Stefan Dösinger
bffe5a6922
ddraw/wined3d: Remove texture format enumeration functions.
2006-07-18 11:25:22 +02:00
Robert Shearman
9318cb0fbc
rpcrt4: Handle more structure padding values.
2006-07-18 11:12:47 +02:00
Ge van Geldorp
54afeb02de
user32: Implement Get/SetClassLongPtrA/W.
2006-07-12 20:04:18 +02:00
H. Verbeet
7090259545
wined3d: Fix specular color handling for register combiners.
...
By default the FinalCombiner is setup to add the specular color to the
final result of the combiner operations. However, it should only do
this when the WINED3DRS_SPECULARENABLE renderstate is enabled.
2006-07-12 13:20:41 +02:00
Alexandre Julliard
94af8633a4
include/.gitignore: Moved the wine subdir ignore list to the main file.
2006-07-10 21:43:21 +02:00
Alexandre Julliard
cc2b3b48e6
Take advantage of the recursive nature of .gitignore for Makefile entries.
...
Prefix other entries with '/' to make them non-recursive.
2006-07-10 20:47:54 +02:00
Ivan Gyurdiev
c202bfe40d
wined3d: Simplify primitiveDeclartationConvertToStrided.
...
Assign fixed indices to declaration inputs.
Then use a common path to load the strided data.
2006-07-07 17:36:24 +02:00
Ivan Gyurdiev
85aa8ab855
wined3d: Add position_transformed flag to Strided data format.
2006-07-07 17:35:36 +02:00
H. Verbeet
7f9e61f7d2
wined3d: Use register combiners for texture stage operations.
...
Make wined3d use register combiners for texture stage operations. In
order to do that the texture unit index needs to be separated from the
texture stage index. For cards that don't support the
NV_register_combiners extension nothing should change.
2006-06-28 16:34:36 +02:00
H. Verbeet
a54e36adfe
wined3d: Texture limits fixes.
...
GL_LIMITS(textures) is currently used for both the number of texture
stages and the maximum number of simultaneous textures. In the current
code that's the same, but in a later patch that will be separated,
since a texture stage doesn't have to reference an actual
texture. Also, shaders can access a larger number of samplers than the
number of texture units the fixed function pipeline can access.
2006-06-28 16:06:25 +02:00
H. Verbeet
f40dd7635e
wined3d: Add register combiner function pointers.
2006-06-28 15:52:10 +02:00
Stefan Dösinger
7d31ab95e4
wined3d: Add support for VBOs to the drawing code.
2006-06-26 13:02:19 +02:00
Stefan Dösinger
495e46197a
ddraw/wined3d: IDirectDrawSurface7::SetSurfaceDesc corrections.
2006-06-26 12:38:55 +02:00
Alexandre Julliard
e040e6c4f8
libwine: Added entry for sigprocmask in the pthread functions table.
2006-06-23 12:27:45 +02:00
H. Verbeet
701ce97d65
wined3d: Add and use GL_EXT_fog_coord defines.
2006-06-16 11:29:31 +02:00
Stefan Dösinger
5c3c5903a5
wined3d: Correct vertex fog for transformed vertices and correctly
...
handle non-vertex, non-table fog.
2006-06-15 12:24:09 +02:00
Mike McCormack
fac494c822
server: open_console's from field should be a handle.
2006-06-07 14:30:28 +02:00
Mike McCormack
f386950fdd
server: Use unsigned long for request types that are 64bit in win64.
2006-06-07 14:21:12 +02:00
Ivan Gyurdiev
5f5969b3c5
wined3d: Remove constant type field in stateblock.
...
It is wrong to maintain a mapping from a constant index to a type
field, because different constant types do not share an index -
boolean constant 0 is supposed to co-exist with floating point
constant 0, not replace it. Drawprim and other code using the type
array to decide whether to look up a constant in bools, floats, or
ints is wrong - you can't make that decision based on the index.
2006-06-06 11:58:54 +02:00
Troy Rollo
abd8becd0c
wined3d: Add missing GL_VERTEX_SHADER_ARB definition.
2006-05-30 19:29:26 +02:00
Eric Pouech
1d6e2590e0
ntdll/kernel32: Pipe information.
...
- implemented ntdll.NtQueryInformationFile's FilePipeLocalInformation control code
- reimplemented kernel32.GetNamedPipeInfo on top of it
- enhance current features to make this work both on client and server handles
- now also returning the number of instances
2006-05-27 12:31:01 +02:00
Alexandre Julliard
5de2eabace
wine_unicode: Add prototypes for inline functions (from a patch by Andrew Talbot).
2006-05-26 12:09:12 +02:00
Roderick Colenbrander
54e5f9c465
wined3d: Dynamicly load GL_ARB_multitexture functions.
2006-05-25 20:17:32 +02:00
Alexandre Julliard
35e59151e9
include: Prevent internal Wine headers from being used in tests.
2006-05-25 20:07:57 +02:00
Jason Green
35ba7fb524
wined3d: Add some more GLSL defines.
2006-05-25 10:45:16 +02:00
Alexandre Julliard
f01d9879c6
libwine_unicode: Renamed is_dbcs_leadbyte to wine_is_dbcs_leadbyte.
2006-05-24 14:14:09 +02:00
Alexandre Julliard
a92db320de
libwine_unicode: Define all functions in the library even if they can be inlined.
2006-05-24 14:00:47 +02:00
Stefan Dösinger
e902cd119f
wined3d: Swapchain and back buffer corrections + tests.
2006-05-24 13:56:55 +02:00
Roderick Colenbrander
9c018fd877
wined3d: Fix ARB_imaging abuse.
2006-05-24 10:52:28 +02:00
Jason Green
8cfb84362f
wined3d: Added some GLSL defines and function prototypes.
2006-05-24 10:36:02 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
f9fc4b86c0
d3d: Add D3DDEVTYPE_NULLREF definition.
2006-05-16 20:21:19 +02:00
Robert Shearman
3396a66ee7
server: Retrieve the groups for a token from the server.
2006-05-15 14:25:43 +02:00
Phil Costin
9413c89c33
wined3d: Add check for GL Shading Language 100 Extension.
2006-05-09 12:39:24 +02:00
Stefan Dösinger
18e95ee969
wined3d: Add IWineD3DSurface::GetPitch.
2006-05-08 14:52:18 +02:00
Stefan Dösinger
a173c8e35a
wined3d: Add IWineD3DDevice::DrawPrimitiveStrided.
2006-05-08 14:51:13 +02:00
Robert Shearman
98facf4d0f
rpcrt4: Use the documented NDR_PROC_HEADER_EXTS structure.
...
Use the documented NDR_PROC_HEADER_EXTS structure instead of the
current NDR_PROC_EXTENSIONS structure currently in ndr_stubless.c.
2006-04-20 15:11:34 +02:00
Robert Shearman
28f494e31a
rpcrt4: Use INTERPRETER_OPT_FLAGS in ndrtypes.h instead of flags on an unsigned char.
2006-04-20 15:11:24 +02:00
Stefan Dösinger
d04f0507cf
wined3d: Implement Init3D and Uninit3D.
2006-04-19 12:43:22 +02:00
Stefan Dösinger
42b9221f51
wined3d: Add the remaining DirectDraw methods to WineD3DSurface.
2006-04-18 11:14:13 +02:00
Stefan Dösinger
80bdb24cad
wined3d: Add the remaining IWineD3DDevice methods.
2006-04-18 11:13:47 +02:00
Stefan Dösinger
cff4e1ea4b
wined3d: Add IWineD3DPalette.
2006-04-18 11:11:49 +02:00
Stefan Dösinger
03b256b16d
wined3d: Add a parameter for surface type selection.
2006-04-18 11:09:17 +02:00
Stefan Dösinger
076fa811af
wined3d: Add a method to change the front and back buffers.
2006-04-17 11:21:22 +02:00
Stefan Dösinger
ffc8e46e76
wined3d: Add IWineD3DSurface::Blt.
2006-04-17 11:19:30 +02:00
Stefan Dösinger
d9cd05db80
wined3d: Add GetHWND and SetHWND methods to IWineD3DDevice.
2006-04-14 10:52:01 +02:00
Stefan Dösinger
29022c49df
wined3d: Add macros for (Un)Init3D and Flip.
2006-04-14 10:51:22 +02:00
Stefan Dösinger
cf27031329
wined3d: Add IWineD3DSurface::Flip.
2006-04-13 11:23:03 +02:00
Stefan Dösinger
d2510847b0
wined3d: Split device creation and opengl initialization.
2006-04-13 11:22:45 +02:00
Alexandre Julliard
959bbf8b75
server: Get rid of alignment requirements in write_process_memory request.
...
All the alignment handling is now done in the write_process_memory
function inside the server.
2006-04-07 18:41:58 +02:00