Alexandre Julliard
980ee365a0
wined3d: Use unsigned int instead of size_t for element counts.
2008-01-07 17:17:04 +01:00
Stefan Dösinger
8ff517eeb9
wined3d: Vertex attributes are 4 byte aligned.
2007-12-21 13:43:58 +01:00
Stefan Dösinger
a3c2fb9e64
wined3d: Store if half float conversion is needed in the decl.
2007-12-20 10:48:16 +01:00
Stefan Dösinger
7a1d35e513
wined3d: Emulate half float vertices if GL_NV_half_float is not there.
2007-12-19 12:19:27 +01:00
Stefan Dösinger
218de935d1
wined3d: Fix a sign mistake in the code creating the sorted attrib.
2007-11-28 13:40:29 +01:00
Stefan Dösinger
959212304d
wined3d: Track vertex declaration changes on vertex shaders.
...
If an attribute has type D3DDECLTYPE_D3DCOLOR, the red and blue channels
are swizzled in the shader. Since the attribute is stored in the vertex
declaration and not the vertex shader, it can change by setting a new
vertex declaration. If this happens, we have to recompile the shader
with the swizzling of that specific attribute turned on or off.
2007-11-21 12:18:02 +01:00
Paul Vriens
ffb1e74eac
wined3d/vertexdeclaration: Return when out of memory (Coverity).
2007-08-21 21:38:52 +02:00
Stefan Dösinger
b8dd5839ef
wined3d: Store the position_transformed flag in the vdecl.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
06e51c21e1
wined3d: Determine used streams at vdecl creation.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
ca0d92f3bc
wined3d: Remove link collection from vertexdeclaration.c.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
0d88a38238
wined3d: Dirtify the shader and declaration states if the bound interface is destroyed.
2007-04-12 16:09:12 +02:00
H. Verbeet
157205c085
d3d8: Don't store the d3d8 declaration in the wined3d object.
2007-02-14 13:56:50 +01:00
H. Verbeet
efed9aea1f
d3d8: Move loading local d3d8 vertex shader constants from wined3d to d3d8.
2007-02-14 13:54:55 +01:00
H. Verbeet
dea795f7ac
d3d9: Don't store the d3d9 declaration in the wined3d object.
2007-02-14 13:54:42 +01:00
H. Verbeet
8f0884066f
wined3d: Add WINED3DDECLUSAGE, use it.
2007-02-14 13:50:22 +01:00
Dmitry Timoshkov
47ffd7ae95
wined3d: Make some data const.
2006-12-14 20:11:41 +01:00
Ivan Gyurdiev
3dcd3681f3
wined3d: Win64 printf fixes.
2006-10-02 14:38:04 +02:00
H. Verbeet
02a8f74490
wined3d: Add a couple of traces to the vertexdeclaration creation code.
2006-08-07 19:42:31 +02:00
Jason Green
718716b77a
wined3d: Make the number of floating point shader constants dynamic.
2006-07-19 09:54:30 +02:00
Ivan Gyurdiev
e260e9fd98
wined3d: Add missing PSIZE register for decl8->9 conversion.
2006-07-06 16:07:38 +02:00
Alexandre Julliard
e9cbc66e93
wined3d: Make the virtual table functions static where possible.
2006-06-10 13:15:32 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Ivan Gyurdiev
07f4f70487
wined3d: QueryInterface corrections.
2006-05-05 20:23:41 +02:00
Jason Green
be10a6a099
wined3d: Spelling fixes and downgrade a FIXME to a TRACE.
2006-04-12 11:17:59 +02:00
Stefan Dösinger
9d67b4287e
wined3d: Rename return values from D3D* to WINED3D*.
2006-04-07 14:54:04 +02:00
H. Verbeet
f716eea3df
wined3d: Initialise WINED3DVERTEXELEMENT's Reg field in
...
IWineD3DVertexDeclarationImpl_ParseDeclaration9.
2006-03-22 21:40:21 +01:00
H. Verbeet
46b13aaa58
wined3d: glTypeLookup cleanup.
...
Use a struct instead of an UINT array as entries in the glTypeLookup
table.
2006-03-22 21:39:04 +01:00
H. Verbeet
ff08986d01
wined3d: Always return the number of elements in the vertex
...
declaration in IWineD3DVertexDeclarationImpl_GetDeclaration9.
2006-02-07 12:26:34 +01:00
H. Verbeet
bd8db45e44
wined3d: Update the QueryInterface functions of IWineD3DBase subclasses.
2006-02-06 11:32:41 +01:00
Oliver Stieber
a57790f46a
wined3d: Vertex declaration cleanup.
...
Clean up constants and the wine declaration when the vertex
declaration is destroyed.
2005-12-16 12:49:38 +01:00
H. Verbeet
0f43cb2f38
wined3d: Return the correct parent in IWineD3DVertexDeclarationImpl_GetParent.
2005-12-14 11:29:17 +01:00
Oliver Stieber
7c482cb9a1
wined3d: Vertex shader 8 support.
...
Start to add support for DirectX 8 vertex shaders, constants and
registers are now correctly assigned and loaded allowing support for
most basic d3d8 shaders.
2005-12-09 11:23:52 +01:00
Oliver Stieber
c622cd7c24
Correct some errors in the way vertex declarations for directx 8 are
...
parsed and add offset support.
2005-11-28 10:59:22 +01:00
Francois Gouget
bcd56fe0e5
Assorted spelling fixes.
2005-08-12 18:22:06 +00:00
Oliver Stieber
83f8704ba3
Return all elements when getDeclaration is called with pnumelements
...
set to 0.
2005-07-28 10:15:35 +00:00
Oliver Stieber
9253e0e39c
Tidy up some comments and formatting.
2005-07-13 14:15:54 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Oliver Stieber
3b0b430824
Added support for vertex declarations to wined3d, it's the last patch
...
to give wined3d basic functionality.
2005-07-07 20:45:39 +00:00
Dmitry Timoshkov
eba47f1dfe
Make remaining OLE interface vtables const.
2005-06-06 19:50:35 +00:00
Francois Gouget
62253b752f
Assorted spelling fixes.
2005-05-30 09:56:56 +00:00
Oliver Stieber
16e8689008
Implemented guids for wined3d.
2005-03-02 13:44:58 +00:00
Raphael Junqueira
27b8e5557e
- convert D3D8 VertexDecl to D3D9 format (D3DVERTEXELEMENT9 vector)
...
while parsing
- display result on traces
2005-01-28 11:30:13 +00:00
Raphael Junqueira
f12d5b243a
- fix typo in wined3d_interface.h
...
- add needed defines in wined3d_interface.h
- add IWineD3DVertexDeclarationImpl_ParseToken9 for debug traces
- fix ParseDeclaration9
- limit flood of traces (single shot traces)
2005-01-27 10:40:57 +00:00
Raphael Junqueira
4c385f981d
- VertexDeclaration device APIs
...
- D3D9 declarations parsing
- a little better APIs (trying to avoid compile problems)
2005-01-26 20:54:00 +00:00
Raphael Junqueira
4f02b52c6b
Begin support of VertexDeclaration on wined3d using d3d8 code base
...
(handling d3d8 and d3d9 specs).
2005-01-19 19:34:49 +00:00