Sergey Guralnik
80bc3838a7
extrac32: Avoid appending redundant backslash to path end.
2013-04-11 15:12:00 +02:00
Sergey Guralnik
7925c9b028
extrac32: Create directory for extracted file if need.
2013-04-11 15:11:57 +02:00
Erich Hoover
56c1a8b062
server: Report administrator ownership by default for registry objects.
2013-04-11 13:15:58 +02:00
Alexandre Julliard
62beef5a72
server: Add a helper function to compute an SID length.
2013-04-11 13:00:06 +02:00
Sam Edwards
33d31a3547
wined3d: Properly handle backbuffer_width/_height=0 in wined3d_device_reset.
2013-04-11 12:06:49 +02:00
Ken Thomases
2e226b9ad8
winemac: Don't order the window on-screen in -[WineWindow adjustWindowLevel].
2013-04-11 12:06:41 +02:00
Alexandre Julliard
d8c72febc8
kernel32: Make event/mutex/semaphore functions hotpatchable.
2013-04-10 23:54:08 +02:00
Francois Gouget
cabbc4d983
wininet: Make urlcache_{entry_create,get_entry_info}() static.
2013-04-10 19:47:28 +02:00
Alexandre Julliard
b3b498b5cc
icinfo: Fix vsnprintfW usage.
2013-04-10 16:16:47 +02:00
Ken Thomases
71377c5652
libwine: Make [v]snprintW() always null-terminate the buffer, even if it's short.
2013-04-10 16:16:46 +02:00
Stefan Dösinger
822bcfdf74
wined3d: Remove the unused idx_data parameter from draw_primitive.
2013-04-10 16:16:44 +02:00
Matteo Bruni
f6d2737e62
wined3d: Make the entire surface current after clearing a discarded depth buffer.
2013-04-10 15:46:49 +02:00
Matteo Bruni
50a91e11c6
wined3d: Update comment on top of format_texture_info[].
2013-04-10 15:46:30 +02:00
Matteo Bruni
075fa6547c
wined3d: Avoid redundant glDrawBuffer() calls.
2013-04-10 15:46:26 +02:00
Matteo Bruni
0d563a69dd
wined3d: Fix typo, really check whether color fixups are supported.
2013-04-10 15:46:22 +02:00
Matteo Bruni
a0c06a94aa
wined3d: Reset all the dummy textures to 0 on destroy.
2013-04-10 15:46:18 +02:00
Matteo Bruni
46fa0448d9
wined3d: Remove useless glClearxxx calls.
2013-04-10 15:46:14 +02:00
Sergey Guralnik
c7d2b1d5cc
extrac32: Use own parser for command line.
2013-04-10 12:17:46 +02:00
Nikolay Sivov
69008be65d
msdaps: Implement IRowsetNotify stub/proxy methods.
2013-04-10 11:43:37 +02:00
Matteo Bruni
3fd07694c4
d3dx9/tests: Don't use an arbitrary number in relative_error macro.
2013-04-10 11:43:27 +02:00
Matteo Bruni
7802ab15ce
d3dx9/tests: Raise admitted error a bit in D3DXSHEvalSphericalLight tests.
2013-04-10 11:43:14 +02:00
Michael Stefaniuc
f27358416c
dplayx: Forward IDirectPlayLobby::Connect to ::ConnectEx.
2013-04-10 11:43:05 +02:00
Michael Stefaniuc
779cbdbe62
dplayx: Get rid of the useless IDirectPlayLobby{,2} vtables.
2013-04-10 11:43:01 +02:00
Michael Stefaniuc
f65c6af3b4
dplayx/tests: Add DirectPlayLobby COM tests.
2013-04-10 11:42:46 +02:00
Michael Stefaniuc
b669664c4c
dplayx: Have the decency to support IUnknown in DirectPlayLobby.
2013-04-10 11:42:40 +02:00
Michael Stefaniuc
dffc8fc5d1
dplayx: Remove the duplicated IDirectPlayLobby{2,3}Impl structs.
2013-04-10 11:42:34 +02:00
Michael Stefaniuc
d73231575f
dplayx: Get rid of the unused DirectPlayLobby{2,3}Data fields.
2013-04-10 11:42:26 +02:00
Alexandre Julliard
74f496d9bb
ddraw: De-duplicate display modes even when returning the refresh rate.
2013-04-09 21:27:57 +02:00
Stefan Dösinger
6d06b7f5b8
d3d9/tests: Test special fp values in local constants.
...
The HLSL compiler refuses to use NaN and +/-Inf values in pre-SM4
shaders, claiming that those are unsupported in this shader model.
However, vsa.exe happilly generates them, the required strings in the
shader code are 1.#QNAN and 1.#INF. Native d3d9 happily loads such a
shader.
2013-04-09 16:33:50 +02:00
Stefan Dösinger
8c2874ee99
wined3d: Put local constants into the shader code in ARB shaders.
2013-04-09 16:33:31 +02:00
Stefan Dösinger
667f4225b5
wined3d: Put local constants into the shader code again.
...
This is essentially a revert of cd7825c893
,
with proper precision.
2013-04-09 16:33:25 +02:00
Piotr Caban
3f7c07f560
oleaut32: Add support of VT_USERDEFINED arguments with default value in AddFuncDesc.
2013-04-09 15:26:14 +02:00
Piotr Caban
fc456a3fea
oleaut32: Add support for VARIANT arguments with default value in AddFuncDesc.
2013-04-09 15:26:12 +02:00
Piotr Caban
cd9bbd64e8
oleaut32: Fixed setting oVft value in ITypeInfo2::GetFuncDesc.
2013-04-09 15:26:12 +02:00
Alexandre Julliard
3221338ca3
wineconsole: Fix a pointer cast warning.
2013-04-09 15:26:11 +02:00
Alexandre Julliard
24fe312783
cabarc: Avoid some redefinition warnings.
2013-04-09 15:26:11 +02:00
Alexandre Julliard
43ac582d7d
libport: Rename spawnvp to _spawnvp to avoid the deprecated name.
2013-04-09 15:26:10 +02:00
Alexandre Julliard
c8ada1fc06
makefiles: Don't link against libport in the tests.
2013-04-09 15:26:09 +02:00
Alexandre Julliard
d95857d669
msvcrt: Constify the arguments of execv functions.
2013-04-09 13:45:57 +02:00
Nozomi Kodama
e2d3553642
d3dx9: Floatify sqrt into sqrtf.
2013-04-09 12:24:18 +02:00
Nozomi Kodama
574d4cfba9
d3dx9: Floatify fabs into fabsf.
2013-04-09 12:24:10 +02:00
Kim Jung Eon
a9b2ce2c97
wbemprox: Implement some properties of Win32_ComputerSystem and Win32_DiskPartition.
2013-04-09 12:23:54 +02:00
Akihiro Sagawa
c4408e0b62
fonts: Add Japanese FixedSys font.
2013-04-09 12:06:14 +02:00
Akihiro Sagawa
6eaa345261
fonts: Add Fixedsys font.
2013-04-09 12:06:12 +02:00
Dmitry Timoshkov
b73323d4e2
comdlg32: Add an interactive PrintDlgEx test.
2013-04-09 11:59:47 +02:00
Dmitry Timoshkov
e0b4b9f63f
comdlg32: Add a simple PrintDlgEx implementation which wraps around the PrintDlg one.
2013-04-09 11:59:46 +02:00
Dmitry Timoshkov
04d3f6c1f5
include: Add COM interface definitions needed for PrintDlgEx implementation.
2013-04-09 11:59:45 +02:00
Michael Stefaniuc
16dc683996
dplayx: Create a IDirectPlay interface in DirectPlayCreate().
2013-04-09 11:25:50 +02:00
Michael Stefaniuc
3147647b44
dplayx: Forward directly to IDirectPlay4 QueryInterface.
2013-04-09 11:25:40 +02:00
Michael Stefaniuc
3b7f969a6b
dplayx: IDirectPlay and IUnknown share a refcount.
2013-04-09 11:25:29 +02:00