Commit Graph

10512 Commits

Author SHA1 Message Date
Thomas Faber b5bbd153d6 include: Use correct UUIDs for IAudioMute, IAudioAutoGainControl and DevTopologyLib (MIDL). 2015-04-06 23:01:09 +09:00
Mark Harmstone 547fcead1f include: Add MUI constants to winnls.h. 2015-04-06 12:06:56 +09:00
Sebastian Lackner 61b8a189c5 include: Automatically detect if tests are running under Wine when WINETEST_PLATFORM is not specified. 2015-04-06 12:06:12 +09:00
Andrew Cook 5d85f57814 server: Track handle count of objects. 2015-04-03 17:07:37 +09:00
Andrew Cook 47ffeaee74 server: Implement io completion messages for job objects. 2015-04-03 00:33:29 +09:00
Andrew Cook ecd41d1de7 server: Implement job limit flags. 2015-04-03 00:33:29 +09:00
Andrew Cook 3affd63b34 server: Implement IsProcessInJob. 2015-04-01 22:34:19 +09:00
Andrew Cook 98132f0364 server: Implement AssignProcessToJobObject. 2015-04-01 22:34:18 +09:00
Andrew Cook 0e78b0248d server: Implement CreateJobObject. 2015-04-01 17:05:44 +09:00
Jacek Caban 292d7bdf0f wmsdkidl.idl: Added IWMReaderAdvanced* declarations. 2015-03-31 00:04:42 +09:00
Austin English 47ef8ebcc8 include: Add initial mfapi.h. 2015-03-30 19:49:11 +09:00
Austin English 88362a0770 kernel32: Add a stub for QueryThreadCycleTime. 2015-03-30 19:49:11 +09:00
Henri Verbeet 94967c28b9 wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
2015-03-30 19:10:29 +09:00
Michael Müller 8f0d5a37a3 kernel32/tests: Add tests for GetFinalPathNameByHandleA/W. 2015-03-27 00:11:36 +09:00
Jacek Caban b5bb2e2f53 d3d11_1.idl: Fixed ClearView argument (missing const). 2015-03-26 14:20:56 +09:00
Jacek Caban 9e37e4587e d3d11.idl: Added D3D11_FEATURE_DATA_D3D11_OPTIONS declaration. 2015-03-26 14:20:54 +09:00
Michael Müller 64c48d0e63 ntdll: Define a couple more information classes. 2015-03-26 14:20:48 +09:00
Jacek Caban 3c5387da05 dxgi1_2.idl: Added IDXGIAdapter2 declaration. 2015-03-25 23:28:11 +09:00
Jacek Caban a79621a689 d3d11sdklayers.idl: Added ID3D11Debug declaration. 2015-03-25 23:28:06 +09:00
Michael Müller 8e99972204 netprofm: Add stubbed IConnectionPoint interface. 2015-03-25 23:27:25 +09:00
Alexandre Julliard 9fc48b2866 server: Fix the string type in traces for I/O completion names. 2015-03-25 20:30:48 +09:00
Henri Verbeet 010ff106dd d3d10core: Implement d3d10_device_DrawInstanced(). 2015-03-24 17:41:17 +09:00
Henri Verbeet a33d3ad41b wined3d: Add support for SV_InstanceID. 2015-03-24 17:41:12 +09:00
Henri Verbeet f9fafb3686 wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION. 2015-03-24 17:41:09 +09:00
Henri Verbeet 1b08196c5a wined3d: Implement d3d10 style instance data step rates. 2015-03-24 17:41:06 +09:00
André Hentschel 75fc891340 include: Add more header guards. 2015-03-24 14:06:19 +09:00
Jacek Caban 0a92329914 dxgi1_2.idl: Added IDXGIFactory2 declaration.
Modified version of patch by Erik van Pienbroek.
2015-03-24 13:51:16 +09:00
Jacek Caban 824bbb3884 d3d11_1.idl: Added some missing declarations.
Modified version of patch by Erik van Pienbroek.
2015-03-24 13:51:13 +09:00
Jacek Caban df904b60f4 dxgi.idl: Added DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL declaration. 2015-03-24 13:51:10 +09:00
Henri Verbeet 88f230b56e d3d10core: Also pass unused input layout elements to wined3d.
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
2015-03-23 22:59:12 +09:00
Jacek Caban 88edfb5701 mshtml.idl: Added IHTMLSelectionObject2 declaration. 2015-03-23 16:20:22 +09:00
Henri Verbeet ba396e4212 wined3d: Simplify the wined3d_matrix structure. 2015-03-20 21:32:46 +09:00
Francois Gouget 7bf46e46c5 ws2_32: Add more WSA_FLAG_XXX values. 2015-03-17 14:17:43 +09:00
Jacek Caban d6e2b5b1ff wmsdkidl.idl: Added IWMWriterAdvanced* interfaces declarations. 2015-03-16 15:03:15 +09:00
Austin English 33e9798f72 include/winternl.h: Use ntdef.h where possible. 2015-03-13 21:53:36 +09:00
Sebastian Lackner 2daca626d4 ntdll: Implement [Nt|Zw]QueryLicenseValue. 2015-03-13 21:53:25 +09:00
Austin English 603bc1d3f8 include: Add remaining function prototypes in msasn1.h. 2015-03-12 13:56:52 +09:00
Jacek Caban f0aff23ddd wmvcore: Added WMCreateWriter implementation. 2015-03-12 13:54:13 +09:00
Jacek Caban 4e35d58748 d3drmdef.h: Fixed a typo. 2015-03-12 13:53:49 +09:00
Alexandre Julliard ecf7ed6650 server: Add a request to store the results of an ioctl asynchronously. 2015-03-11 22:45:51 +09:00
Austin English 71ffa9a2c5 include: Add some missing entries in hidusage.h. 2015-03-11 16:23:03 +09:00
Austin English cdea6c8c64 include: Add ASN1*string* definitions/functions. 2015-03-11 14:42:16 +09:00
Matteo Bruni 6dfcb29664 include: Pack structures to 4-bytes alignment on x86 in D3D headers. 2015-03-11 12:42:49 +09:00
Jacek Caban 8c826a3c63 wmsdkidl.idl: Added IWMWriter interface declaration. 2015-03-10 15:08:35 +09:00
Christian Costa 27c72ae986 d3dx9_36: Fix d3dx9_skin_info_ConvertToIndexedBlendedMesh stub. 2015-03-05 21:41:58 +09:00
Nikolay Sivov ebbb8fa5da services: Fix GetNotifyResults() prototype. 2015-03-05 21:17:56 +09:00
Alexandre Julliard 1895a42509 ntoskrnl: Use the MDL allocation routines for standard ioctl processing. 2015-03-04 23:57:38 +09:00
Alexandre Julliard 5fc369ff21 ntoskrnl: Use the IRP allocation routines for standard ioctl processing. 2015-03-04 23:51:32 +09:00
Nikolay Sivov d240fdff18 rpcrt4: Implement MesBufferHandleReset(). 2015-03-04 21:50:37 +09:00
Alexandre Julliard ecd350c3ff include: Avoid IKsPropertySet forward type redefinition. 2015-03-04 17:27:10 +09:00