Henri Verbeet
0e0e5c3e38
wined3d: Get rid of the IWineD3DDevice typedefs.
2011-05-17 10:06:23 +02:00
Henri Verbeet
8d4ca1f815
wined3d: Remove COM from the device implementation.
2011-05-17 10:06:18 +02:00
Henri Verbeet
979e3744f7
wined3d: Remove state management methods from the IWineD3DDevice interface.
2011-05-17 10:06:15 +02:00
Stefan Dösinger
1b860b11b3
wined3d: Cast clipplane doubles to floats.
2011-05-16 16:35:30 +02:00
Henri Verbeet
00a5f38595
wined3d: Remove object creation methods from the IWineD3DDevice interface.
2011-05-11 14:56:48 +02:00
Henri Verbeet
c4b73c4550
wined3d: Get rid of the IWineD3DSurface typedefs.
2011-04-29 16:52:13 +02:00
Henri Verbeet
1c1de920e3
wined3d: Remove COM from the surface implementation.
2011-04-29 16:52:13 +02:00
Stefan Dösinger
96b758f7b3
d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
...
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet
0de0e81793
wined3d: Decrement the vertex declaration refcount on stateblock destruction.
2011-04-20 13:06:35 +02:00
Henri Verbeet
4651746102
wined3d: Set resource bindings to NULL before releasing them on stateblock destruction.
...
To prevent ERRs from device_resource_released().
2011-04-19 13:29:32 +02:00
Henri Verbeet
d30da7ae39
wined3d: Get rid of the IWineD3DSwapChain typedefs.
2011-04-14 17:13:57 +02:00
Henri Verbeet
3ec19590d5
wined3d: Remove COM from the swapchain implementation.
2011-04-14 17:13:57 +02:00
Henri Verbeet
8fe80e18b2
wined3d: Get rid of the IWineD3DBaseShader typedefs.
2011-03-31 12:37:47 +02:00
Henri Verbeet
f8f83ff2f7
wined3d: Remove COM from the shader implementation.
2011-03-31 12:37:46 +02:00
Henri Verbeet
3d4fe0b750
wined3d: Get rid of IWineD3DPixelShader.
2011-03-30 12:18:03 +02:00
Henri Verbeet
49725ba583
wined3d: Get rid of IWineD3DVertexShader.
2011-03-30 12:17:51 +02:00
Henri Verbeet
eb5bfad18d
wined3d: Get rid of the IWineD3DBaseTexture typedefs.
2011-03-28 17:08:52 +02:00
Henri Verbeet
fd8e18bd2b
wined3d: Remove COM from the texture implementation.
2011-03-28 17:08:52 +02:00
Henri Verbeet
2b18192e7a
wined3d: Get rid of IWineD3DSurface::GetDesc().
2011-03-11 11:40:31 +01:00
Henri Verbeet
756fdb7c5a
wined3d: Merge the various resource desc structures.
2011-03-09 12:28:58 +01:00
Henri Verbeet
bea8d0a713
wined3d: Get rid of the IWineD3DBuffer typedef.
2011-03-04 16:25:58 +01:00
Henri Verbeet
a27ee75ed2
wined3d: Remove COM from the buffer implementation.
2011-03-04 16:25:58 +01:00
Henri Verbeet
fe3cfb3e8e
wined3d: Get rid of the IWineD3DVertexDeclaration typedefs.
2011-02-03 13:15:17 +01:00
Henri Verbeet
5765632d9f
wined3d: Remove COM from the vertex declaration.
2011-02-03 13:15:17 +01:00
Henri Verbeet
96d225d4dd
wined3d: Get rid of the IWineD3DStateBlockImpl typedef.
2011-01-31 12:25:05 +01:00
Henri Verbeet
4b109ff1f8
wined3d: Remove COM from the stateblock.
2011-01-31 12:24:58 +01:00
Henri Verbeet
5fd1b5c023
wined3d: Also pass the destination state directly to wined3d_state_record_lights().
2010-10-01 13:46:47 +02:00
Henri Verbeet
d6d345fa8a
wined3d: Remove IWineD3DStateBlock::InitStartupStateBlock() from the public wined3d interface.
2010-09-28 17:33:16 +02:00
Henri Verbeet
39886193fd
wined3d: Set initial stateblock state directly on a wined3d_state structure.
2010-09-27 14:10:45 +02:00
Henri Verbeet
b9f4fdcc51
wined3d: Capture stateblock state from a wined3d_state structure.
2010-09-27 14:10:45 +02:00
Henri Verbeet
9f75633a4f
wined3d: Pass a wined3d_state structure to apply_lights().
2010-09-27 14:10:45 +02:00
Henri Verbeet
8b54093bbc
wined3d: Pass a wined3d_state structure to record_lights().
2010-09-27 14:10:45 +02:00
Henri Verbeet
f870cf07e8
wined3d: Move clip status to wined3d_state.
2010-09-22 12:41:22 +02:00
Henri Verbeet
9ce3c61a41
wined3d: Move clip plane state to wined3d_state.
2010-09-22 12:41:18 +02:00
Henri Verbeet
4546a13d98
wined3d: Move light state to wined3d_state.
2010-09-22 12:41:13 +02:00
Henri Verbeet
f4df53c41a
wined3d: Move the primitive type to wined3d_state.
2010-09-22 12:41:06 +02:00
Henri Verbeet
98a91e84bc
wined3d: Move base vertex state to wined3d_state.
2010-09-21 14:17:07 +02:00
Henri Verbeet
902630efb5
wined3d: Move index buffer state to wined3d_state.
2010-09-21 14:17:03 +02:00
Henri Verbeet
153d8d43aa
wined3d: Move stream state to wined3d_state.
2010-09-21 14:16:58 +02:00
Henri Verbeet
b37ce45d6c
wined3d: Move pixel shader constants to wined3d_state.
2010-09-20 13:48:13 +02:00
Henri Verbeet
33dfb9539c
wined3d: Move the pixel shader to wined3d_state.
2010-09-20 13:48:13 +02:00
Henri Verbeet
8a148cc7c5
wined3d: Move vertex shader constants to wined3d_state.
2010-09-20 13:48:12 +02:00
Henri Verbeet
dd4aea36c9
wined3d: Move the vertex shader to wined3d_state.
2010-09-20 13:48:12 +02:00
Henri Verbeet
e31ea51bab
wined3d: Move the vertex declaration to wined3d_state.
2010-09-18 13:05:54 +02:00
Henri Verbeet
d728d5f0ec
wined3d: Move texture bindings to wined3d_state.
2010-09-18 13:05:49 +02:00
Henri Verbeet
8fdfc736bf
wined3d: Move sampler states to wined3d_state.
2010-09-16 10:12:24 -05:00
Henri Verbeet
5b3c1a2082
wined3d: Move texture states to wined3d_state.
2010-09-16 10:12:17 -05:00
Henri Verbeet
597da9907a
wined3d: Move transforms to wined3d_state.
2010-09-16 10:12:06 -05:00
Henri Verbeet
5f6ced2767
wined3d: Move the material to wined3d_state.
2010-09-16 10:11:57 -05:00
Henri Verbeet
16d9c91b97
wined3d: Move the viewport to wined3d_state.
2010-09-15 10:33:26 -05:00