Matteo Bruni
12e59c5278
wined3d: Use string_buffer_sprintf() in handle_ps3_input().
2015-04-29 17:02:27 +09:00
Matteo Bruni
287093e26e
ddraw/tests: Add a ddraw7 specular lighting test.
2015-04-29 17:02:22 +09:00
Matteo Bruni
67bdfd3d8e
d3d8/tests: Add a specular lighting test.
2015-04-29 17:02:20 +09:00
Matteo Bruni
40ce3d16e8
d3d9/tests: Add spotlight and light range tests.
2015-04-29 17:02:16 +09:00
Alex Henrie
e4e78b0a83
comdlg32: Remove unused string resource "Borders".
2015-04-29 15:46:13 +09:00
YongHao Hu
085d74e69b
msvcp120/tests: Free msvcp120 library.
2015-04-29 13:08:56 +09:00
YongHao Hu
4810f44cf9
msvcp90/tests: Fix a spelling error.
2015-04-29 13:08:53 +09:00
Alexandre Julliard
f54a9f4db4
secur32: Add a loop around gnutls_record_send since it may send a partial record.
2015-04-29 13:07:54 +09:00
Nikolay Sivov
9a11e52480
include: Fixed method arguments attributes for oleacc.idl.
2015-04-29 12:27:10 +09:00
Nikolay Sivov
b4769495bc
explorer: Added a stub IShellWindows implementation.
...
Most of it was done by Andrew Eikum.
2015-04-29 12:26:32 +09:00
Nikolay Sivov
fae0f6785a
shell32/tests: Some tests for IShellWindows.
2015-04-29 12:25:00 +09:00
Nikolay Sivov
ef585842d6
dmime: Remove separate IUnknown vtable from IDirectMusicAudioPath impl.
2015-04-29 12:24:51 +09:00
Henri Verbeet
39fc855316
d3d10core: Release the wined3d query in d3d10_query_Release() (Valgrind).
2015-04-29 12:24:43 +09:00
Henri Verbeet
0a12107604
d3d10core: Don't use potentially uninitialized data in the depth/stencil state key (Valgrind).
2015-04-29 12:24:40 +09:00
Henri Verbeet
da24b51139
wined3d: Don't try to apply format fixups for SM4+ shaders.
2015-04-29 12:24:36 +09:00
Henri Verbeet
d3cc27f1d8
d2d1/tests: Add some extend mode tests to test_bitmap_brush().
2015-04-29 12:24:32 +09:00
Henri Verbeet
c92d7aff63
d2d1: Do not flip/mirror the rectangle in d2d_d3d_render_target_FillRectangle().
2015-04-29 12:24:28 +09:00
Sebastian Lackner
2501ec7cf2
wine.inf: Add dynamic DST information for Asia/Amman.
2015-04-29 12:24:20 +09:00
Sebastian Lackner
624957b39c
wine.inf: Add dynamic DST information for Asia/Jerusalem.
2015-04-29 12:24:17 +09:00
Sebastian Lackner
14be416dc2
wine.inf: Add dynamic DST information for America/Godthab.
2015-04-29 12:24:13 +09:00
Sebastian Lackner
d6137739ba
wine.inf: Add dynamic DST information for Pacific/Fiji.
2015-04-29 12:24:08 +09:00
Sebastian Lackner
8dfcc39708
wine.inf: Add dynamic DST information for America/Sao_Paulo.
2015-04-29 12:23:54 +09:00
Andrew Eikum
2edb4bf320
dsound: Apply rolloff factor to distance attenuation.
2015-04-29 12:23:46 +09:00
Michael Müller
9961961901
wbemprox: Allow connecting to localhost.
2015-04-29 12:23:40 +09:00
Alexandre Julliard
12a2b849a6
msi: Inherit state for radio buttons from the parent group dynamically.
2015-04-29 12:22:57 +09:00
Huw Davies
abd673bde9
comctl32: A change in TBSTYLE_WRAPABLE should produce a recalc.
2015-04-28 20:23:59 +09:00
Huw Davies
e82b9dc32e
comctl32: Move the style change code to the TB_SETSTYLE handler.
2015-04-28 20:23:59 +09:00
Nikolay Sivov
d6802318aa
include: Added IShellFolderViewDual definition.
2015-04-28 20:23:59 +09:00
Nikolay Sivov
4f228378db
include: Use wellknown DISPID_* values.
2015-04-28 20:02:46 +09:00
Matteo Bruni
28343db208
wined3d: Don't use the builtin FFP uniforms for the lights.
...
While at it, use D3D-like uniforms for the light parameters and
(consequently) implement range and proper D3D spotlights support.
2015-04-28 20:02:23 +09:00
Matteo Bruni
e226e7593a
wined3d: Use struct wined3d_vec4 to store the light position and direction.
2015-04-28 20:02:21 +09:00
Matteo Bruni
540130bfa9
wined3d: Store the directional light direction in the lightDirn field.
...
It's only an implementation detail that the direction needs to be passed
to the fixed function GL pipeline as GL_POSITION.
2015-04-28 20:02:18 +09:00
Matteo Bruni
b5affa6d3c
wined3d: Set spotlight direction .w component to 0.0f.
...
It's a direction so we don't want to get translations applied to it.
The variable is only used internally.
2015-04-28 20:02:12 +09:00
Alexandre Julliard
50009c4a95
riched20: Update rectangle on WM_WINDOWPOSCHANGED instead of WM_SIZE.
...
Some applications don't forward WM_SIZE to the window proc.
2015-04-28 19:57:37 +09:00
Nikolay Sivov
b3d1b1f239
dmime: Don't expose IDirectMusicAudioPath impl details.
2015-04-28 19:07:35 +09:00
Michael Müller
7567db85be
ntdll: Add support for Dynamic DST (daylight saving time) information in registry.
2015-04-28 15:37:54 +09:00
Sebastian Lackner
78e7eac8f6
wine.inf: Fix timezone for America/Tijuana.
...
The dates were changed some time ago. DST starts now on the second
Sunday in March and ends on the first Sunday in November.
2015-04-28 15:37:47 +09:00
Sebastian Lackner
39431ecedf
wine.inf: Fix timezone for America/St_Johns.
...
Clocks are changed at 02:00 and not 00:01.
2015-04-28 15:37:44 +09:00
Sebastian Lackner
ca0ad57f34
wine.inf: Fix timezone for Africa/Windhoek.
...
According to the publicly available information, DST should
start on the first Sunday in September, not the second.
2015-04-28 15:37:42 +09:00
Sebastian Lackner
5184155dfa
wine.inf: Remove deprecated daylight saving time information for various timezones.
...
The following timezones do not have daylight saving time anymore.
Asia/Baghdad - last DST in 2007
Asia/Yerevan - last DST in 2011
Europe/Minsk - last DST in 2011
Asia/Yekaterinburg - last DST in 2011
Asia/Novosibirsk - last DST in 2011
Asia/Irkutsk - last DST in 2011
Asia/Krasnoyarsk - last DST in 2011
Europe/Moscow - last DST in 2011, changed in 2014
Asia/Vladivostok - last DST in 2011
Australia/Perth - last DST in 2009
Asia/Yakutsk - last DST in 2011
2015-04-28 15:37:33 +09:00
Sebastian Lackner
cf9c3fed18
d3d9/tests: Fix compile error with gcc 4.9.
2015-04-28 15:36:21 +09:00
Michael Stefaniuc
26623d30f4
dmscript: Get rid of the extra pointer to a DMUS_OBJECTDESC.
2015-04-28 15:35:54 +09:00
Michael Stefaniuc
71b28e2e1c
dmscript: Use the generic DirectMusicObject implementation for DMScript.
2015-04-28 15:35:49 +09:00
Michael Stefaniuc
149859b002
dmloader: Remove superfluous "IDirectMusicContainer" from method names.
2015-04-28 15:35:38 +09:00
Michael Stefaniuc
8c6c7f6b49
dmloader: Add and use a generic IPersistStream_GetClassID.
2015-04-28 15:35:23 +09:00
Michael Stefaniuc
d9e0c9fb82
dmloader/tests: Add more DirectMusicCollection tests.
2015-04-28 15:35:16 +09:00
Michael Stefaniuc
ade8d0c158
dmloader: Use the generic DirectMusicObject implementation for DMContainer.
2015-04-28 15:35:06 +09:00
Mark Harmstone
f9fe32939f
uxtheme: Stub out buffered painting functions.
2015-04-28 15:34:38 +09:00
Henri Verbeet
f09288cfc4
wined3d: Cleanup the sampler map in shader_cleanup() (Valgrind).
2015-04-28 15:34:12 +09:00
Henri Verbeet
abc84588d2
d2d1: Implement d2d_bitmap_brush_GetExtendModeY().
2015-04-28 15:34:10 +09:00