208 Commits

Author SHA1 Message Date
Henri Verbeet
ffb27c61c0 opengl32: Introduce WGL_WINE_query_renderer.
This is a fairly straightforward adaptation of GLX_MESA_query_renderer to WGL.

Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-16 12:10:06 +09:00
Matteo Bruni
5c77426d7f opengl32: Move a TRACE to the proper place.
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2016-03-02 12:07:43 +09:00
Sebastian Lackner
f915f9db4c opengl32: Add alternative function for glVertexAttribDivisor.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-12 05:26:53 +01:00
Alexandre Julliard
50da224be7 Revert "opengl32: Store alternative function in wglGetProcAddress."
This reverts commit e44f8eaa0fce02032e6c3f43052821f40eaba53b.
It mixes up the driver function and the WINAPI wrapper.

Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-12 05:24:56 +01:00
Sebastian Lackner
e44f8eaa0f opengl32: Store alternative function in wglGetProcAddress.
Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-12-10 16:25:59 +09:00
Alexandre Julliard
5c9ddc55dc opengl32: Make it possible to use an alternative in wglGetProcAddress when an extension is missing. 2015-12-09 15:44:51 +09:00
Alex Henrie
56c045c68e opengl32: Define the 2D identity matrix once, at the top of the file.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-05 20:22:37 +09:00
Alex Henrie
268070d9a8 opengl32: Avoid double initialization of variables in WGL functions.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-05 20:22:37 +09:00
Alex Henrie
b4eb8e846b opengl32: Check the minor version when determining extension support.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Vincent Povirk <vincent@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2015-11-02 23:02:21 +09:00
Matteo Bruni
bfd4836867 opengl32: Return a NULL pointer for functions requiring unsupported or disabled extensions. 2015-02-25 20:35:25 +09:00
Matteo Bruni
9a1f66a4db opengl32: Filter disabled extensions on OpenGL core profile contexts too. 2015-02-25 20:35:24 +09:00
Matteo Bruni
9e45ae0413 opengl32: Introduce wrappers for glGetIntegerv and glGetStringi. (v3). 2015-02-11 22:22:57 +09:00
Ken Thomases
4a6743e913 opengl32: Fix get_current_context_type() to not shift the type bits down.
The result is compared directly with handle type values like HANDLE_CONTEXT
whose meaningful values are in the high nibble.
2015-02-03 12:45:35 +09:00
Matteo Bruni
1e48bbb7ac opengl32: Don't use deprecated functions for extension checking purposes on core profile contexts. 2015-02-02 22:37:11 +09:00
Matteo Bruni
cf92569cdd opengl32: Store the OpenGL context version in the handle value. 2015-01-16 20:15:57 +01:00
Alexandre Julliard
b72c8a7680 opengl32: Make sure the function table is initialized in all threads. 2014-06-25 11:51:31 +02:00
Frédéric Delanoy
1c53957f08 opengl32: Use BOOL type where appropriate. 2013-11-19 18:47:52 +01:00
Rico Schüller
8a23fbf56f opengl32: Allow multiple extensions to support the same function.
This allows that gl functions are available for different extensions,
e.g. "glVertexP2ui" which is new GL_ARB_vertex_type_2_10_10_10_rev and
also in GL_VERSION_3_3. It is valid to get that function for each gl
version when GL_ARB_vertex_type_2_10_10_10_rev is in the extension list.
On the other hand that function is available, when the gl version is >= 3.3.
2013-11-05 20:38:21 +01:00
Frédéric Delanoy
129df098a2 opengl32: Use BOOL type where appropriate. 2013-10-31 09:58:43 +01:00
Akihiro Sagawa
33e05eb6c5 opengl32: Fix empty glyph handling. 2013-09-23 20:32:25 +02:00
Andrew Talbot
538a0e4a9e opengl32: Remove unused variable. 2012-11-26 11:51:36 +01:00
Sam Edwards
001726fcbd opengl32: Apply correct normals to text rendered with wglUseFontOutlines. 2012-11-08 15:37:50 +01:00
Alexandre Julliard
2480c9395b opengl32: Get rid of wine_ prefix on generated functions. 2012-11-08 15:37:45 +01:00
Alexandre Julliard
a3d896897c opengl32: Get rid of the extension removal hack in wglGetProcAddress and clean up the tracing. 2012-11-08 15:37:44 +01:00
Sam Edwards
ced7d66a11 opengl32: Implement the wglUseFontOutlines WGL_FONT_LINES format. 2012-11-07 13:55:37 +01:00
Sam Edwards
2a208bd2ad opengl32: Implement wglUseFontOutlines curve smoothing. 2012-11-05 11:53:44 +01:00
Sam Edwards
a428416a8a opengl32: Fix outline-font glyphs rendering with incorrect front faces. 2012-10-29 10:47:04 +01:00
Alexandre Julliard
025f4aed1e winex11: Move the fps tracing to opengl32. 2012-09-10 11:38:30 +02:00
Alexandre Julliard
05c32b9b89 gdi32: Move the SwapBuffers entry point to the OpenGL driver. 2012-09-10 11:38:28 +02:00
Michael Stefaniuc
6a6806944c opengl32: Move the opengl_ext.h include before the other Wine headers. 2012-09-05 11:48:19 +02:00
Alexandre Julliard
96e80c2623 gdi32: Move DescribePixelFormat and SetPixelFormat to the WGL driver. 2012-07-30 22:12:13 +02:00
Alexandre Julliard
5923e32ef1 opengl32: Store the modified extension string in the context. 2012-07-25 16:11:16 +02:00
Alexandre Julliard
5f157e18e2 opengl32: Store the context current DCs on the opengl32 side. 2012-07-25 16:11:05 +02:00
Alexandre Julliard
2077a58c21 opengl32: Allocate a separate context structure to store generic information. 2012-07-25 14:50:25 +02:00
Alexandre Julliard
719db58a92 opengl32: Load GLU functions from glu32.dll instead of the Unix library. 2012-07-23 15:51:14 +02:00
Alexandre Julliard
6a3aa4eb49 opengl32: Use proper handles for PBuffers instead of raw pointers. 2012-07-20 12:36:41 +02:00
Alexandre Julliard
98bd066c95 opengl32: Add a mechanism for managing different types of OpenGL handles. 2012-07-20 12:27:19 +02:00
Alexandre Julliard
1b9455e65d opengl32: Add supported wgl extension functions to the OpenGL function table. 2012-07-20 00:40:42 +02:00
Alexandre Julliard
4c0779006e opengl32: Move the wgl functions to the main OpenGL function table. 2012-07-19 22:50:37 +02:00
Alexandre Julliard
93eff3e862 opengl32: Call all OpenGL functions through the current context table and don't link against libGL. 2012-07-18 17:12:33 +02:00
Alexandre Julliard
df91c7bc83 opengl32: Redirect standard OpenGL functions through the TEB function table. 2012-07-18 17:12:29 +02:00
Alexandre Julliard
d66fa61e09 opengl32: Call OpenGL extension functions through the TEB function table. 2012-07-18 17:12:21 +02:00
Alexandre Julliard
edb0044e50 opengl32: Generate a function table with null OpenGL entry points and store it in the TEB. 2012-07-18 17:10:45 +02:00
Alexandre Julliard
8b97ff3278 opengl32: Mark invalid handles with ffff instead of 0. 2012-07-16 15:21:47 +02:00
Alexandre Julliard
83be88953b opengl32: Make the WGL driver context-specific. 2012-06-29 20:41:36 +02:00
Alexandre Julliard
676194383c opengl32: Don't allow making a thread current in multiple threads. 2012-06-29 20:41:35 +02:00
Alexandre Julliard
d89f7f2563 opengl32: Move checks of the context thread id to opengl32. 2012-06-29 20:41:35 +02:00
Alexandre Julliard
0045ec9dfb opengl32: Use proper handles for GL contexts and pass a context pointer to the WGL driver functions. 2012-06-29 20:41:34 +02:00
Alexandre Julliard
855f225498 opengl32: Move wglGetCurrentContext implementation to opengl32. 2012-06-28 18:52:11 +02:00
Alexandre Julliard
edfc7f0de0 opengl32: Move wglGetProcAddress to the WGL driver. 2012-06-28 16:14:55 +02:00