Commit Graph

1460 Commits

Author SHA1 Message Date
Piotr Pawlow f6600263c1 wined3d: Delete cursor texture on device reset. 2011-07-05 19:27:53 +02:00
Stefan Dösinger 718c614937 wined3d: Pass a struct wined3d_fb_state * to context_apply_clear_state. 2011-07-05 17:33:56 +02:00
Stefan Dösinger 053071e343 wined3d: Pass a struct wined3d_fb_state to device_clear_render_targets. 2011-07-05 17:33:51 +02:00
Stefan Dösinger cd96c59d91 wined3d: Track framebuffer changes. 2011-07-05 17:33:43 +02:00
Henri Verbeet b1664a2c85 wined3d: Get rid of some IWineD3D* references. 2011-07-04 13:44:41 +02:00
Henri Verbeet ebcf08e59a wined3d: Properly destroy contexts not owned by the implcit swapchain.
In particular, set num_contexts to 0 in the swapchain that owns the contexts.
2011-06-28 10:18:37 -05:00
Henri Verbeet b296f181dd wined3d: Explicitly set surface alignment in the client libs.
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet 4582a0bcb3 wined3d: Make the device parameter to device_invalidate_state() const. 2011-06-21 11:25:18 +02:00
Henri Verbeet 430bac5fad wined3d: Only bother checking block alignment for compressed surfaces in wined3d_device_update_surface(). 2011-06-21 11:25:09 +02:00
Henri Verbeet 45a0e95962 wined3d: Only load the surface for partial updates in wined3d_device_update_surface(). 2011-06-17 11:02:21 +02:00
Henri Verbeet 3a1d151561 wined3d: Use surface_load_location() instead of surface_internal_preload() in wined3d_device_update_surface(). 2011-06-17 11:02:18 +02:00
Henri Verbeet 6f710d18fc wined3d: Fix source rectangle validation in wined3d_device_update_surface(). 2011-06-16 11:16:19 +02:00
Henri Verbeet c19c26e4be wined3d: Check the source rectangle is a multiple of the format block size in wined3d_device_update_surface(). 2011-06-15 12:51:51 +02:00
Henri Verbeet 410a8e86f5 wined3d: Check for a valid source rectangle and destination in wined3d_device_update_surface(). 2011-06-15 12:51:50 +02:00
Henri Verbeet b9133d7de0 wined3d: Implement wined3d_device_update_surface() on top of surface_upload_data(). 2011-06-15 12:51:49 +02:00
Stefan Dösinger a421278625 wined3d: Invalidate STATE_STREAMSRC in wined3d_device_draw_indexed_primitive_up. 2011-06-14 13:43:56 +02:00
Stefan Dösinger dafd31861a wined3d: Use GL_ARB_draw_elements_base_vertex if available. 2011-06-14 13:43:56 +02:00
Marcus Meissner 2bcd439818 wined3d: Don't just print a FIXME on error, handle it (Coverity). 2011-06-13 11:30:07 +02:00
Henri Verbeet d5c9523a83 wined3d: Rename IWineD3DDeviceImpl_UpdateVolume() to device_update_volume(). 2011-06-10 10:44:17 +02:00
Henri Verbeet 5173f9f05f wined3d: Rename IWineD3DDeviceImpl_LoadLogo() to device_load_logo(). 2011-06-08 14:12:40 +02:00
Henri Verbeet 1fbdfd625a wined3d: Get rid of wined3d_texture_get_type(). 2011-06-07 14:18:34 +02:00
Henri Verbeet c8f26a1345 wined3d: Rename IWineD3DDeviceImpl_MarkStateDirty() to device_invalidate_state(). 2011-06-06 16:18:41 +02:00
Henri Verbeet 019f6a8534 wined3d: Mask out writes to unused render targets.
Outputs not written by the pixel shader are undefined in GL, but in D3D the
render target is unmodified.
2011-05-25 11:49:23 +02:00
Henri Verbeet 6d31039034 wined3d: Rename IWineD3DDeviceImpl_FindTexUnitMap() to device_update_tex_unit_map(). 2011-05-25 11:48:38 +02:00
Stefan Dösinger 813c273725 wined3d: Fix a few function definitions. 2011-05-24 12:47:28 +02:00
Henri Verbeet aba42d1fa5 wined3d: Introduce a separate structure for framebuffer state. 2011-05-19 10:07:57 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Stefan Dösinger 5c6c019340 wined3d: Remove maxConcurrentLights from the device. 2011-05-18 16:41:57 +02:00
Alexandre Julliard 3d229b814e wined3d: Switch to the software cursor when the position diverges from the hardware one. 2011-05-17 10:18:26 +02:00
Alexandre Julliard 599d09b08c wined3d: Always create the software cursor. 2011-05-17 10:17:31 +02:00
Alexandre Julliard 38d0d9fe80 wined3d: Only update the cursor position the first time we display it. 2011-05-17 10:15:18 +02:00
Alexandre Julliard 30e187e019 wined3d: Get rid of the haveHardwareCursor flag. 2011-05-17 10:12:31 +02:00
Henri Verbeet 0e0e5c3e38 wined3d: Get rid of the IWineD3DDevice typedefs. 2011-05-17 10:06:23 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Marcus Meissner 49828372c1 wined3d: Fixed a operator precedence issue (Coverity). 2011-05-05 17:28:37 +02:00
John Edmonds d9f8cba50f wined3d: Turn off message filtering temporarily in the Reset() method to allow certain messages (e.g. WM_ACTIVATEAPP) through. 2011-05-04 20:42:34 +02:00
John Edmonds 2fb6b509cb wined3d: If Wine fails to acquire the focus window, allow the wndproc function to continue receiving messages. 2011-05-02 12:59:10 +02:00
Henri Verbeet c4b73c4550 wined3d: Get rid of the IWineD3DSurface typedefs. 2011-04-29 16:52:13 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Stefan Dösinger dbc8702e44 wined3d: Scale the depthbias factor by the depth buffer's depth. 2011-04-22 17:51:29 +02:00
Henri Verbeet e30a057487 wined3d: Don't bother unsetting texture resources in IWineD3DDeviceImpl_Uninit3D().
Releasing the stateblock already takes care of this.
2011-04-19 13:29:36 +02:00
Henri Verbeet 89a4e696a2 wined3d: Get rid of the IWineD3DVolume typedefs. 2011-04-15 10:07:58 +02:00
Henri Verbeet 2c450571e5 wined3d: Remove COM from the volume implementation. 2011-04-15 10:07:57 +02:00
Henri Verbeet d30da7ae39 wined3d: Get rid of the IWineD3DSwapChain typedefs. 2011-04-14 17:13:57 +02:00
Henri Verbeet 3ec19590d5 wined3d: Remove COM from the swapchain implementation. 2011-04-14 17:13:57 +02:00
Henri Verbeet d2e665230a wined3d: Get rid of the swapchain destroy callback. 2011-04-13 14:13:51 +02:00
Henri Verbeet 68c4a1b61a wined3d: Depth-only clears are done offscreen.
This fixes a regression introduced by commit
99bfd81714.
2011-04-11 23:54:01 +02:00
Henri Verbeet dd2c7d0d8c wined3d: Don't free D3D swapchains until the wined3d swapchain is destroyed.
This will allow us the get rid of the swapchain refcounting hacks in d3d9 in
particular. This is similar to the way we handle resources that are still in
use by a stateblock, but aren't referenced anywhere by the application.
2011-04-08 14:40:48 +02:00