Dmitry Timoshkov
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aaa682950d
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windowscodecs: GIF decoder should append a sub-block to current extension.
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2012-09-18 14:47:01 +02:00 |
Dmitry Timoshkov
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880b98bf23
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windowscodecs: GIF Graphic Control Extension block belongs to the image which follows it.
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2012-09-18 14:47:01 +02:00 |
Dmitry Timoshkov
|
88faba8e1a
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windowscodecs: Create global metadata blocks in the GIF decoder.
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2012-09-18 14:47:01 +02:00 |
Dmitry Timoshkov
|
629e7f44cb
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windowscodecs: Store GIF frame extensions in a dedicated Extensions structure.
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2012-09-18 14:47:00 +02:00 |
Alexandre Julliard
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8e87b9233a
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user32/tests: Fix coordinates in the UpdateLayeredWindow broken case.
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2012-09-18 14:47:00 +02:00 |
Christian Costa
|
d46f8e316a
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dmusic: Display new ref in AddRef and Release methods.
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2012-09-18 14:47:00 +02:00 |
Christian Costa
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142c527b4b
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dmusic: Use system ports list to create port in CreatePort and rename params.
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2012-09-18 14:47:00 +02:00 |
Charles Davis
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7c83bd84fd
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urlmon: Fix potential use of uninitialized variable (Clang).
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2012-09-18 10:21:49 +02:00 |
Bruno Jesus
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10cdc26542
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wined3d: Recognize GeForce 9300 properly.
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2012-09-18 10:19:57 +02:00 |
Andrew Eikum
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b202b9f72d
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dsound: Don't require WAVE_FORMAT_EXTENSIBLE for non-16-bit formats.
Fix proposed by Andrew Nguyen.
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2012-09-18 10:19:15 +02:00 |
Henri Verbeet
|
0932129993
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wined3d: Implement WINED3DSIH_EMIT in the GLSL shader backend.
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2012-09-18 10:18:57 +02:00 |
Henri Verbeet
|
343974e2fd
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wined3d: wined3d_device_get_material() never fails.
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2012-09-18 10:18:51 +02:00 |
Henri Verbeet
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2669feeb8c
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wined3d: wined3d_device_set_material() never fails.
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2012-09-18 10:18:42 +02:00 |
Henri Verbeet
|
9fb039bb01
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d3d10core: Implement d3d10_device_RSGetViewports().
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2012-09-18 10:18:33 +02:00 |
Henri Verbeet
|
69a63024ef
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d3d10core: Implement d3d10_device_RSSetViewports().
|
2012-09-18 10:18:28 +02:00 |
Bruno Jesus
|
51572d8a35
|
tapi32: Add stub lineInitializeExW.
|
2012-09-18 10:18:22 +02:00 |
Michael Stefaniuc
|
1545645484
|
dsound/tests: Avoid a crash on a Win2k box.
|
2012-09-18 10:17:45 +02:00 |
Michael Stefaniuc
|
34b7e83357
|
dsound: Improve the IDirectSoundCaptureBuffer::GetObjectInPath stub.
|
2012-09-18 10:17:35 +02:00 |
Matteo Bruni
|
caf6fe0588
|
d3dcompiler: Stub D3DDisassemble.
|
2012-09-17 18:32:05 +02:00 |
Matteo Bruni
|
237558f649
|
d3dcompiler: Postincrement/decrement expressions are const.
Also check for const expressions used as l-values.
|
2012-09-17 18:31:58 +02:00 |
Matteo Bruni
|
7cce71a0c3
|
d3dcompiler: Parse swizzles.
|
2012-09-17 18:31:48 +02:00 |
Aric Stewart
|
e603ffd19e
|
user32: Free the uniscribe data before freeing the linedefs.
|
2012-09-17 18:31:37 +02:00 |
Jacek Caban
|
c0cd0d17aa
|
jscript: Avoid direct access to jsval_t struct.
|
2012-09-17 18:30:25 +02:00 |
Jacek Caban
|
9e7829828e
|
jscript: Don't assume that undefined variable is zeroed.
|
2012-09-17 18:30:20 +02:00 |
Jacek Caban
|
c4df88b7fa
|
jscript: Use helper to access jsval_t type.
|
2012-09-17 18:30:14 +02:00 |
Jacek Caban
|
c5183bb505
|
jscript: Use BOOL instead of VARIANT_BOOL in lexer.
|
2012-09-17 18:30:08 +02:00 |
Jacek Caban
|
6920b289b0
|
jscript: Use BOOL instead of VARIANT_BOOL in a few more places.
|
2012-09-17 18:30:03 +02:00 |
Jacek Caban
|
29f4194d74
|
jscript: Return BOOL instead of VARIANT_BOOL from jsdisp_is_own_prop.
|
2012-09-17 18:29:54 +02:00 |
Jacek Caban
|
bc768b0906
|
jscript: Store Boolean object's value as BOOL instead of VARIANT_BOOL.
|
2012-09-17 18:29:49 +02:00 |
Jacek Caban
|
5fecc71d34
|
jscript: Get rid of no longer needed VARIANT helpers.
|
2012-09-17 18:29:42 +02:00 |
Jacek Caban
|
a3f7f0f7de
|
jscript: Store regexp last_index value as jsval.
|
2012-09-17 18:29:35 +02:00 |
Jacek Caban
|
228aab23be
|
jscript: Always use jsval-based to_object implementation.
|
2012-09-17 18:29:19 +02:00 |
Jacek Caban
|
acfd2b98c3
|
jscript: Always use jsval-based to_string implementation.
|
2012-09-17 18:29:11 +02:00 |
Jacek Caban
|
2fc71ab6d5
|
jscript: Always use jsval-based to_uint32 implementation.
|
2012-09-17 18:29:02 +02:00 |
Jacek Caban
|
0bab034fac
|
jscript: Always use jsval-based to_number implementation.
|
2012-09-17 18:28:52 +02:00 |
Jacek Caban
|
26576b83da
|
jscript: Always use jsval-based to_boolean.
|
2012-09-17 18:28:41 +02:00 |
Jacek Caban
|
c1eb4326a0
|
jscript: Always use jsval-based to_primitive.
|
2012-09-17 18:28:35 +02:00 |
Jacek Caban
|
daf0b8dad2
|
jscript: Store exception value as jsval_t instead of VARIANT.
|
2012-09-17 18:28:05 +02:00 |
Jacek Caban
|
80f7f3c246
|
jscript: Store jsdisp_t values as jsval_t instead of VARIANT.
|
2012-09-17 18:27:57 +02:00 |
Jacek Caban
|
16b2b019b8
|
jscript: Use jsval_t instead of VARIANT for stack values.
|
2012-09-17 18:27:42 +02:00 |
Jacek Caban
|
847aebdc87
|
jscript: Use jsval instead of VARIANT to pass arguments to builtin functions.
|
2012-09-17 18:27:36 +02:00 |
Jacek Caban
|
932b3dd088
|
jscript: Added new variable representation and use it for internal function return values.
|
2012-09-17 18:27:17 +02:00 |
Alexandre Julliard
|
b57323a61e
|
user32/tests: Add a test for calling UpdateLayeredWindow from a different thread.
|
2012-09-17 14:13:27 +02:00 |
Alexandre Julliard
|
4289c74f50
|
winex11: Allow retrieving the window data structure from another thread, with appropriate locking.
|
2012-09-17 14:13:24 +02:00 |
Alexandre Julliard
|
c8ea1e50dc
|
winex11: Avoid passing a window data structure to functions that can send messages.
|
2012-09-17 12:42:21 +02:00 |
Henri Verbeet
|
c982e5f64b
|
wined3d: Implement WINED3DSIH_CUT in the GLSL shader backend.
|
2012-09-17 12:28:50 +02:00 |
Henri Verbeet
|
a67ee02a48
|
wined3d: Recognize the SM4 dcl_outputTopology opcode.
|
2012-09-17 12:28:40 +02:00 |
Henri Verbeet
|
0fbb98424c
|
wined3d: Recognize the SM4 dcl_inputPrimitive opcode.
|
2012-09-17 12:28:36 +02:00 |
Henri Verbeet
|
d574d639a4
|
wined3d: Recognize the SM4 dcl_maxOutputVertexCount opcode.
|
2012-09-17 12:28:28 +02:00 |
Henri Verbeet
|
0a17173bc2
|
wined3d: Introduce a union for declaration shader instruction arguments.
|
2012-09-17 12:28:20 +02:00 |