. Changing the texture filter states is expensive and makes it
harder to apply the FBO state only when needed.
2011-06-27 16:43:08 -05:00
Henri Verbeet c4da128b8f wined3d: Make the device and target parameters to FindContext() const. 2011-06-23 09:47:34 +02:00
Matteo Bruni 32787ec0dd wined3d: Fix draw buffers tracking. 2011-06-22 15:21:43 +02:00
Matteo Bruni 0919ac3b51 wined3d: Fix context_apply_draw_buffers() with backbuffer ORM. 2011-06-22 15:21:36 +02:00
Matteo Bruni 5b67bd4fb2 wined3d: Fix context_apply_blit_state(). 2011-06-22 15:21:27 +02:00
Stefan Dösinger 663fac5bcd wined3d: Set last_was_blit to FALSE in the if condition that checks for it. 2011-06-10 10:45:38 +02:00
Stefan Dösinger 7b39005256 wined3d: Don't check the FBO status if FIXMEs are off. 2011-06-10 10:45:35 +02:00
Matteo Bruni c23a5443c1 wined3d: Simplify context_apply_draw_buffers() a bit. 2011-06-07 18:12:03 +02:00
Matteo Bruni 002674e49d wined3d: Fix glDrawBuffers() optimization. 2011-06-07 18:12:01 +02:00
Henri Verbeet 84ce0020f4 wined3d: Rename Context_MarkStateDirty() to context_invalidate_state(). 2011-06-06 16:18:48 +02:00
Henri Verbeet c8f26a1345 wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
Stefan Dösinger 5b9daccc66 wined3d: Call context_apply_draw_buffers under the GL lock. 2011-05-27 17:53:37 +02:00
Stefan Dösinger dda91ac02a wined3d: Call frag_pipe->enable_extension under the GL lock. 2011-05-26 16:41:14 +02:00
Henri Verbeet 019f6a8534 wined3d: Mask out writes to unused render targets.
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet 6d31039034 wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map(). 2011-05-25 11:48:38 +02:00
Henri Verbeet 6d6402afef wined3d: Get rid of the mostly unused SRGB_BOTH enum value. 2011-05-19 10:08:02 +02:00
Henri Verbeet aba42d1fa5 wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
Henri Verbeet 0e0e5c3e38 wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Stefan Dösinger 20b147bfeb wined3d: Consistently store format bitcounts in BYTEs. 2011-05-16 16:35:30 +02:00
Francois Gouget 5920de5ffb Assorted spelling and case fixes. 2011-05-09 12:09:27 +02:00