Commit Graph

521 Commits

Author SHA1 Message Date
Eric Pouech 0a258964c2 Const correctness fixes. 2004-11-30 21:38:57 +00:00
Tom Wickline 5c38e1b561 Version resources cleanup. 2004-11-23 13:59:34 +00:00
Christian Costa 0948ed709e Fixed colorkey conversion.
Handle null surface pointer when creating surface.
2004-11-19 18:05:15 +00:00
Francois Gouget 3bb5b093e8 Assorted spelling fixes. 2004-10-22 22:27:51 +00:00
Francois Gouget 486d020c1b Don't define COBJMACROS in objbase.h.
Update the Wine sources accordingly.
2004-10-07 03:06:48 +00:00
Huw Davies e8d89cd0f5 Fix a reference leak on failure (spotted by Rob Shearman).
Move some code over to the Interlocked* functions.
2004-09-28 19:19:27 +00:00
Alexandre Julliard f5f7a1822c Removed some more uses of the non-standard ICOM_THIS macro. 2004-09-08 01:50:37 +00:00
Hans Leidekker fe442b21f7 Fix signed/unsigned comparison warnings. 2004-09-08 01:23:57 +00:00
James Hawkins fae181b099 Added API documentation for DirectDrawEnumerateEx. 2004-08-30 18:37:17 +00:00
Robert Shearman 9e2e594a1c Implement IDirectDrawClipper_GetClipList for case where we have a
handle to a window.
2004-08-24 20:14:26 +00:00
Alexandre Julliard f714b39762 Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
macro.
2004-08-23 19:39:48 +00:00
Tobias Burnus 998a827370 - Limit number of FIXME()s in Clipper_SetClipList and document
function.
- Document Clipper_GetClipList.
2004-08-23 18:50:14 +00:00
Alexandre Julliard 48c4bb3c31 Get rid of the non-standard ICOM_VTABLE macro. 2004-08-12 23:00:51 +00:00
Christian Costa 479c13b84e Implemented IDirect3DDevice{2,3}::GetLightState.
Fixed traces in execute buffers.
Updated copyright info.
2004-08-06 17:30:44 +00:00
Lionel Ulmer fbf003dd39 - add S3TC support to BltFast (fixes NOLF)
- proper surface unlocking in case of error in the Blt case
2004-08-02 22:21:30 +00:00
Christian Costa 5e6487fe78 Improved IDirect3DViewportImpl_3_2_1_TransformVertices stub. 2004-08-02 18:27:32 +00:00
Christian Costa 0bbe91213d Fixed D3DOP_STATELIGHT opcode.
Implemented _dump_D3DEXECUTEBUFFERDESC.
2004-08-02 18:26:53 +00:00
Christian Costa 9713f651fe Moved libtxc_dxt definitions into ddraw headers. 2004-08-02 18:24:40 +00:00
Lionel Ulmer 5ffe177543 - Fix compilation on boxes without OpenGL installed.
- Print the warning message only once.
2004-08-02 18:24:04 +00:00
Christian Costa eac96b5606 Added native and emulated S3TC support. 2004-07-30 18:54:32 +00:00
Lionel Ulmer c9eb05e560 Better handle the frame-buffer locking case. 2004-07-12 19:47:48 +00:00
Marcus Meissner 42e1216cf5 COPY_COLORKEY_FX: Do not use lvalue casts. 2004-07-06 18:43:10 +00:00
Lionel Ulmer 112c426c47 Move the FPS computation from the D3D code to the common code. 2004-06-04 19:37:16 +00:00
Ivan Leo Murray-Smith 10778aa761 Updated the version info of all DirectX dlls to the version numbers of
DirectX 9.0b for Windows 2000/XP.
2004-05-14 21:37:32 +00:00
Lionel Ulmer d069312de6 Add the possibility to save a snapshot of the backbuffer at
flip-time.
2004-04-12 22:07:33 +00:00
Alexandre Julliard bb133bd596 Fixed a couple of header files ordering issues. 2004-04-07 03:59:41 +00:00
James Perry 7afb399802 Fix handling of D3DBLEND_BOTH* blend modes. 2004-03-27 01:36:26 +00:00
Alexandre Julliard 9e4ed6460c .spec.c files are no longer used for 32-bit dlls. 2004-03-24 03:36:44 +00:00
Christian Costa a501ea73ea Do not return an error when setting a material to NULL.
Fixed access to d3d private data.
2004-03-23 23:02:37 +00:00
Christian Costa bfeca3bff9 Enable creation of a zbuffer in system memory. 2004-03-22 22:57:30 +00:00
Christian Costa 7e51de6ea7 Improve D3D7 compatibility. 2004-03-20 02:33:17 +00:00
Elias Ross 56aca378c1 Added 24-bit color key support in DIB_DirectDrawSurface_BltFast. 2004-03-16 19:41:50 +00:00
Christian Costa 85cbe8213b DD_STRUCT_COPY_BYSIZE: Do not clear more that struct size. 2004-03-16 01:13:29 +00:00
Dmitry Timoshkov 21fc3c8067 CreateDIBSection takes a const pointer to BITMAPINFO. 2004-03-12 19:46:12 +00:00
Alexandre Julliard 05df86a38f Moved more GDI definitions to gdi_private.h.
Get rid of bitmap.h and palette.h.
2004-03-04 20:41:12 +00:00
Alexandre Julliard 589e115233 We no longer use the .exe.spec.c files. 2004-03-02 21:16:37 +00:00
Patrik Stridvall ede82e3055 Fixed some issues found by winapi_check. 2004-02-20 20:19:23 +00:00
Sami Aario d3383740d6 No need to link against the uuid library. 2004-02-16 22:18:59 +00:00
Sami Aario 225f142c8d Added surface tests. 2004-02-16 20:23:58 +00:00
Dmitry Timoshkov cc535b7cce There is no point in specifying both MEM_RESERVE and MEM_COMMIT for
VirtualAlloc.
2004-02-11 23:57:36 +00:00
Lionel Ulmer 2b8281a827 Fix palette deletion issue seen in DungeonKeeper. 2004-01-30 22:58:03 +00:00
Lionel Ulmer 2ae876fadf Fix the Z transform in the XYRZHW case. 2004-01-30 22:57:43 +00:00
Alexandre Julliard 20b4585e3c Only link against libdxguid where necessary. 2004-01-27 00:11:16 +00:00
Francois Gouget 6b6ed724ae Add missing '\n's to debug traces. 2004-01-27 00:01:43 +00:00
Francois Gouget 998cc56773 Add trailing '\n's to ok() calls. 2004-01-20 21:49:35 +00:00
Lionel Ulmer 266223ddf1 Also remove in the D3D code the pedantic check on the GetProcAddress
extension.
2003-12-30 19:13:32 +00:00
Lionel Ulmer 88b928fd0d Limit usage of vertex arrays to correct states. 2003-12-08 21:53:40 +00:00
Lionel Ulmer 1eaee42399 Use vertex arrays when possible. 2003-11-25 00:06:33 +00:00
Lionel Ulmer 63d9cfcf11 Fix some other multi-texturing problems. 2003-11-18 23:20:25 +00:00
Sami Aario f22a4720b5 Added some conformance tests for ddraw. These enumerate some display
modes and then attempt to open them.
2003-11-18 00:12:00 +00:00
Lionel Ulmer a122673ebf Fix graphical corruption on surface lock when multi-texturing is
active.
2003-11-17 20:02:33 +00:00
Lionel Ulmer a39afdd633 Fix parsing of GL version string in X.Y cases. 2003-11-11 20:38:20 +00:00
Lionel Ulmer b6ddd8cadb Better color-keying support. 2003-11-11 00:31:16 +00:00
Lionel Ulmer 4a078c8376 Fix some stupid bug with missing braces. 2003-11-09 01:21:25 +00:00
Christian Costa 4bf5d02c23 Add support for all Z buffer depths that are lower that the current
one.
2003-10-16 19:08:33 +00:00
Christian Costa a03c939a66 Add necessary AddRef/Release stuff to {Set/Get}CurrentViewport.
When changing parameters of a viewport, do the appropriate update if
it is current.
2003-10-14 01:16:42 +00:00
Dimitrie O. Paun fbdfd910c1 Remove SYMBOLFILE and LDDLLFLAGS from Makefiles. 2003-10-11 01:09:15 +00:00
Daniel Marmier 0348649853 Fixed warnings with gcc option "-Wwrite-strings". 2003-10-06 21:03:32 +00:00
Alex Pasadyn bd554e63fc - Add more logging to resolution changes and queries.
- Always enumerate and allow 8, 16, and 32-bit modes.
- Add more default choices to Wine desktop sizes.
- Renamed some variables to make things easier to follow.
2003-09-30 00:31:42 +00:00
Christian Costa 0accacecb2 Small lighting fix. 2003-09-30 00:29:11 +00:00
Dimitrie O. Paun 976483e2a9 Merge documentation/status/directdraw into the ddraw code. 2003-09-27 02:22:56 +00:00
Alex Pasadyn 6c9f813cce Enable resolution changes for older D3D/DDraw applications. 2003-09-16 20:25:02 +00:00
Lionel Ulmer 8c1c276b5b - add ZBuffer write support
- some TRACEing fixes
2003-09-15 20:00:03 +00:00
Lionel Ulmer 6288266a61 Use ddraw_geom in the execute buffer code. 2003-09-15 19:59:19 +00:00
Alexandre Julliard cf52644a1c Removed the A/W constants for builtin cursors, icons and resource
types since they don't exist on Windows, and added typecasts
everywhere instead.
2003-09-10 03:56:47 +00:00
Alexandre Julliard e37c6e18d0 Fixed header dependencies to be fully compatible with the Windows
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Alexandre Julliard 864ca06832 winnls.h must not include winbase.h. 2003-08-20 18:22:31 +00:00
Lionel Ulmer 4d8d0f03ca Added support for multi-texturing. 2003-08-18 19:55:11 +00:00
Lionel Ulmer 50fbe7330e Support the mimap lod bias extension. 2003-08-05 19:18:19 +00:00
Lionel Ulmer 1d45ab4aab Proper MIRROR texture address support. 2003-08-05 18:28:07 +00:00
Lionel Ulmer 4bc97ce8b4 Report some news caps that were added in DX6. 2003-08-02 00:41:03 +00:00
Alexandre Julliard 20698b22df Make the DllRegisterServer, DllRegisterServerEx, DllUnregisterServer,
DllGetClassObject and DllCanUnloadNow functions private (suggested by
Jon Griffiths).
2003-07-30 03:48:55 +00:00
Lionel Ulmer 1b2f56e62e Fixed the TEXCOORDINDEX code. 2003-07-30 03:40:39 +00:00
Lionel Ulmer 8297fec7d2 Added ddraw_tex to add texture snooping without needing to recompile. 2003-07-30 03:39:58 +00:00
Lionel Ulmer d1291ba19a Better caps support (ie more in line with what GL reports). 2003-07-28 19:05:49 +00:00
Lionel Ulmer 3057315863 - added a ddraw_fps debug channel
- checked what Windows does on empty surface description
- fix the GetTextureStageStage call
2003-07-26 20:33:23 +00:00
John K. Hohm 97ae1d2139 Implement DllRegisterServer and DllUnregisterServer for ddraw.dll, and
add OleSelfRegister version string.
2003-07-19 03:10:06 +00:00
Lionel Ulmer 08cc0d1c73 - do not forget to set the 'initial_upload_done' flag (to have better
performance)
- better handling of the 'initial' flag for frame-buffer flushes
2003-07-16 23:28:37 +00:00
Francois Gouget 3ca761220a Spelling fixes (s/occured/occurred/ and variants). 2003-07-15 20:53:39 +00:00
Lionel Ulmer 2f34e74ede Some broken games do not put the TEXTURE flags in the surface caps. 2003-07-15 20:45:01 +00:00
Lionel Ulmer ad912cf257 - added fast-path for color-keyed Blts
- fix 565 colour-keying conversion
- properly handles Pitch in colour conversion
- easier and less buggy UNPACK_WIDTH support
2003-07-11 03:50:43 +00:00
Lionel Ulmer 51df9314d8 - fix FPS computation
- some TRACEing fixes
- optimize BltFast locking rectangles
2003-07-08 21:10:01 +00:00
Dmitry Timoshkov 4e1ef0c114 For all DLLs with defined DllMain and which do not require
DLL_THREAD_ATTACH/DLL_THREAD_DETACH notifications, call
DisableThreadLibraryCalls() in order to slightly improve performance
on thread creation/exiting.
2003-06-30 20:53:48 +00:00
Lionel Ulmer 3dfdfbfa6f - some TRACEing fixes
- faster Blt to the framebuffer using texture engine
2003-06-23 03:34:34 +00:00
Francois Gouget 9591836ffb 'sizeof type' is best avoided as it won't always compile (e.g. 'int
main() {return sizeof int;}'). Use 'sizeof(type)' instead.
2003-06-18 19:45:22 +00:00
Lionel Ulmer e10a0fd375 - rewrote the buffer to buffer fast path using Texture engine (much
faster on my NVIDIA hardware)
- small optimizations
2003-06-16 20:22:46 +00:00
Lionel Ulmer c203d68e98 - fix some regressions
- GetDC does not lock in ReadOnly mode as it leads to problems with
  some D3D optimizations
- added a fast Back => Front / Front => Back Blt fast path
2003-06-16 19:41:34 +00:00
Lionel Ulmer 815118a092 - GL state change optimizations
- some more preparations for GL-accelerated Blts
- added debug code to compute FPS (nice when adding optimizations)
2003-06-16 01:23:58 +00:00
Lionel Ulmer 26f51af674 - fixes the COLORFILL case for front-buffer
- some preparations for GL-accelerated Blts
- some small optimizations in the Clear code
2003-06-13 23:17:59 +00:00
Christian Costa 0153a911e4 Fix matrix multiplication. 2003-06-13 18:54:37 +00:00
Lionel Ulmer 8944b25ead Be more stringent in the 'Lock' invalid RECT check. 2003-06-13 16:31:41 +00:00
Lionel Ulmer f0339d222d Fix the BLT COLOR_FILL case. 2003-06-13 16:29:18 +00:00
Lionel Ulmer 068fa5d471 - fix the texture upload code when RECT is actually used
- optimize FB Locks / Unlocks when RECTs are used
2003-06-04 23:43:29 +00:00
Lionel Ulmer e14233ae03 - Viewport hack to get some old D3D1 games to work
- TRACEing fix
2003-06-04 23:39:13 +00:00
Lionel Ulmer 3f61d28661 - small TRACEing fix
- fix bug in texture upload (I wonder how I missed this :-/ )
- improve the D3D1/2 texture mapping modes
2003-06-04 23:38:22 +00:00
Lionel Ulmer ed88304868 - fix (stupid) regressions introduced by last series of patch
- 24 bpp handling for lock / unlock code
- some better checks for AlphaPixel value
- better TRACEing to better catch threading problems
2003-06-04 23:36:48 +00:00
Lionel Ulmer fc58c2a933 - some GL critical section fixes
- only bind textures at start of rendering
- optimized the texture parameter code
- optimize of the 'dirty checking code' for mipmapping
- handles the MAXMIPLEVEL texture parameter
2003-06-04 23:34:58 +00:00
Lionel Ulmer 4aba282bb8 - proper (tested on Win2K) reference counting for Direct3D object
- fix one case of reference counting on textures
- fix stupid bug in texture upload code
- yet another texture enumeration reordering
2003-06-04 23:31:39 +00:00
Lionel Ulmer f683839c13 Fixed a bug in the FrameBuffer => Texture blits. 2003-06-04 23:27:28 +00:00
Lionel Ulmer 97140ba2d1 - added RECT support to the texture upload code
- use the common code for the FB Unlock code
2003-06-04 23:26:53 +00:00