Commit Graph

1642 Commits

Author SHA1 Message Date
Stefan Dösinger 6857fc6b61 wined3d: Disable specular color when blitting. 2007-08-27 12:00:21 +02:00
Roderick Colenbrander 318f606869 wined3d: Improve pixelformat selection code. 2007-08-27 11:59:07 +02:00
Roderick Colenbrander 3084081519 wined3d: Override backbufferformat in window mode. 2007-08-27 11:59:03 +02:00
Chris Robinson 95b6155408 wined3d: Only use one fake context when building adapter info. 2007-08-27 11:58:03 +02:00
Stefan Dösinger e184b09a66 wined3d: Fake occlusion queries if the wrong context is active. 2007-08-23 13:34:52 +02:00
Stefan Dösinger a99907d1d2 wined3d: Deal with multithreading in event queries. 2007-08-23 13:34:17 +02:00
Stefan Dösinger 50c101135c wined3d: Refuse to ReleaseDC the wrong DC. 2007-08-23 13:34:00 +02:00
Stefan Dösinger ea283d3cba wined3d: Refuse to lock locked surfaces. 2007-08-23 13:33:40 +02:00
Stefan Dösinger 98bc83be7c wined3d: Fall back to drawStridedSlow if fog coords are used. 2007-08-23 13:33:22 +02:00
H. Verbeet e5e41191b3 wined3d: Attach the correct surface the the fbo. 2007-08-22 12:18:59 +02:00
H. Verbeet 2e2ab3c3cc wined3d: Restore a line that got lost. 2007-08-22 12:18:59 +02:00
Roderick Colenbrander 3c08b23024 wined3d: Fix a null pointer dereference. 2007-08-21 21:38:57 +02:00
Paul Vriens ffb1e74eac wined3d/vertexdeclaration: Return when out of memory (Coverity). 2007-08-21 21:38:52 +02:00
Stefan Dösinger 0dade7207f wined3d: Implement range based fog and advertize it correctly. 2007-08-21 13:35:57 +02:00
Stefan Dösinger 04d62b4322 wined3d: fogstart == fogend means full fog. 2007-08-21 13:35:48 +02:00
Stefan Dösinger 01c6c982bb d3d9: Some caps fixes. 2007-08-21 13:35:35 +02:00
Stefan Dösinger 55b63fe095 wined3d: Reinstall the internal reference on vertex buffers. 2007-08-20 22:32:13 +02:00
Stefan Dösinger a7a0d4dfd1 wined3d: Fix some alpha channels in formats. 2007-08-20 22:32:08 +02:00
Stefan Dösinger 306fcfeee7 wined3d: FIX D3DBLEND_BOTHSRCALPHA and BLEND_BOTHINVSRCALPHA. 2007-08-20 22:32:02 +02:00
Stefan Dösinger 4baee1973c wined3d: Remove a debug hack. 2007-08-20 22:31:55 +02:00
H. Verbeet 3c609c11e7 wined3d: UBYTE4 data shouldn't be normalized. 2007-08-20 22:24:48 +02:00
Roderick Colenbrander 9ca3a22487 wined3d: Dynamically load WGL functions. 2007-08-17 12:03:13 +02:00
Stefan Dösinger 06cc0fa95f wined3d: GL_SRC_ALPHA_SATURATE is supported as src blend param only. 2007-08-17 12:01:38 +02:00
Stefan Dösinger 581664c006 wined3d: Catch transformed position data that appears at offset 0. 2007-08-17 12:01:38 +02:00
Stefan Dösinger 86b991c851 wined3d: Fix R32F and R16F. 2007-08-17 12:01:38 +02:00
Stefan Dösinger b728ff0f55 wined3d: Simplify IWineD3DBaseTextureImpl_ApplyStateChanges. 2007-08-17 12:01:38 +02:00
Stefan Dösinger 6746554099 wined3d: Enable WINED3DSAMP_BORDERCOLOR. 2007-08-17 12:01:38 +02:00
Stefan Dösinger 028729d102 wined3d: Fix WINED3DFMT_A4L4. 2007-08-16 11:35:06 +02:00
Stefan Dösinger b220905e4a wined3d: Reinstall the internal reference on the current index buffer. 2007-08-16 11:35:06 +02:00
Stefan Dösinger 7ebf3d92b5 wined3d: Release the stateblock before destroying the swapchain. 2007-08-16 11:35:06 +02:00
Stefan Dösinger 18936a1b89 wined3d: Do not advertize A8R3R3B2 support. 2007-08-16 11:35:06 +02:00
Stefan Dösinger 56a7486235 wined3d: Fix WINED3DFMT_R3G3B2. 2007-08-16 11:35:06 +02:00
Stefan Dösinger 76195d9a49 wined3d: Reorganize stateblock::capture a bit. 2007-08-15 09:41:49 +02:00
Stefan Dösinger f5e6313cf6 wined3d: Restructure Stateblock::apply a bit. 2007-08-15 09:41:43 +02:00
Stefan Dösinger b21c785482 wined3d: Optimize float constants in stateblocks. 2007-08-15 09:36:07 +02:00
Stefan Dösinger 59fb2928b8 wined3d: Optimize sampler states in stateblocks. 2007-08-15 09:35:49 +02:00
Stefan Dösinger 6e7a10f550 wined3d: Fix a field in the wined3d header. 2007-08-15 09:35:39 +02:00
Roderick Colenbrander 3d58a065df wined3d: Load wglGetProcAddress from opengl32.dll instead of gdi32.dll when USE_WIN32_OPENGL is defined. 2007-08-14 20:29:21 +02:00
Roderick Colenbrander 4ad17c0c38 wined3d: Dynamically load OpenGL. 2007-08-14 13:32:08 +02:00
Roderick Colenbrander b78923d015 wined3d: Don't use ENTER_GL/LEAVE_GL on systems without winex11.drv. 2007-08-14 12:47:15 +02:00
Stefan Dösinger 03ffb73450 wined3d: Optimize texture stage state applying. 2007-08-14 12:29:04 +02:00
Stefan Dösinger 865b82af2c wined3d: Optimize bool and int pixel shader constants. 2007-08-14 12:28:59 +02:00
Stefan Dösinger 4673b1c68e wined3d: Optimize bool and int vs constants. 2007-08-14 12:28:52 +02:00
Stefan Dösinger 274f77d497 wined3d: Do not copy the saved states structure into the primary stateblock. 2007-08-14 12:28:45 +02:00
Stefan Dösinger 92ce028a0b wined3d: Optimize transform state in stateblocks. 2007-08-14 12:28:40 +02:00
Vitaliy Margolen b56afd0cff wined3d: Activate context before applying fbo state. 2007-08-14 12:28:33 +02:00
Roderick Colenbrander 6b177c44e1 wined3d: Pass the proper DeviceName to ChangeDisplaySettings. 2007-08-14 12:28:28 +02:00
Roderick Colenbrander d391c11d43 wined3d: Proper CheckDeviceType / CheckDepthStencilMatch support. 2007-08-13 13:02:46 +02:00
Roderick Colenbrander 1dc0298a55 wined3d: Check the results of SetPixelFormat. 2007-08-13 12:37:34 +02:00
Roderick Colenbrander 4cd5298a57 wined3d: Add more pixelformats to getColorBits. 2007-08-13 12:37:23 +02:00