Marcus Meissner
28816705c6
One of the 24/32 convert color masks was wrong.
2000-08-03 00:22:59 +00:00
Marcus Meissner
14a842761d
Corrected 24->32 conversion. Still only correct for little endian.
2000-07-08 18:28:57 +00:00
Marcus Meissner
9c51c96c6d
Added 24->32 packed pixel mapping support to convert.
...
Slightly rewrote the conversion initialisation.
2000-06-13 01:06:53 +00:00
Ove Kaaven
d8ba1268b4
Use unsigned int instead of unsigned short in DirectDraw
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depth-conversion color map.
2000-05-15 02:34:41 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
...
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00