Thomas Faber
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b5bbd153d6
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include: Use correct UUIDs for IAudioMute, IAudioAutoGainControl and DevTopologyLib (MIDL).
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2015-04-06 23:01:09 +09:00 |
Mark Harmstone
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547fcead1f
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include: Add MUI constants to winnls.h.
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2015-04-06 12:06:56 +09:00 |
Sebastian Lackner
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61b8a189c5
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include: Automatically detect if tests are running under Wine when WINETEST_PLATFORM is not specified.
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2015-04-06 12:06:12 +09:00 |
Andrew Cook
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5d85f57814
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server: Track handle count of objects.
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2015-04-03 17:07:37 +09:00 |
Andrew Cook
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47ffeaee74
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server: Implement io completion messages for job objects.
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2015-04-03 00:33:29 +09:00 |
Andrew Cook
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ecd41d1de7
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server: Implement job limit flags.
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2015-04-03 00:33:29 +09:00 |
Andrew Cook
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3affd63b34
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server: Implement IsProcessInJob.
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2015-04-01 22:34:19 +09:00 |
Andrew Cook
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98132f0364
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server: Implement AssignProcessToJobObject.
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2015-04-01 22:34:18 +09:00 |
Andrew Cook
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0e78b0248d
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server: Implement CreateJobObject.
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2015-04-01 17:05:44 +09:00 |
Jacek Caban
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292d7bdf0f
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wmsdkidl.idl: Added IWMReaderAdvanced* declarations.
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2015-03-31 00:04:42 +09:00 |
Austin English
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47ef8ebcc8
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include: Add initial mfapi.h.
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2015-03-30 19:49:11 +09:00 |
Austin English
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88362a0770
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kernel32: Add a stub for QueryThreadCycleTime.
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2015-03-30 19:49:11 +09:00 |
Henri Verbeet
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94967c28b9
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wined3d: Add support for half-integer pixel centers.
Like in OpenGL and Direct3D 10+.
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2015-03-30 19:10:29 +09:00 |
Michael Müller
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8f0d5a37a3
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kernel32/tests: Add tests for GetFinalPathNameByHandleA/W.
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2015-03-27 00:11:36 +09:00 |
Jacek Caban
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b5bb2e2f53
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d3d11_1.idl: Fixed ClearView argument (missing const).
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2015-03-26 14:20:56 +09:00 |
Jacek Caban
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9e37e4587e
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d3d11.idl: Added D3D11_FEATURE_DATA_D3D11_OPTIONS declaration.
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2015-03-26 14:20:54 +09:00 |
Michael Müller
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64c48d0e63
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ntdll: Define a couple more information classes.
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2015-03-26 14:20:48 +09:00 |
Jacek Caban
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3c5387da05
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dxgi1_2.idl: Added IDXGIAdapter2 declaration.
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2015-03-25 23:28:11 +09:00 |
Jacek Caban
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a79621a689
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d3d11sdklayers.idl: Added ID3D11Debug declaration.
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2015-03-25 23:28:06 +09:00 |
Michael Müller
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8e99972204
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netprofm: Add stubbed IConnectionPoint interface.
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2015-03-25 23:27:25 +09:00 |
Alexandre Julliard
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9fc48b2866
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server: Fix the string type in traces for I/O completion names.
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2015-03-25 20:30:48 +09:00 |
Henri Verbeet
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010ff106dd
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d3d10core: Implement d3d10_device_DrawInstanced().
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2015-03-24 17:41:17 +09:00 |
Henri Verbeet
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a33d3ad41b
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wined3d: Add support for SV_InstanceID.
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2015-03-24 17:41:12 +09:00 |
Henri Verbeet
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f9fafb3686
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wined3d: Use the "sysval_semantic" field instead of "semantic_name" to recognize SV_POSITION.
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2015-03-24 17:41:09 +09:00 |
Henri Verbeet
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1b08196c5a
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wined3d: Implement d3d10 style instance data step rates.
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2015-03-24 17:41:06 +09:00 |
André Hentschel
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75fc891340
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include: Add more header guards.
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2015-03-24 14:06:19 +09:00 |
Jacek Caban
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0a92329914
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dxgi1_2.idl: Added IDXGIFactory2 declaration.
Modified version of patch by Erik van Pienbroek.
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2015-03-24 13:51:16 +09:00 |
Jacek Caban
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824bbb3884
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d3d11_1.idl: Added some missing declarations.
Modified version of patch by Erik van Pienbroek.
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2015-03-24 13:51:13 +09:00 |
Jacek Caban
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df904b60f4
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dxgi.idl: Added DXGI_SWAP_EFFECT_FLIP_SEQUENTIAL declaration.
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2015-03-24 13:51:10 +09:00 |
Henri Verbeet
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88f230b56e
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d3d10core: Also pass unused input layout elements to wined3d.
While these won't be used by the shader, they potentially affect the
calculated offset for WINED3D_APPEND_ALIGNED_ELEMENT elements.
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2015-03-23 22:59:12 +09:00 |
Jacek Caban
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88edfb5701
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mshtml.idl: Added IHTMLSelectionObject2 declaration.
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2015-03-23 16:20:22 +09:00 |
Henri Verbeet
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ba396e4212
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wined3d: Simplify the wined3d_matrix structure.
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2015-03-20 21:32:46 +09:00 |
Francois Gouget
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7bf46e46c5
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ws2_32: Add more WSA_FLAG_XXX values.
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2015-03-17 14:17:43 +09:00 |
Jacek Caban
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d6e2b5b1ff
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wmsdkidl.idl: Added IWMWriterAdvanced* interfaces declarations.
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2015-03-16 15:03:15 +09:00 |
Austin English
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33e9798f72
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include/winternl.h: Use ntdef.h where possible.
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2015-03-13 21:53:36 +09:00 |
Sebastian Lackner
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2daca626d4
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ntdll: Implement [Nt|Zw]QueryLicenseValue.
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2015-03-13 21:53:25 +09:00 |
Austin English
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603bc1d3f8
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include: Add remaining function prototypes in msasn1.h.
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2015-03-12 13:56:52 +09:00 |
Jacek Caban
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f0aff23ddd
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wmvcore: Added WMCreateWriter implementation.
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2015-03-12 13:54:13 +09:00 |
Jacek Caban
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4e35d58748
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d3drmdef.h: Fixed a typo.
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2015-03-12 13:53:49 +09:00 |
Alexandre Julliard
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ecf7ed6650
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server: Add a request to store the results of an ioctl asynchronously.
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2015-03-11 22:45:51 +09:00 |
Austin English
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71ffa9a2c5
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include: Add some missing entries in hidusage.h.
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2015-03-11 16:23:03 +09:00 |
Austin English
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cdea6c8c64
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include: Add ASN1*string* definitions/functions.
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2015-03-11 14:42:16 +09:00 |
Matteo Bruni
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6dfcb29664
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include: Pack structures to 4-bytes alignment on x86 in D3D headers.
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2015-03-11 12:42:49 +09:00 |
Jacek Caban
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8c826a3c63
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wmsdkidl.idl: Added IWMWriter interface declaration.
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2015-03-10 15:08:35 +09:00 |
Christian Costa
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27c72ae986
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d3dx9_36: Fix d3dx9_skin_info_ConvertToIndexedBlendedMesh stub.
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2015-03-05 21:41:58 +09:00 |
Nikolay Sivov
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ebbb8fa5da
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services: Fix GetNotifyResults() prototype.
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2015-03-05 21:17:56 +09:00 |
Alexandre Julliard
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1895a42509
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ntoskrnl: Use the MDL allocation routines for standard ioctl processing.
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2015-03-04 23:57:38 +09:00 |
Alexandre Julliard
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5fc369ff21
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ntoskrnl: Use the IRP allocation routines for standard ioctl processing.
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2015-03-04 23:51:32 +09:00 |
Nikolay Sivov
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d240fdff18
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rpcrt4: Implement MesBufferHandleReset().
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2015-03-04 21:50:37 +09:00 |
Alexandre Julliard
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ecd350c3ff
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include: Avoid IKsPropertySet forward type redefinition.
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2015-03-04 17:27:10 +09:00 |