Commit Graph

700 Commits

Author SHA1 Message Date
Józef Kucia 5d2a3ad310 wined3d: Add support for D3D10+ depth bias.
Direct3D seems to define exact depth bias scale factors per format.
In order to make depth bias work reliably across OpenGL drivers we need
to slightly adjust depth bias values passed to glPolygonOffset().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:55 +01:00
Matteo Bruni 592a03afe7 wined3d: Use GL_DEPTH_COMPONENT16 for 16 bit depth texture formats.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:53 +01:00
Matteo Bruni 5fb50c9a1c wined3d: Detect depth bias scale value per format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:50 +01:00
Józef Kucia 9c8e781df1 wined3d: Add support for WINED3DFMT_BC4_SNORM format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-06 17:00:48 +01:00
Matteo Bruni 21c7b94c81 wined3d: Refuse to create texture views changing format from non-typeless.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-12-01 15:56:55 +01:00
Henri Verbeet f695a7c3f9 wined3d: Add format class information for WINED3DFMT_R8G8B8A8_SNORM.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-15 23:35:05 +01:00
Józef Kucia 14da948b74 wined3d: Create textures views for depth views.
In Direct3D a different format is used for sampling depth textures, but
this is not the case in OpenGL. We still need to create a texture view
when a texture type is different than a view type, or when a shader
resource view is being created for a subset of sub-resources.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-06 19:37:12 +01:00
Józef Kucia 5b3b1aa238 wined3d: Add support for R8_UNORM vertex format.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-11-02 12:08:35 +01:00
Matteo Bruni 27f1d5ae8e wined3d: Disable YUV formats when not supported.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-13 17:25:48 +02:00
Matteo Bruni 6b98d3ebf1 wined3d: Restore support for d3d9 extension formats.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-09-11 18:42:33 +02:00
Henri Verbeet 7578e09801 wined3d: Fix the WINED3DFMT_D24_UNORM_S8_UINT entry in wined3d_format_convert_from_float().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-07-14 10:52:06 +02:00
Józef Kucia 9128ec0bce wined3d: Extend wined3d_check_device_format() to allow querying general format support.
For D3D10+.

When WINED3D_RTYPE_NONE is passed the wined3d_check_device_format()
function checks if a format is supported for all reasonable resource
types for a given usage. For now render target and depth stencil support
can be queried using this method.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:45 +02:00
Józef Kucia dbcd2ecc1e wined3d: Prefer GLSL 1.50 shaders in draw_test_quad().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-31 20:51:45 +02:00
Józef Kucia 0d9ce15ff6 wined3d: Use ARRAY_SIZE() in wined3d_format_get_color_key_conversion().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:55 +02:00
Józef Kucia cc84b252ff wined3d: Use ARRAY_SIZE() in init_format_filter_info().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:55 +02:00
Józef Kucia 0d3dc7c971 wined3d: Bind frag data location for core context draw quad shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:12:55 +02:00
Józef Kucia fca7f78ea0 wined3d: Do not bother to check identity fixup support.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:04:00 +02:00
Józef Kucia 229d4aa7bc wined3d: Trace color fixup checks in apply_format_fixups().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-30 11:03:58 +02:00
Sven Hesse f492287412 wined3d: Add support for WINED3DFMT_R9G9B9E5_SHAREDEXP.
A format that contains 3 floating point values with a 9-bit mantissa
each and a shared 5-bit exponent.

Maps directly onto the RGB9_E5_EXT format available through the
GL extension EXT_texture_shared_exponent.

Signed-off-by: Sven Hesse <drmccoy@drmccoy.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-25 13:18:01 +02:00
Henri Verbeet 2ed609f15d wined3d: Add a conversion function for WINED3DFMT_X8D24_UNORM.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-24 15:30:23 +02:00
Józef Kucia 7b01569e44 wined3d: Recognize SM5+ patch input primitive types.
In D3D11 geometry shaders accept patches as input primitives. This is
forbidden in OpenGL as specified in the ARB_tessellation_shaders spec:
  "we will not allow geometry shaders to receive patches in this
  extension. That limitation may be relaxed in a future extension."

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-15 20:49:22 +02:00
Józef Kucia f4a34acf17 wined3d: Implement clearing buffer unordered access views.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-12 16:11:24 +02:00
Henri Verbeet 546be1b80b wined3d: Use doubles to convert 24 and 32 bpc formats in wined3d_format_convert_from_float().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 10:01:30 +02:00
Henri Verbeet fa6dba885c wined3d: Use vector types in wined3d_format_convert_from_float().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-24 10:01:28 +02:00
Józef Kucia 73d57ce7a9 wined3d: Change GL internal format for R32_TYPELESS.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-10 22:00:42 +02:00
Henri Verbeet cad4badbcf wined3d: Get rid of wined3d_select_blitter().
Instead, chain the blitters themselves. This also fixes the issue that
currently only a single blitter can store extra data in the "blit_priv" field
of struct wined3d_device.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-04-04 09:42:21 +02:00
Henri Verbeet 4b4091fa62 wined3d: Make the FBO blitter a proper blitter.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-31 08:51:29 +02:00
Henri Verbeet e19e15d317 wined3d: Remove WINED3D_BLT_DEPTH_FILL support from wined3d_texture_blit().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-30 09:02:02 +02:00
Józef Kucia 96570c5216 wined3d: Bind transform feedback buffers.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-29 20:54:05 +02:00
Henri Verbeet a6862f9170 wined3d: Rename struct blit_shader to struct wined3d_blitter_ops.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-27 10:58:01 +02:00
Józef Kucia c191c2a09d wined3d: Fix off-by-one error in wined3d_gl_limits_get_texture_unit_range().
Spotted by Matteo Bruni.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-16 15:03:10 +01:00
Huw Davies 7b32c8ab3e wined3d: Zero-initialize count.
This prevents the loop below accessing beyond multisample_types
if the GL_NUM_SAMPLE_COUNTS call fails.

Signed-off-by: Huw Davies <huw@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-16 15:03:05 +01:00
Józef Kucia 09fa9fbcf1 wined3d: Store GL sampler limits as array.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-15 17:32:58 +01:00
Józef Kucia 2ac254a0ff wined3d: Add support for samplers in geometry shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:41 +01:00
Józef Kucia 1865352e3f wined3d: Allow using more than MAX_COMBINED_SAMPLERS texture image units.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-14 17:14:36 +01:00
Józef Kucia d89ee7aaaa wined3d: Move legacy texture image unit range allocation to wined3d_gl_limits_get_texture_unit_range().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-03-13 19:28:43 +01:00
Józef Kucia 36b9bc946b wined3d: Introduce helper function to reserve memory for arrays.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 20:40:02 +01:00
Józef Kucia 6823abd521 wined3d: Add quirk for Nvidia viewport subpixel bits bug.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-28 09:39:11 +01:00
Józef Kucia 7d9b0a6e16 wined3d: Load sampler bindings for compute shaders.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:27 +01:00
Józef Kucia a16a4931b6 wined3d: Introduce wined3d_device_set_cs_resource_view().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 17:25:02 +01:00
Henri Verbeet 0f304806b3 wined3d: Support depth formats in wined3d_format_convert_from_float().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:58 +01:00
Henri Verbeet 34a123631d wined3d: Merge surface_convert_depth_to_float() into wined3d_format_convert_color_to_float().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-22 11:31:56 +01:00
Józef Kucia 2f6dd58099 wined3d: Get rid of initPixelFormatsNoGL().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-10 21:29:17 +01:00
Józef Kucia 572aa0e0ea wined3d: Merge WINED3D_CS_OP_SET_UNORDERED_ACCESS_VIEW and WINED3D_CS_OP_SET_COMPUTE_UAV.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:57 +01:00
Józef Kucia 6cc1335adc wined3d: Implement compute pipeline UAV binding.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-09 13:17:40 +01:00
Henri Verbeet f4580e2a57 wined3d: Trace the blit parameters in wined3d_select_blitter().
Mostly for convenience, in principle these can be reconstructed from the rest
of the debug output.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-08 17:02:43 +01:00
Józef Kucia 5a093509d0 wined3d: Group compute states together.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-07 14:45:45 +01:00
Guillaume Charifi 82c25ce5b0 wined3d: Add support for BC5_SNORM format.
Signed-off-by: Guillaume Charifi <guillaume.charifi@sfr.fr>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-03 19:05:12 +01:00
Józef Kucia 6b32db4f0b wined3d: Store uniform blocks limits as array.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-02-01 16:26:50 +01:00
Matteo Bruni 69006a7cc6 wined3d: If the format is not FBO attachable disable sRGB writes only.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-01-30 21:38:49 +01:00