Commit Graph

321 Commits

Author SHA1 Message Date
Lionel Ulmer f85759bcc9 Update the 'DIRECTDRAW7' flag according to the interface initialized. 2003-01-13 18:30:47 +00:00
Dan Kegel 0fd521fee3 Change RECT to use LONG to match win32 standard headers and fix format
strings to use %ld for RECT elements.
2003-01-08 21:09:25 +00:00
Lionel Ulmer 1213c17489 - rewrote a little bit the state magagement to remove the RenderState
stucture and use only the state_block code
 - factorize some code between interface revisions
 - fix some smalls bugs
2003-01-07 23:08:31 +00:00
Dimitrie O. Paun 297f3d898d Define NONAMELESS{STRUCT,UNION} explicitly in the files that need them. 2003-01-07 20:36:20 +00:00
Christoph Frick 7f4cb0621b Implementation of (Get|Set)ClipPlane for d3d7. 2003-01-07 19:42:26 +00:00
Lionel Ulmer 76beb5b7ec Factorize the 'ortho' code (will be needed later on). 2003-01-05 20:28:35 +00:00
Lionel Ulmer 2d7c07c7c3 Ignore the LPSURFACE bit if ALLOCONLOAD is set. 2003-01-05 20:28:17 +00:00
Lionel Ulmer 07f1269302 - fix in the GetHandle method
- factorize some code between D3D1/2/3 and D3D7
- fix reference counting for palettes
2003-01-05 01:04:55 +00:00
Lionel Ulmer 330a1b5f2d Enable Z buffer by default. 2003-01-03 22:32:30 +00:00
Lionel Ulmer f89ea6499d - some fixes / optimisations in the color keying code
- minimize at the maximum texture uploads
2003-01-03 21:17:47 +00:00
Lionel Ulmer cec93d0abd - re-activate the color-keying code
- fix yet again texture enumeration to please all games :-/
2003-01-03 21:16:03 +00:00
Christian Costa b110a96226 Reenable device's default render states initialization. 2003-01-03 21:10:11 +00:00
Lionel Ulmer e51b007088 Fix order of texture enumeration to fix yet another set of dumb games. 2003-01-03 21:09:25 +00:00
Christian Costa 4fc7a8495a Beginning of state block.
Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
2003-01-03 21:08:50 +00:00
Lionel Ulmer c064dcf50c - hack for one case of the ProcessVertices case
- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
  modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer 0114945b6d - create a function to set the various transformation matrices to
factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer 74c95ec008 - more thunking in the D3DVertexBuffer COM object
- added 'support' for GetInfo
2003-01-03 21:04:12 +00:00
Lionel Ulmer d0f1569218 - light improvements
- misc. fixes
2003-01-03 21:03:15 +00:00
Lionel Ulmer 5f87d778aa - some additionnal flags logged
- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Lionel Ulmer 442b235e63 Fix for stupid applications reading some bytes after the end of the
surface memory.
2003-01-02 20:14:24 +00:00
Lionel Ulmer 00a3d5f3f8 - added enumeration of the Reference device (some games seems to need
it to work and they want it enumerated first..)
- some comments about potential problems with Z masking
2003-01-02 20:13:47 +00:00
Lionel Ulmer 4dac4a5580 Added support for per-vertex material properties. 2003-01-02 20:12:16 +00:00
Christian Costa bc2cf94d2f Reimplemented SwapTextureHandles. 2003-01-02 20:07:05 +00:00
Lionel Ulmer ae10e9c5aa - removed some useless WARNs
- fixed backface culling and material settings
2003-01-02 20:05:48 +00:00
Christian Costa f78cf542dc Fix IDirect3DVertexBuffer interface.
Implements GetVertexBufferDesc.
Remove some useless FIXME.
2003-01-02 20:02:49 +00:00
Lionel Ulmer d70a2c0322 - beginning of Material and Light support for D3D7
- new rendering states supported
2003-01-02 20:01:54 +00:00
Lionel Ulmer 825ad05656 Fixed texturing. 2003-01-02 20:00:25 +00:00
Lionel Ulmer b07df8a198 - allow application to load palette-less textures
- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer bb9837d2a4 - added some tracing in the fake ZBuffer methods
- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer f0541aa544 Added some blend states. 2003-01-02 19:56:52 +00:00
Christian Costa eb620386dd Handle more blend states. 2003-01-02 19:56:08 +00:00
Lionel Ulmer 07bcdf40d1 Prevent memory leak in freeing of the VertexBuffer. 2003-01-02 19:54:09 +00:00
Lionel Ulmer eb6e830727 Implement GetTransform and rework a bit the matrices storage. 2003-01-02 19:53:43 +00:00
Lionel Ulmer 7a025001d3 - implemented GetTexture
- semi-stubbed ValidateTexture
- fixed some errors in logging
2003-01-02 19:52:22 +00:00
Lionel Ulmer 6fb7ed8fa7 Added 'blt' and 'bltfast' override functions. 2003-01-02 19:51:25 +00:00
Lionel Ulmer ce3d96889f Added 'emulated' VertexBuffer support. 2003-01-02 19:46:46 +00:00
Lionel Ulmer c3d89f5566 - do not use the alpha coordinates when ALPHABLEND is disabled
- disable fogging in the XYZRHW case
- various other small fixes
2003-01-02 19:45:23 +00:00
Lionel Ulmer 62d4f41ee8 Factorize some code in the texture uploading function. 2003-01-02 19:44:14 +00:00
Lionel Ulmer da66dad0cc Handle texture addressing the D3D7 way. 2003-01-02 19:43:08 +00:00
Lionel Ulmer ffc8344ef2 Prevent lock-up in paletted texture with no palette case. 2003-01-02 19:41:25 +00:00
Lionel Ulmer 8cd2609587 Enable the application to create first textures and then the D3D
device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer 1d97f52fa1 Some clean-ups after the DrawPrimitive rewrite. 2003-01-02 17:57:58 +00:00
Lionel Ulmer 3429c3cffe Fix crash in GetAvailableVidMem function when TRACE is activated. 2003-01-02 17:57:39 +00:00
Lionel Ulmer 74c3eab255 - actually use the background color when Clear-ing
- replace glOrtho by a hand-built matrix
- fix applications doing SetTransform + using XYZRHW vertices
2002-12-24 01:07:21 +00:00
Lionel Ulmer 608da067ac - factorize Clear method between Viewport and Device
- some more rendering states handled
2002-12-24 01:03:04 +00:00
Lionel Ulmer 5f78568b53 Support viewports the D3D7 way. 2002-12-24 01:00:45 +00:00
Lionel Ulmer c40b756021 Added some stencil / D3DDevice7 capabilities. 2002-12-24 00:58:27 +00:00
Lionel Ulmer 90bf1f2ea8 Combine texturing for D3D3 and 7 by thunking 3 to 7. 2002-12-24 00:53:50 +00:00
Lionel Ulmer 800cb96bd7 Dump new D3D7 rendering states. 2002-12-24 00:48:21 +00:00
Lionel Ulmer 8768a6ba27 - factorize the D3D1/2 draw_primitive code with the new strided function
- rewrote a little bit this strided function to always use the static
  functions
2002-12-24 00:48:03 +00:00