Stefan Dösinger
70d6304a21
wined3d: Use the shader backend reported constant limit outside the shader backend.
2009-10-26 11:41:43 +01:00
Henri Verbeet
6be41fd59a
wined3d: Get rid of GL_LIMITS.
2009-10-22 10:46:05 +02:00
Henri Verbeet
594497f4bb
wined3d: Simplify IWineD3DStateBlockImpl_Apply().
...
Consistently use the stateblock's contained states to determine what to apply.
2009-10-15 12:06:18 +02:00
Henri Verbeet
ce10d5f186
wined3d: Don't apply more than num_contained_render_states in IWineD3DStateBlockImpl_Apply().
2009-10-15 12:06:18 +02:00
Henri Verbeet
1f029a30db
wined3d: Simplify IWineD3DStateBlockImpl_Capture().
...
Consistently use the stateblock's contained states to determine what to
capture.
2009-10-14 11:26:38 +02:00
Henri Verbeet
a24d14796a
wined3d: Remove the useless "changed" and "enabledChanged" fields from struct wined3d_light_info.
2009-10-14 11:26:26 +02:00
Henri Verbeet
3bc9d1894d
wined3d: Rename PLIGHTINFOEL to something less awful.
2009-10-14 11:26:17 +02:00
Henri Verbeet
580cd8c5bb
wined3d: Get rid of stateblock_copy_values().
...
Use IWineD3DStateBlockImpl_Capture() for the initial stateblock capture
instead.
2009-10-14 11:26:02 +02:00
Henri Verbeet
8949a2c1ad
wined3d: Remove some code that doesn't make sense.
...
This was introduced by abb11f30cd
, but I don't
see how it could ever do something useful. Perhaps that's a lack of
imagination on my part, but the only situation in which device->stateBlock
should be NULL is while creating the initial stateblock, and in that case we
just returned in the line above. Setting the stream frequency of all streams
to 0x01010101 doesn't make sense either.
2009-10-13 11:38:28 +02:00
Henri Verbeet
da5b491606
wined3d: Capture on a recorded stateblock doesn't record the vertexdeclaration in d3d9.
2009-10-13 11:38:28 +02:00
Henri Verbeet
526839068f
wined3d: Vertex state stateblocks should also record the vertex declaration.
2009-10-13 11:38:28 +02:00
Henri Verbeet
3dbfda1ab3
wined3d: Capture some more renderstates in vertex and pixel stateblocks.
2009-10-09 11:50:29 +02:00
Henri Verbeet
442beb1dcf
wined3d: Clear resources that we aren't recording in stateblock_init().
2009-10-09 11:50:29 +02:00
Henri Verbeet
5c22971561
wined3d: Keep a reference to the vertex declaration initially captured by CreateStateBlock() as well.
2009-10-06 12:02:48 +02:00
Henri Verbeet
b5de2fcb1c
wined3d: Keep references to the textures initially captured by CreateStateBlock() as well.
2009-10-06 12:02:44 +02:00
Henri Verbeet
048c9450d9
wined3d: Use the actual array sizes to determine the number of the various pixel/vertex states.
2009-10-02 11:53:09 +02:00
Henri Verbeet
8b3f868774
wined3d: Move the pixel/vertex states arrays to stateblock.c.
2009-10-02 11:53:03 +02:00
Henri Verbeet
15d4eee58b
wined3d: Use stateblock_init_contained_states() for WINED3DSBT_VERTEXSTATE stateblocks.
2009-10-02 11:52:49 +02:00
Henri Verbeet
d500c9b795
wined3d: Add a separate function to initialize the saved states for WINED3DSBT_VERTEXSTATE.
2009-10-02 11:52:43 +02:00
Henri Verbeet
93c949eba5
wined3d: Use stateblock_init_contained_states() for WINED3DSBT_PIXELSTATE stateblocks.
2009-10-01 12:03:55 +02:00
Henri Verbeet
5a01619d31
wined3d: Add a separate function to initialize the saved states for WINED3DSBT_PIXELSTATE.
2009-10-01 12:03:49 +02:00
Henri Verbeet
841afe485e
wined3d: Use stateblock_init_contained_states() for WINED3DSBT_ALL stateblocks.
2009-10-01 12:03:34 +02:00
Henri Verbeet
c5029f83ec
wined3d: Simplify stateblock_savedstates_set().
...
We only need to handle the case where "value" is TRUE, since the stateblock
data will be filled with zeroes by default.
2009-10-01 12:03:28 +02:00
Henri Verbeet
75fe879c76
wined3d: Get rid of stateblock_savedstates_copy().
...
This is redundant because we call stateblock_savedstates_set() further down.
2009-10-01 12:03:21 +02:00
Henri Verbeet
be0b7355fc
wined3d: Add a separate function for initializing the "contained_*" fields from the "changed" field.
2009-09-30 14:31:59 +02:00
Henri Verbeet
5f3425b89b
wined3d: Get rid of stateblock_copy().
2009-09-30 14:31:59 +02:00
Henri Verbeet
345b329217
wined3d: Add a separate function for copying stateblock values.
2009-09-30 14:31:58 +02:00
Henri Verbeet
844dda20ff
wined3d: Make some internal stateblock function arguments const.
2009-09-30 14:31:58 +02:00
Henri Verbeet
5737efe71a
wined3d: Explicitly pass gl_info to stateblock_savedstates_set().
2009-09-30 14:31:58 +02:00
Henri Verbeet
49f712beff
wined3d: Explicitly pass gl_info to stateblock_savedstates_copy().
2009-09-29 14:22:34 +02:00
Henri Verbeet
6d3e5a9cce
wined3d: Pass IWineD3DStateBlockImpl pointers to stateblock_copy().
2009-09-29 14:22:34 +02:00
Henri Verbeet
4ed126f5dc
wined3d: Clear the correct "activeLights" array in stateblock_copy().
2009-09-29 14:22:34 +02:00
Henri Verbeet
664057ce6a
wined3d: Add a separate function for state block initialization.
2009-09-29 14:22:34 +02:00
Henri Verbeet
f9786d7eda
wined3d: Just use the actual array size as argument to memcpy() in stateblock_copy().
2009-09-28 12:38:39 +02:00
Henri Verbeet
dca3c6e7c6
wined3d: Keep vertex declaration references in the stateblock.
2009-09-28 12:38:18 +02:00
Henri Verbeet
709aedf5f9
wined3d: Properly keep texture references in the stateblock.
2009-09-28 12:38:12 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
560d63548d
wined3d: Remove trailing spaces.
2009-08-27 11:45:37 +02:00
Henri Verbeet
35826e9761
wined3d: Fix a condition in record_lights().
2009-08-07 12:11:35 +02:00
Henri Verbeet
88162fabb8
wined3d: Get rid of the pointers in WINED3DSURFACE_DESC.
2009-06-15 13:42:29 +02:00
Stefan Dösinger
cb1c9dcda9
d3d: Remove the format from index buffers.
2009-04-09 16:28:25 +02:00
Stefan Dösinger
513a493f00
wined3d: Merge IWineD3DIndexBuffer and IWineD3DBuffer.
2009-04-08 11:37:29 +02:00
Henri Verbeet
aa3027a604
wined3d: Merge IWineD3DVertexBuffer with IWineD3DBuffer.
...
That still leaves IWineD3DIndexBuffer, but that code is also mostly similar,
except for the conversion code (which will be unused there).
2009-03-06 15:35:58 +01:00
Henri Verbeet
702eeb6b0c
wined3d: Add separate methods for setting the primitive type.
2009-03-05 16:16:25 +01:00
Henri Verbeet
691894d1ab
wined3d: Also apply the last sampler state.
...
In practice we don't implement WINED3DSAMP_DMAPOFFSET anyway, so this
is unlikely to make much of a difference.
2009-01-07 12:21:37 +01:00
Henri Verbeet
bddf5e76ea
wined3d: Convert textureState to a bitmap in struct SAVEDSTATES.
2009-01-06 12:45:52 +01:00
Henri Verbeet
a8697d90e4
wined3d: Renumber WINED3DTEXTURESTAGESTATETYPE enum elements.
...
Saves some space by not having unused entries is the arrays tracking these
states.
2009-01-06 12:45:43 +01:00
Henri Verbeet
e8ba733706
wined3d: Remove unused enum elements from WINED3DTEXTURESTAGESTATETYPE.
2009-01-05 12:41:31 +01:00
Henri Verbeet
fd33f0f97f
wined3d: Convert samplerState to a bitmap in struct SAVEDSTATES.
2009-01-05 12:41:17 +01:00
Henri Verbeet
c33b38117e
wined3d: Convert renderState to a bitmap in struct SAVEDSTATES.
2009-01-05 12:41:08 +01:00