Stefan Dösinger
a90f650fd2
wined3d: Implement DDBLT_DEPTHFILL on the active depth stencil target.
2007-05-11 11:25:41 +02:00
Stefan Dösinger
5c48d504fc
wined3d: Destroying the resource frees all private data.
...
Also adds a test for ddraw, d3d8 and d3d9.
2007-05-11 11:22:31 +02:00
Stefan Dösinger
a5c484cbf3
ddraw: GetSurfaceDesc returns the surface memory while the surface is locked.
2007-05-11 11:21:44 +02:00
Stefan Dösinger
e7b68eec34
ddraw: Use point filter for blit operations.
...
D3DTEXF_NONE is a special value for mipmapping which disabled
mipmapping, but it is not a valid mag / min filter parameter.
D3DTEXF_POINT is what we want
2007-05-11 11:21:29 +02:00
Stefan Dösinger
6e22f03654
ddraw: Remove all non-d3d7 capability flags.
2007-05-11 11:21:11 +02:00
Peter Oberndorfer
3a1a190fc3
rpcss: Use correct prototype for thread function.
2007-05-11 11:20:46 +02:00
Peter Oberndorfer
849a0fcf97
ntdll: Use correct prototype for thread function.
2007-05-11 11:20:42 +02:00
Francois Gouget
f999a9e433
wined3d: Add a missing '\n' to a trace.
2007-05-11 11:20:34 +02:00
Francois Gouget
42fa19133a
crypt32: Add missing '\n' in FIXME() call.
2007-05-11 11:20:28 +02:00
Francois Gouget
450ad214ec
msi/tests: Add missing '\n' to ok() calls.
2007-05-11 11:20:25 +02:00
James Hawkins
666cfd1c03
msi: Only check the volume label for every media after the first disk.
2007-05-11 11:20:18 +02:00
Mounir IDRASSI
f772fb9898
rsaenh: Add support for mandatory parameters to RSAENH_CPGetProvParam.
2007-05-11 11:20:13 +02:00
Rob Shearman
c4eeb9f6fa
setupapi: SetupOpenInfFile returns INVALID_HANDLE_VALUE on failure, not NULL.
...
Fix SetupQueryInfOriginalFileInformation to check for the former rather than the latter.
2007-05-11 11:20:04 +02:00
Damjan Jovanovic
3ceaaae3d7
shlwapi: Fix UrlCanonicalizeW's handling of filesystem paths.
2007-05-11 11:19:46 +02:00
Alexandre Julliard
b504d05022
kernel32: Fix typo in CreateActCtxA.
2007-05-11 11:19:38 +02:00
Kirill K. Smirnov
8f45938013
kernel32/tests: Add tests for console screen buffer.
2007-05-10 14:23:46 +02:00
Kirill K. Smirnov
545d7f130c
server: Fix access check in screen buffer handling.
2007-05-10 14:23:37 +02:00
James Hawkins
0de574b258
msi: Deformat the key path before opening the key.
2007-05-10 14:12:57 +02:00
Dan Hipschman
234855f059
widl: Remove dead code in write_msft.c.
2007-05-10 12:57:06 +02:00
Dan Hipschman
541dddfde3
widl: Simplify make_safearray.
2007-05-10 12:55:33 +02:00
Dan Hipschman
e7495555a0
widl: Remove redundant get_var_vt function.
2007-05-10 12:54:01 +02:00
Dan Hipschman
933ca7b126
widl: Add string_of_type function, prettify code.
2007-05-10 12:53:45 +02:00
Mounir IDRASSI
204bdb8755
crypt32: Correct the implementation of CertCreateSelfSignCertificate.
2007-05-10 12:53:37 +02:00
H. Verbeet
d7596086bc
wined3d: Trace the VBO and stream number as well in drawPrimitiveTraceDataLocations.
2007-05-10 12:24:59 +02:00
H. Verbeet
79ca4e022d
wined3d: Load texture coordinates even if no texture is bound to that stage at this time.
2007-05-10 12:24:52 +02:00
H. Verbeet
cde60c0b94
wined3d: Split texture coordinate loading from loadVertexData().
2007-05-10 12:24:39 +02:00
H. Verbeet
5188ab4efa
wined3d: Calling glDisableClientState() from loadVertexData() is redundant.
...
unloadVertexData() will already have done this if necessary.
2007-05-10 12:24:19 +02:00
H. Verbeet
f8714d771a
wined3d: Unload vertex weight data in case of EXT_VERTEX_WEIGHTING as well.
2007-05-10 12:24:07 +02:00
Andrew Talbot
303aeee4cb
mlang: Exclude unused headers.
2007-05-10 12:23:24 +02:00
Andrew Talbot
a0436e828b
msacm32: Exclude unused headers.
2007-05-10 12:23:16 +02:00
Andrew Talbot
5c4e38726c
mscms: Exclude unused headers.
2007-05-10 12:23:12 +02:00
Andrew Talbot
f9f70984a5
mapi32: Exclude unused header.
2007-05-10 12:22:21 +02:00
Andrew Talbot
bf1c57de27
mciwave: Exclude unused header.
2007-05-10 12:22:17 +02:00
Andrew Talbot
dd1263aa48
localspl: Exclude unused headers.
2007-05-10 12:22:14 +02:00
Andrew Talbot
e6b430c14e
mcicda: Exclude unused headers.
2007-05-10 12:22:09 +02:00
Alexandre Julliard
276ba12dab
psapi: Don't print output parameters as strings.
2007-05-10 12:15:48 +02:00
Rob Shearman
b005e9ed0d
ole32: Move the logic in StgCreateDocfile for "if no share mode given then DENY_NONE is the default" to before the validateSTGM check.
...
Add a test that shows this behaviour is correct.
Remove a test on the access mode that is redundant because it is already
done in validateSTGM.
2007-05-10 12:15:11 +02:00
Jacek Caban
12aa9e33c5
mshtml: Added IHTMLBodyElement::CreateTextRange implementation.
2007-05-10 12:15:00 +02:00
Jacek Caban
700ccaf767
mshtml: CGID_Undocumented is CGID_DocHostCmdPriv.
2007-05-10 12:14:51 +02:00
Jacek Caban
f0649f3731
mshtml: Added IHTMLTxtRange::get_htmlText implementation.
2007-05-10 12:14:41 +02:00
Jacek Caban
573d612de4
mshtml: Reimplement IHTMTxtRange on top of nsIDOMRange.
2007-05-10 12:14:21 +02:00
Paul Vriens
a543e60dc9
msi/tests: Properly cleanup after each test.
2007-05-10 12:14:14 +02:00
Thomas Spear
abf204cd3c
regedit: Spelling and grammar fixes.
2007-05-10 12:14:06 +02:00
Misha Koshelev
2b7d8cb9d5
msi/tests: automation: Add more tests for Installer::RegistryValue.
...
Add test for a new error condition and tests for returning data from values of different registry value types.
2007-05-10 12:10:28 +02:00
Stefan Dösinger
d08585e6ec
wined3d: Manage private data in a wine linked list.
2007-05-10 12:10:20 +02:00
Stefan Dösinger
1b94a5eefd
ddraw: Fix stupid bug when setting surface client memory.
2007-05-10 11:40:50 +02:00
Stefan Dösinger
df891b823a
ddraw: Always set fullscreen mode in wined3d.
...
DDSCL_NORMAL is not set at initialization. Instead of making this a
& DDSCL_NORMAL || == 0 check just set fullscreen mode always. WineD3D
will catch NOP changes anyway.
2007-05-10 11:40:40 +02:00
Stefan Dösinger
81504d6a2d
wined3d: Support bump environment mapping using GL_NV_texture_shader.
2007-05-10 11:40:27 +02:00
Stefan Dösinger
4a8b55d456
wined3d: Unload vertex weight data in unloadVertexData.
2007-05-10 11:40:15 +02:00
Stefan Dösinger
d9fef10b71
ddraw: Some caps fixes.
...
Cards at DirectX7 times did not support non power of 2 textures, and
some games check the capatiblity flags incorrectly. Rollcage expects the
D3DPTEXTURECAPS_POW2 (limitation) flag set and fails with the reference
rasterizer which support NP2 textures and doesn't have the cap set.
2007-05-10 11:40:01 +02:00