Commit Graph

66418 Commits

Author SHA1 Message Date
Michael Stefaniuc c7f5f10aab dsound: Merge IDirectSoundNotify into the secondary buffer object. 2012-01-20 13:33:33 +01:00
Frédéric Delanoy ca75c4a84b rpcrt4: Make some switch fallthroughs explicit (Coverity). 2012-01-20 13:32:47 +01:00
Hans Leidekker f37b94e69a winhttp: Download PAC scripts in a separate session. 2012-01-20 13:32:27 +01:00
Nikolay Sivov 7c31988554 msxml3: Move some xdr tests data to a table. 2012-01-20 13:32:11 +01:00
Nikolay Sivov ae5c984b12 msxml3: Use debugstr_* functions instead of wine_* prefixed for consistency. 2012-01-20 13:32:04 +01:00
Nikolay Sivov ca046f9eb5 msxml3: IXMLDOMSchemaCollection::get() is a stub for version 6. 2012-01-20 13:31:59 +01:00
Henri Verbeet 1ec21e323b wined3d: Rename WineD3DRectPatch to wined3d_rect_patch. 2012-01-20 13:31:36 +01:00
Henri Verbeet 3769afa33d wined3d: Get rid of the WINED3DSURFTYPE typedef. 2012-01-20 13:31:33 +01:00
Henri Verbeet d8b00ecf34 wined3d: Get rid of the CONVERT_TYPES typedef. 2012-01-20 13:31:24 +01:00
Henri Verbeet 8692ff48a9 wined3d: Don't load the draw_binding location in surface_unmap() unless the surface is on a swapchain.
It really makes no sense to do this just because a surface happens to be the
current render target. In particular, this patch prevents needlessly bouncing
the surface between the CPU and the GPU when the application does e.g.
multiple colorkeyed blits to the current render target to draw a HUD.
2012-01-20 13:31:17 +01:00
Henri Verbeet d1254eddb5 wined3d: Properly enable / disable register combiners. 2012-01-20 13:31:07 +01:00
Alistair Leslie-Hughes c5235eeab0 gdi32: Add EnhMetafile PolyBezier, PolyBezierTo support. 2012-01-19 21:08:55 +01:00
Austin English a4ee9f2d20 ntoskrnl.exe: Add a stub for IoCreateSynchronizationEvent. 2012-01-19 21:08:54 +01:00
Austin English 2bc08d7f35 kernel32: Add stubs for GetConsoleCommandHistoryLengthA/W. 2012-01-19 21:08:54 +01:00
Frédéric Delanoy edd9066d5b setupapi: Correctly handle errors in fake_dlls_callback (Coverity). 2012-01-19 21:08:54 +01:00
Jacek Caban 882d126dba mshtml: Added IOleContainer::EnumObjects tests. 2012-01-19 21:08:53 +01:00
Jacek Caban 3b80784b63 mshtml: Added IOleContainer::EnumObjects implementation. 2012-01-19 21:08:53 +01:00
Jacek Caban 537d05fb4b mshtml: Added ITargetContainer::GetFramesContainer implementation. 2012-01-19 21:08:52 +01:00
Jacek Caban 97f4b22543 tlogstg.idl: Added new file and ITravelLogClient declaration. 2012-01-19 21:08:52 +01:00
Aric Stewart 676754d11a wineqtdecoder: Implement QTSplitter_ChangeStart. 2012-01-19 21:08:52 +01:00
Hans Leidekker d20c69c54d msi: Don't parse the format string when building the shortcut target path.
It's no longer necessary because target paths are always normalized.
2012-01-19 21:08:51 +01:00
Alexandre Julliard f6368c4202 dinput: Clip the mouse to the entire window instead of a 1x1 rectangle in exclusive mode. 2012-01-19 21:08:51 +01:00
Dmitry Timoshkov c0cf49d50c winex11.drv: Use dialog window type also for owned windows with WS_EX_DLGMODALFRAME style set. 2012-01-19 21:08:51 +01:00
Huw Davies 3dc4f259e9 gdi32: The clip region should stop the flooding. 2012-01-19 21:08:50 +01:00
Jörg Höhle 32c23cbc80 winmm/tests: Properly recover from the WAVERR_STILLPLAYING case. 2012-01-19 21:08:50 +01:00
Michael Stefaniuc e0d81e55e2 dsound: Merge IDirectSound3DBuffer into the secondary buffer object. 2012-01-19 21:08:49 +01:00
Michael Stefaniuc a5d2120021 dsound: Get rid of some LPDIRECTSOUND3DBUFFER usage. 2012-01-19 21:08:49 +01:00
Matteo Bruni 58a171d1de d3d8/tests: Add some RESZ tests. 2012-01-19 17:08:11 +01:00
Matteo Bruni ec0c7a1605 d3d9/tests: Add some RESZ tests. 2012-01-19 17:08:10 +01:00
Matteo Bruni 922f4696cf d3d8/tests: Test a multisampled -> not multisampled depth buffer copy. 2012-01-19 17:08:10 +01:00
Matteo Bruni 167b2869ff d3d9/tests: Add a multisampled -> not multisampled depth buffer blit test. 2012-01-19 17:08:09 +01:00
Matteo Bruni cf5bc7a711 wined3d: Dirtify STATE_FRAMEBUFFER after a FBO depth blit. 2012-01-19 17:08:09 +01:00
Henri Verbeet bee9adbd05 wined3d: Get rid of the WINED3DDECLUSAGE typedef. 2012-01-19 11:56:47 +01:00
Henri Verbeet c35c30fa68 wined3d: Get rid of the WINED3DDECLMETHOD typedef. 2012-01-19 11:56:41 +01:00
Henri Verbeet 67d4be0347 ddraw: Just pin all version 1 surfaces. 2012-01-19 11:56:35 +01:00
Henri Verbeet d0d094dea2 wined3d: Respect SFLAG_PIN_SYSMEM when creating a surface DIB section. 2012-01-19 11:56:30 +01:00
Henri Verbeet e1cd2453b9 wined3d: Get rid of the mostly unused blockType field in struct wined3d_stateblock. 2012-01-19 11:56:00 +01:00
Akihiro Sagawa bd97589dba wined3d: Let GetRasterStatus return D3D_OK, again. 2012-01-19 11:55:48 +01:00
Jacek Caban b18ff8b3b0 mshtml: Added ITargetContainer stub implementation. 2012-01-18 20:01:43 +01:00
Jacek Caban 3b8c977a74 ieframe: Call appropriate functions in response to toolbar icons. 2012-01-18 19:38:17 +01:00
Jacek Caban 44aa20720d mshtml: Added a test showing that HTMLDocument does not support ITargetFrame interface. 2012-01-18 19:38:11 +01:00
Jörg Höhle 72f8c64889 msacm32: Add missing acmStreamClose (Valgrind). 2012-01-18 17:53:49 +01:00
Ričardas Barkauskas 01195b2dd7 ws2_32/tests: Test AcceptEx behaviour more. 2012-01-18 17:53:29 +01:00
Francois Gouget 261893f494 comdlg32: Remove the font sample characters string. 2012-01-18 16:44:38 +01:00
Francois Gouget 069f9f8e60 crypt32: Remove some strings that don't need to be translated from the resources. 2012-01-18 16:43:43 +01:00
Huw Davies b2c3ca090f gdi32/tests: Add tests for ExtFloodFill. 2012-01-18 16:27:45 +01:00
Huw Davies d69868e464 gdi32: Implement ExtFloodFill. 2012-01-18 16:27:42 +01:00
Huw Davies ff4045b110 gdi32: Use separate x and y parameters in the get_pixel primitive. 2012-01-18 16:27:39 +01:00
Aric Stewart 8d25bfd524 wineqtdecoder: Add the framework for SourceSeeking to QTSplitter. 2012-01-18 16:27:22 +01:00
Aric Stewart 91f9c5377c wineqtdecoder: Lock thing involved in streaming state in a csReceive critical section. 2012-01-18 16:27:17 +01:00