d3dx9_36: Fix d3dx9_skin_info_ConvertToIndexedBlendedMesh stub.
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@ -395,13 +395,13 @@ static HRESULT WINAPI d3dx9_skin_info_ConvertToBlendedMesh(ID3DXSkinInfo *iface,
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}
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static HRESULT WINAPI d3dx9_skin_info_ConvertToIndexedBlendedMesh(ID3DXSkinInfo *iface, ID3DXMesh *mesh_in,
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DWORD options, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
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DWORD options, DWORD palette_size, const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap,
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ID3DXBuffer **vertex_remap, DWORD *max_face_infl, DWORD *num_bone_combinations,
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ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out)
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{
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FIXME("iface %p, mesh_in %p, options %#x, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
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FIXME("iface %p, mesh_in %p, options %#x, palette_size %u, adjacency_in %p, adjacency_out %p, face_remap %p, vertex_remap %p, "
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"max_face_infl %p, num_bone_combinations %p, bone_combination_table %p, mesh_out %p stub!\n",
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iface, mesh_in, options, adjacency_in, adjacency_out, face_remap, vertex_remap,
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iface, mesh_in, options, palette_size, adjacency_in, adjacency_out, face_remap, vertex_remap,
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max_face_infl, num_bone_combinations, bone_combination_table, mesh_out);
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return E_NOTIMPL;
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@ -544,9 +544,10 @@ DECLARE_INTERFACE_(ID3DXSkinInfo, IUnknown)
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STDMETHOD(ConvertToBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
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DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
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DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
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STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, const DWORD *adjacency_in,
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DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap, DWORD *max_face_infl,
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DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table, ID3DXMesh **mesh_out) PURE;
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STDMETHOD(ConvertToIndexedBlendedMesh)(THIS_ ID3DXMesh *mesh_in, DWORD options, DWORD palette_size,
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const DWORD *adjacency_in, DWORD *adjacency_out, DWORD *face_remap, ID3DXBuffer **vertex_remap,
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DWORD *max_face_infl, DWORD *num_bone_combinations, ID3DXBuffer **bone_combination_table,
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ID3DXMesh **mesh_out) PURE;
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};
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#undef INTERFACE
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