Stefan Dösinger
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6209b36acb
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wined3d: mov to a0.x does a floor(), not a round to nearest.
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2007-11-08 11:55:31 +01:00 |
Stefan Dösinger
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468309e055
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wined3d: Get rid of the conditionals in the glsl lit implementation.
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2007-11-08 11:55:08 +01:00 |
Stefan Dösinger
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aafcae4752
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wined3d: Remove the conditional from texdepth.
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2007-11-08 11:54:28 +01:00 |
Stefan Dösinger
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1b23dd1ba1
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wined3d: Implement the varying map.
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2007-11-07 12:08:32 +01:00 |
Stefan Dösinger
|
409103f801
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wined3d: Install a varying map.
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2007-11-07 12:08:24 +01:00 |
Stefan Dösinger
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3febe738ab
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wined3d: Handle ps 3.0 varyings in a different way.
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2007-11-06 13:34:57 +01:00 |
Stefan Dösinger
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0615c8e454
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wined3d: Pixel Shader varying indexing.
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2007-11-06 13:34:40 +01:00 |
Stefan Dösinger
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9a9dfc76cb
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wined3d: Make pixel shader input an array.
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2007-11-06 13:34:32 +01:00 |
Stefan Dösinger
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672ed031ce
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wined3d: Only glBindAttribLocation used attributes.
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2007-11-06 13:34:26 +01:00 |
Stefan Dösinger
|
8f3accc718
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wined3d: Care for the inverted y coords in dsy.
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2007-10-22 15:59:04 +02:00 |
Stefan Dösinger
|
3f16f02940
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wined3d: Nested loop support.
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2007-10-04 12:03:59 +02:00 |
Stefan Dösinger
|
3c6d97278f
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wined3d: Implement the vFace register.
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2007-10-04 12:03:51 +02:00 |
Stefan Dösinger
|
3d3369a77c
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wined3d: d3d ignores the sign of the input value in the log instruction.
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2007-10-03 11:03:12 +02:00 |
Stefan Dösinger
|
6dc11616d5
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wined3d: Take care against overwriting a source register in cmp.
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2007-10-03 11:02:56 +02:00 |
Stefan Dösinger
|
9c6cdda147
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wined3d: Reverse the position fixup if the pshader is reading vpos.
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2007-10-03 11:02:48 +02:00 |
Francois Gouget
|
b2bc712323
|
Assorted spelling fixes.
|
2007-09-27 20:12:53 +02:00 |
Stefan Dösinger
|
6313e0ffff
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wined3d: SRGB write correction emulation.
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2007-09-24 13:30:30 +02:00 |
Stefan Dösinger
|
2b2c9199e8
|
wined3d: Unify pixel format correction.
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2007-09-24 13:30:21 +02:00 |
Stefan Dösinger
|
1c4a15d2cd
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wined3d: Recompile glsl pixelshaders if the sampler format changes.
|
2007-09-24 13:30:08 +02:00 |
Stefan Dösinger
|
10f25e0104
|
wined3d: Add signed format conversion for glsl.
|
2007-09-24 13:29:54 +02:00 |
Stefan Dösinger
|
d684c9c1a5
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wined3d: Fix a typo in shader_glsl_cross.
|
2007-09-20 15:52:54 +02:00 |
Stefan Dösinger
|
02114ac21f
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wined3d: The D3DSI_COISSUE flag changes the behavior of cnd.
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2007-09-14 14:26:26 +02:00 |
Stefan Dösinger
|
8273cfdf01
|
wined3d: Fix texdp3tex in glsl.
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2007-09-14 14:26:17 +02:00 |
Stefan Dösinger
|
7248354067
|
wined3d: Pixel shader 1.x constants are clamped to [-1;1].
|
2007-09-14 14:23:45 +02:00 |
Stefan Dösinger
|
bc69315f78
|
wined3d: texm3x3(v)spec normalizes the normal vector.
|
2007-09-13 11:38:46 +02:00 |
Stefan Dösinger
|
5ab9d85c39
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wined3d: Implement texbeml.
|
2007-09-12 12:10:03 +02:00 |
Stefan Dösinger
|
422e0ba1cc
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wined3d: texkill ignores the .w only in ps 1.x.
|
2007-09-11 13:48:08 +02:00 |
Stefan Dösinger
|
8656713366
|
wined3d: Implement texldb.
|
2007-09-11 13:47:58 +02:00 |
Stefan Dösinger
|
a006d2568b
|
wined3d: Fix texdepth instruction.
|
2007-09-11 13:47:49 +02:00 |
Stefan Dösinger
|
33ecb1db1a
|
wined3d: The temp vars are tmp0 and tmp1.
|
2007-08-31 12:08:57 +02:00 |
Stefan Dösinger
|
e7cbb340dc
|
wined3d: Remove stateblock::set.*.
|
2007-08-13 11:36:43 +02:00 |
H. Verbeet
|
1c14c180b7
|
wined3d: Implement dsx & dsy shader instructions.
|
2007-07-03 12:32:52 +02:00 |
Stefan Dösinger
|
a1f83aae8e
|
wined3d: rsq and rcp use the .w component if no swizzle is given.
|
2007-07-03 12:29:34 +02:00 |
H. Verbeet
|
973496d5e4
|
wined3d: Cleanup shader_glsl_load_psamplers().
|
2007-07-02 13:36:26 +02:00 |
H. Verbeet
|
1d4042cee1
|
wined3d: Implement texldl.
|
2007-06-28 11:01:15 +02:00 |
Michael Stefaniuc
|
0326da9dd5
|
wined3d: Remove superfluous casts of void pointers to other pointer types.
|
2007-06-27 12:53:37 +02:00 |
H. Verbeet
|
3ad03206ab
|
wined3d: Rename max_samplers to max_fragment_samplers.
|
2007-06-26 11:56:57 +02:00 |
H. Verbeet
|
2e786e09bb
|
wined3d: Use texture2D to sample in pshader_glsl_texdp3tex().
|
2007-06-21 13:10:32 +02:00 |
H. Verbeet
|
8311ff32a3
|
wined3d: Take the texUnitMap into account when loading shader_glsl_load_psamplers().
|
2007-06-13 11:23:06 +02:00 |
Stefan Dösinger
|
a460a2df43
|
wined3d: Store the gl information in a per adapter structure and initialize it only once.
|
2007-06-11 13:51:06 +02:00 |
H. Verbeet
|
c3c5724789
|
wined3d: WINED3DSIO_POW should use the absolute value of the first source register.
|
2007-05-11 13:24:15 +02:00 |
H. Verbeet
|
89245248c7
|
wined3d: Handle the ps_3_0 vPos field.
|
2007-05-04 13:41:54 +02:00 |
H. Verbeet
|
a79654d339
|
wined3d: Fix some swizzles on scalars.
|
2007-04-13 12:56:06 +02:00 |
Fabian Bieler
|
0ce39d5869
|
wined3d: Fix GLSL cnd instruction.
According to MSDN the cnd instruction should translate:
dst = src0 > 0.5 ? src1 : src2;
|
2007-04-05 10:55:00 +02:00 |
Fabian Bieler
|
91df230624
|
wined3d: Fix GLSL cnd instruction for INF and NAN arguments.
|
2007-04-04 21:26:30 +02:00 |
Fabian Bieler
|
2843b0f929
|
wined3d: Fix GLSL cmp instruction for INF and NAN arguments.
|
2007-04-04 21:26:23 +02:00 |
Fabian Bieler
|
333de16fb6
|
wined3d: Implement support for projective textures in ps 2.0 and later.
|
2007-03-29 21:15:29 +02:00 |
Stefan Dösinger
|
bee084503b
|
wined3d: Implement bem shader instruction.
|
2007-03-27 12:30:38 +02:00 |
Fabian Bieler
|
97967d3671
|
wined3d: Fix glsl texbem instruction for projective textures.
|
2007-03-23 12:31:35 +01:00 |
Fabian Bieler
|
4b3ac837aa
|
wined3d: Implemented bump map transform for texbem in GLSL with native signed textures.
|
2007-03-23 12:31:27 +01:00 |