d3dx9_36: Fix d3dx9_skin_info_ConvertToIndexedBlendedMesh stub.

This commit is contained in:
Christian Costa 2014-12-31 10:42:01 +01:00 committed by Alexandre Julliard
parent a20c920bbd
commit 27c72ae986
2 changed files with 7 additions and 6 deletions

View File

@ -395,13 +395,13 @@ static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface,
}
static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
{
FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
"max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap,
max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
return E_NOTIMPL;

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@ -544,9 +544,10 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, DWORD palette_size,
const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap,
DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table,
ID3DXMesh **mesh_out) PURE;
};
#undef INTERFACE