d3drm: Get rid of the Coords2d typedef.
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64a778848f
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@ -56,10 +56,11 @@ struct d3drm_mesh
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struct mesh_group *groups;
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};
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typedef struct {
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struct coords_2d
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{
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D3DVALUE u;
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D3DVALUE v;
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} Coords2d;
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};
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typedef struct {
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D3DCOLOR color;
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@ -80,7 +81,7 @@ typedef struct {
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DWORD face_data_size;
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void *pFaceData;
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DWORD nb_coords2d;
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Coords2d *pCoords2d;
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struct coords_2d *pCoords2d;
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D3DCOLOR color;
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IDirect3DRMMaterial2 *material;
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IDirect3DRMTexture3 *texture;
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@ -1210,8 +1211,8 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
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TRACE("MeshTextureCoords: nb_coords2d = %d\n", This->nb_coords2d);
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This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(Coords2d));
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memcpy(This->pCoords2d, ptr + sizeof(DWORD), This->nb_coords2d * sizeof(Coords2d));
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This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d));
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memcpy(This->pCoords2d, ptr + sizeof(DWORD), This->nb_coords2d * sizeof(*This->pCoords2d));
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}
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else if (IsEqualGUID(guid, &TID_D3DRMMeshMaterialList))
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@ -1490,7 +1491,7 @@ HRESULT load_mesh_data(IDirect3DRMMeshBuilder3 *iface, IDirectXFileData *pData,
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if (!This->pCoords2d)
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{
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This->nb_coords2d = This->nb_vertices;
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This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(Coords2d));
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This->pCoords2d = HeapAlloc(GetProcessHeap(), 0, This->nb_coords2d * sizeof(*This->pCoords2d));
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for (i = 0; i < This->nb_coords2d; i++)
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{
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This->pCoords2d[i].u = 0.0f;
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