Aaryaman Vasishta
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bebe679d51
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d3drm: Keep a reference to IDirect3DRM in d3drm_texture.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-05-23 14:08:17 +09:00 |
Aaryaman Vasishta
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b05b96a0e2
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d3drm: Move struct d3drm_texture to header for global access.
Signed-off-by: Aaryaman Vasishta <jem456.vasishta@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-03-22 23:51:30 +09:00 |
Michael Stefaniuc
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62277fb777
|
d3drm: Use debugstr_a to print a string that can be NULL.
Signed-off-by: Michael Stefaniuc <mstefani@redhat.de>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-03-14 22:24:50 +09:00 |
Henri Verbeet
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e723d2a079
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d3drm: Also validate face indices against the vertex count in load_mesh_data() (Valgrind).
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2015-05-04 21:18:56 +09:00 |
Henri Verbeet
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23f0e97071
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d3drm: Release the child object after we're done with it in load_mesh_data() (Valgrind).
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2015-05-01 15:17:24 +09:00 |
Marcus Meissner
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369cf7118b
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d3drm: Avoid potential double free (Coverity).
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2015-04-07 15:16:46 +09:00 |
Michael Stefaniuc
|
dcba8edba6
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d3drm: Remove an unused assignment (PVS-Studio).
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2015-01-13 19:54:03 +01:00 |
Henri Verbeet
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c35485d627
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d3drm: Get rid of the IDirect3DRMMeshBuilderImpl typedef.
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2013-10-31 09:58:44 +01:00 |
Henri Verbeet
|
22d40f0305
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d3drm: Get rid of the mesh_material typedef.
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2013-10-31 09:58:44 +01:00 |
Henri Verbeet
|
71168d9dcc
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d3drm: Get rid of the Coords2d typedef.
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2013-10-30 11:21:32 +01:00 |
Henri Verbeet
|
64a778848f
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d3drm: Get rid of the IDirect3DRMMeshImpl typedef.
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2013-10-30 11:21:32 +01:00 |
Henri Verbeet
|
ff08d70f4a
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d3drm: Get rid of the mesh_group typedef.
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2013-10-29 10:34:22 +01:00 |
Henri Verbeet
|
13e3219c2f
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d3drm: Get rid of the Header typedef.
|
2013-10-04 12:45:26 +02:00 |
Henri Verbeet
|
16c48f9d84
|
d3drm: Avoid LPVOID.
|
2013-09-09 22:09:58 +02:00 |
Henri Verbeet
|
a9f3bc43e5
|
d3drm: Avoid LPSTR.
|
2013-09-09 22:09:58 +02:00 |
Henri Verbeet
|
75deeb4589
|
d3drm: Avoid LPCSTR.
|
2013-09-06 12:00:26 +02:00 |
Henri Verbeet
|
be6b54f52f
|
d3drm: Avoid LPUNKNOWN.
|
2013-08-20 11:50:41 +02:00 |
Henri Verbeet
|
d6ac5a4b88
|
d3drm: Avoid LPDIRECT3DRMFACEARRAY.
|
2013-06-04 10:14:45 +02:00 |
Henri Verbeet
|
735e69f94e
|
d3drm: Avoid LPDIRECT3DRMMATERIAL2.
|
2013-05-29 12:12:33 +02:00 |
Henri Verbeet
|
19a519e90a
|
d3drm: Avoid LPDIRECT3DRMMATERIAL.
|
2013-05-28 14:55:15 +02:00 |
Henri Verbeet
|
397cc3f42d
|
d3drm: Avoid LPDIRECT3DRMTEXTURE3.
|
2013-05-28 14:55:12 +02:00 |
Henri Verbeet
|
769efb1f63
|
d3drm: Avoid LPDIRECT3DRMTEXTURE.
|
2013-05-27 19:29:04 +02:00 |
André Hentschel
|
60aaed781c
|
d3drm: Implement IDirect3DRMMeshBuilder3_GetNormals.
|
2013-05-13 11:16:10 +02:00 |
André Hentschel
|
edacd0772e
|
d3drm: Implement IDirect3DRMMeshBuilder3_GetNormalCount.
|
2013-05-13 11:16:03 +02:00 |
André Hentschel
|
9dcdbfab49
|
d3drm: Add IDirect3DRMFace2 interface.
|
2013-05-09 20:37:39 +02:00 |
André Hentschel
|
9bce3a920b
|
d3drm: Add IDirect3DRMFace interface.
|
2013-05-09 20:37:21 +02:00 |
Henri Verbeet
|
1013b54915
|
d3drm: Avoid LPDIRECT3DRMFACE2.
|
2013-04-25 13:40:00 +02:00 |
Henri Verbeet
|
589eea0ca0
|
d3drm: Avoid LPDIRECT3DRMFACE.
|
2013-04-25 13:39:58 +02:00 |
Henri Verbeet
|
68c4f61dc5
|
d3drm: Avoid LPDIRECT3DRMMESHBUILDER3.
|
2013-04-23 15:35:11 +02:00 |
Henri Verbeet
|
ec1c18b65c
|
d3drm: Avoid LPDIRECT3DRMMESHBUILDER.
|
2013-04-23 15:35:09 +02:00 |
Henri Verbeet
|
cbf3ade4b9
|
d3drm: Avoid LPDIRECT3DRMMESH.
|
2013-04-22 15:26:19 +02:00 |
Henri Verbeet
|
65f9ddc2ca
|
d3drm: Avoid LPDIRECT3DRMFRAME3.
|
2013-04-22 15:26:15 +02:00 |
Henri Verbeet
|
c050cdb3d2
|
d3drm: Avoid LPDIRECT3DRMFRAME.
|
2013-04-19 10:43:48 +02:00 |
Henri Verbeet
|
0c228f5faf
|
d3drm: Just use RGBA_MAKE.
D3DCOLOR_ARGB is a d3d8+ thing, ddraw has RGBA_MAKE.
|
2013-04-15 15:16:22 +02:00 |
Michael Stefaniuc
|
5ef8a8b2f2
|
d3drm: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
|
2013-02-08 10:44:31 +01:00 |
Henri Verbeet
|
f90bdedd90
|
d3drm: Avoid LPD3DVECTOR.
|
2013-01-23 12:48:28 +01:00 |
Christian Costa
|
1db9fb9036
|
d3drm: Avoid LP stuff and rename some variables.
|
2013-01-08 19:08:55 +01:00 |
Christian Costa
|
26640c8e7c
|
d3drm: Avoid LP stuff and rename some variables.
|
2013-01-07 19:30:28 +01:00 |
Christian Costa
|
1adda4cfbc
|
d3drm: Remove unused variable.
|
2013-01-04 12:14:14 +01:00 |
Andrew Talbot
|
c39f7e7fdb
|
d3drm: Avoid signed-unsigned integer comparisons.
|
2013-01-03 11:52:16 +01:00 |
Frédéric Delanoy
|
8ec82dfaae
|
d3drm: Fix a leak (coverity).
|
2012-12-24 13:33:06 +01:00 |
Christian Costa
|
871aa9d14d
|
d3drm: Check params in IDirect3DRMMeshBuilder2Impl_GetVertices + tests.
|
2012-12-17 20:31:23 +01:00 |
Christian Costa
|
ec51c5f737
|
d3drm: Face data size is in number of DWORD.
|
2012-12-14 11:56:53 +01:00 |
Christian Costa
|
53e37121a4
|
d3drm: Handle texture load proc when loading mesh data.
|
2012-12-14 11:56:48 +01:00 |
Christian Costa
|
7a5b12c8ef
|
d3drm: Handle all materials in material list and create corresponding mesh groups + tests.
|
2012-12-13 20:18:05 +01:00 |
Christian Costa
|
de690b8dae
|
d3drm: Move mesh builder data cleaning code into a separate function.
|
2012-10-31 18:13:05 +01:00 |
Christian Costa
|
43d3ba36a1
|
d3drm: Init vertices before creating group.
|
2012-10-31 18:09:19 +01:00 |
Christian Costa
|
2978dbea0b
|
d3drm: When creating a mesh, if all faces have the same number of vertex, set vertex_per_face and don't put nb indices in face data.
|
2012-10-25 16:51:59 +02:00 |
Christian Costa
|
cb131bf030
|
d3drm: Fix normals computation and add according tests.
|
2012-10-22 12:06:21 +02:00 |
Christian Costa
|
466c244d18
|
d3drm: Enum all materials even if only the first one is handled.
|
2012-10-22 12:05:53 +02:00 |