d3d11.idl: Added D3D11_FEATURE_DATA_D3D11_OPTIONS declaration.
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@ -362,8 +362,31 @@ typedef enum D3D11_FEATURE
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D3D11_FEATURE_FORMAT_SUPPORT,
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D3D11_FEATURE_FORMAT_SUPPORT2,
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D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS,
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D3D11_FEATURE_D3D11_OPTIONS,
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D3D11_FEATURE_ARCHITECTURE_INFO,
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D3D11_FEATURE_D3D9_OPTIONS,
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D3D11_FEATURE_SHADER_MIN_PRECISION_SUPPORT,
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D3D11_FEATURE_D3D9_SHADOW_SUPPORT
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} D3D11_FEATURE;
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typedef struct D3D11_FEATURE_DATA_D3D11_OPTIONS
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{
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BOOL OutputMergerLogicOp;
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BOOL UAVOnlyRenderingForcedSampleCount;
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BOOL DiscardAPIsSeenByDriver;
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BOOL FlagsForUpdateAndCopySeenByDriver;
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BOOL ClearView;
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BOOL CopyWithOverlap;
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BOOL ConstantBufferPartialUpdate;
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BOOL ConstantBufferOffsetting;
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BOOL MapNoOverwriteOnDynamicConstantBuffer;
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BOOL MapNoOverwriteOnDynamicBufferSRV;
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BOOL MultisampleRTVWithForcedSampleCountOne;
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BOOL SAD4ShaderInstructions;
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BOOL ExtendedDoublesShaderInstructions;
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BOOL ExtendedResourceSharing;
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} D3D11_FEATURE_DATA_D3D11_OPTIONS;
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typedef enum D3D11_FILL_MODE
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{
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D3D11_FILL_WIREFRAME = 2,
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