Commit Graph

397 Commits

Author SHA1 Message Date
Rico Schüller 2fb6dcb3f2 d3dx9/tests: Use D3DXFloat16To32Array() instead of a custom function. 2013-01-17 12:16:13 +01:00
Rico Schüller 25ce3a4220 d3dx9: Add support for D3DFMT_A32B32G32R32F. 2013-01-16 12:20:23 +01:00
Rico Schüller 43f30fe8d6 d3dx9: Add support for D3DFMT_A16B16G16R16F. 2013-01-11 11:58:16 +01:00
Rico Schüller 6cb4301021 d3dx9: Handle invalid byte code in D3DXGetShaderConstantTableEx(). 2013-01-08 16:35:32 +01:00
Rico Schüller a847b9dddb d3dx9: Always set the table = NULL in D3DXGetShaderConstantTableEx(). 2013-01-08 16:35:32 +01:00
Rico Schüller bc4a4f5f3b d3dx9: Handle invalid byte code in D3DXFindShaderComment(). 2013-01-08 16:35:31 +01:00
Christian Costa 4778a5e27d d3dx9_36: Add support for RT_BITMAP resource type since it is in DIB format D3DXIFF_DIB. 2013-01-07 19:33:09 +01:00
Francois Gouget a41f63dfcb d3dx9_36: Make error_dxfile_to_d3dxfile() and test_templates() static. 2013-01-07 13:38:21 +01:00
Francois Gouget f963f93964 Assorted spelling fixes. 2013-01-07 11:10:40 +01:00
Christian Costa b742b98c55 d3dx9_36: Implement ID3DXFileImpl_RegisterTemplates + tests. 2013-01-04 12:14:07 +01:00
Christian Costa 95433ccd3c d3dx9_36: Implement D3DXFileCreate with stubbed ID3DXFile interface + basic tests. 2012-12-27 18:47:54 +01:00
Francois Gouget 7b2d297d3e d3dx9_36/tests: Use software vertex processing so the tests can run on Intel GM950 graphics cards. 2012-12-14 17:37:43 +01:00
Francois Gouget a20db48dae d3dx9_36/tests: Skip some tests when DXT5 textures are not supported. 2012-12-14 11:49:54 +01:00
Henri Verbeet 36ac98df73 d3dx9: Avoid LPD3DXBUFFER. 2012-12-03 12:37:26 +01:00
Henri Verbeet d856b3a6d2 d3dx9: Avoid LPD3DXLINE. 2012-12-03 12:37:20 +01:00
Detlef Riekenberg 8b98b6a532 d3dx9_36/tests: Fix broken line test. 2012-11-30 11:43:38 +01:00
Henri Verbeet c109249445 d3dx9: Avoid LPD3DXEFFECTSTATEMANAGER. 2012-11-30 11:42:37 +01:00
Henri Verbeet 361cf636cc d3dx9: Avoid LPD3DXSKININFO. 2012-11-28 14:42:03 +01:00
Henri Verbeet 63acbcbf8a d3dx9: Avoid LPD3DXCONSTANTTABLE. 2012-11-23 14:40:24 +01:00
Nozomi Kodama 965e27149a d3dx9_36: Fix the case out = in for D3DXSHRotate. 2012-11-13 19:27:04 +01:00
Józef Kucia 3e264ced0f d3dx9: Handle NULL arguments in D3DXVec3Unproject. 2012-11-08 17:21:18 +01:00
Józef Kucia a5d5650730 d3dx9: Handle NULL arguments in D3DXVec3Project. 2012-11-08 17:21:15 +01:00
Nozomi Kodama c59efbed77 d3dx9_36: Add tests for D3DXSHRotateZ. 2012-11-01 19:14:53 +01:00
Józef Kucia 7bfd634286 d3dx9: Handle NULL viewport in D3DXVec3Unproject. 2012-10-29 10:47:04 +01:00
Henri Verbeet 4ba6974345 d3dx9: Avoid LPDIRECT3DDEVICE9. 2012-10-29 10:47:03 +01:00
André Hentschel 472010911d d3dx9_36/tests: Fix sizeof to be more portable (coverity). 2012-10-24 11:33:40 +02:00
Henri Verbeet 4704e78337 d3dx9: Avoid LPDIRECT3DPIXELSHADER9. 2012-10-23 12:11:30 +02:00
Józef Kucia 0146b5568a d3dx9/tests: Add a simple test for filling compressed textures. 2012-10-23 12:08:10 +02:00
Józef Kucia 15d642803b d3dx9/tests: Add tests for filling floating-point textures. 2012-10-23 12:08:06 +02:00
Józef Kucia cdc9f283fb d3dx9/tests: Only release a texture when it was created. 2012-10-23 12:07:39 +02:00
Nozomi Kodama 80b73ffcef d3dx9_36: Remove useless casts. 2012-10-11 21:20:27 +02:00
Nozomi Kodama 46fca31c4f d3dx9_36/tests: Remove useless casts. 2012-10-03 13:10:46 +02:00
Nozomi Kodama 3d5c61cdcd d3dx9_36/tests: Relax an equality between floats. 2012-10-03 13:10:45 +02:00
Nozomi Kodama 9c823d04b6 d3dx9_36/tests: Avoid a potential out of bound access. 2012-10-03 13:10:45 +02:00
Nozomi Kodama 584c24050e d3dx9_36/tests: Speed up some tests. 2012-10-03 13:10:45 +02:00
Nozomi Kodama b8cfe42326 d3dx9_36: Implement D3DXSHMultiply4. 2012-10-03 13:10:45 +02:00
Rico Schüller ec9db0a11f d3dx9: Fix D3DXMatrixAffineTransformation() and add some tests. 2012-10-01 18:49:11 +02:00
Francois Gouget 91c7dca35f d3dx9_36/tests: Remove spaces before '\n's in ok() calls. 2012-09-26 14:40:49 +02:00
Detlef Riekenberg a695062447 d3dx9_36/tests: Fix copy & paste error in ok messages. 2012-09-26 10:59:00 +02:00
Nozomi Kodama 1f85d64b19 d3dx9: Implement D3DXSHRotate. 2012-09-25 11:39:28 +02:00
Nozomi Kodama c69a496461 d3dx9: Implement D3DXSHEvalDirectionalLight. 2012-09-25 11:38:53 +02:00
Christian Costa 12d11833f7 d3dx9_36: Cube texture can be loaded as a simple texture. The first face texture is taken in that case. 2012-09-24 22:27:42 +02:00
Józef Kucia 94ab09a226 d3dx9/tests: Add a more detailed test for saving a surface to a DDS file. 2012-09-24 22:27:29 +02:00
Józef Kucia bf4201ea58 d3dx9: Implement the support for saving a surface to a DDS file. 2012-09-24 22:27:29 +02:00
Francois Gouget ae3a919ba0 d3dx9_36/tests: Fix compilation on systems that don't support nameless structs or unions. 2012-09-24 10:03:37 +02:00
Rico Schüller b999ab16b3 d3dx9: Fix ID3DXConstantTable::GetConstantElement() for structs. 2012-09-04 15:04:09 +02:00
Rico Schüller b5b0520723 d3dx9: Handle D3DXPC_VECTOR in set_matrix_array(). 2012-08-28 20:24:34 +02:00
Rico Schüller 42d28e0d34 d3dx9/tests: Fix typo. 2012-08-27 13:42:31 +02:00
Rico Schüller 68508ed581 d3dx9/tests: Add tests for ID3DXConstantTable::GetConstant/ByName/Element(). 2012-08-27 13:42:29 +02:00
Rico Schüller fdbcbb0c91 d3dx9/tests: Add tests for ID3DXConstantTable::GetConstantDesc(). 2012-08-27 13:42:20 +02:00