opengl32: Don't allow making a thread current in multiple threads.
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d89f7f2563
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676194383c
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@ -694,24 +694,30 @@ static void test_bitmap_rendering( BOOL use_dib )
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struct wgl_thread_param
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{
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HANDLE test_finished;
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HWND hwnd;
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HGLRC hglrc;
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BOOL hglrc_deleted;
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DWORD last_error;
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BOOL make_current;
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BOOL make_current_error;
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BOOL deleted;
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DWORD deleted_error;
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};
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static DWORD WINAPI wgl_thread(void *param)
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{
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struct wgl_thread_param *p = param;
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HDC hdc = GetDC( p->hwnd );
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SetLastError(0xdeadbeef);
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p->hglrc_deleted = wglDeleteContext(p->hglrc);
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p->last_error = GetLastError();
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p->make_current = wglMakeCurrent(hdc, p->hglrc);
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p->make_current_error = GetLastError();
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p->deleted = wglDeleteContext(p->hglrc);
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p->deleted_error = GetLastError();
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ReleaseDC( p->hwnd, hdc );
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SetEvent(p->test_finished);
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return 0;
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}
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static void test_deletecontext(HDC hdc)
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static void test_deletecontext(HWND hwnd, HDC hdc)
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{
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struct wgl_thread_param thread_params;
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HGLRC hglrc = wglCreateContext(hdc);
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@ -740,14 +746,17 @@ static void test_deletecontext(HDC hdc)
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* This differs from GLX which does allow it but it delays actual deletion until the context becomes not current.
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*/
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thread_params.hglrc = hglrc;
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thread_params.hwnd = hwnd;
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thread_params.test_finished = CreateEvent(NULL, FALSE, FALSE, NULL);
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thread_handle = CreateThread(NULL, 0, wgl_thread, &thread_params, 0, &tid);
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ok(!!thread_handle, "Failed to create thread, last error %#x.\n", GetLastError());
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if(thread_handle)
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{
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WaitForSingleObject(thread_handle, INFINITE);
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ok(thread_params.hglrc_deleted == FALSE, "Attempt to delete WGL context from another thread passed but should fail!\n");
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ok(thread_params.last_error == ERROR_BUSY, "Expected last error to be ERROR_BUSY, got %u\n", thread_params.last_error);
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ok(!thread_params.make_current, "Attempt to make WGL context from another thread passed\n");
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ok(thread_params.make_current_error == ERROR_BUSY, "Expected last error to be ERROR_BUSY, got %u\n", thread_params.make_current_error);
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ok(!thread_params.deleted, "Attempt to delete WGL context from another thread passed\n");
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ok(thread_params.deleted_error == ERROR_BUSY, "Expected last error to be ERROR_BUSY, got %u\n", thread_params.deleted_error);
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}
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CloseHandle(thread_params.test_finished);
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@ -1469,6 +1478,7 @@ START_TEST(opengl)
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* any WGL call :( On Wine this would work but not on real Windows because there can be different implementations (software, ICD, MCD).
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*/
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init_functions();
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test_deletecontext(hwnd, hdc);
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/* The lack of wglGetExtensionsStringARB in general means broken software rendering or the lack of decent OpenGL support, skip tests in such cases */
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if (!pwglGetExtensionsStringARB)
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{
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@ -1477,7 +1487,6 @@ START_TEST(opengl)
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}
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test_getprocaddress(hdc);
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test_deletecontext(hdc);
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test_makecurrent(hdc);
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test_setpixelformat(hdc);
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test_destroy(hdc);
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@ -223,12 +223,20 @@ BOOL WINAPI wglMakeCurrent(HDC hdc, HGLRC hglrc)
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if (hglrc)
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{
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if (!(ptr = get_handle_ptr( hglrc ))) return FALSE;
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ret = wgl_driver->p_wglMakeCurrent( hdc, ptr->context );
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if (ret)
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if (!ptr->tid || ptr->tid == GetCurrentThreadId())
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{
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if (prev) prev->tid = 0;
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ptr->tid = GetCurrentThreadId();
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NtCurrentTeb()->glCurrentRC = hglrc;
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ret = wgl_driver->p_wglMakeCurrent( hdc, ptr->context );
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if (ret)
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{
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if (prev) prev->tid = 0;
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ptr->tid = GetCurrentThreadId();
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NtCurrentTeb()->glCurrentRC = hglrc;
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}
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}
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else
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{
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SetLastError( ERROR_BUSY );
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ret = FALSE;
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}
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release_handle_ptr( ptr );
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}
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@ -278,12 +286,20 @@ static BOOL WINAPI wglMakeContextCurrentARB( HDC draw_hdc, HDC read_hdc, HGLRC h
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if (hglrc)
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{
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if (!(ptr = get_handle_ptr( hglrc ))) return FALSE;
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ret = wgl_driver->p_wglMakeContextCurrentARB( draw_hdc, read_hdc, ptr->context );
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if (ret)
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if (!ptr->tid || ptr->tid == GetCurrentThreadId())
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{
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if (prev) prev->tid = 0;
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ptr->tid = GetCurrentThreadId();
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NtCurrentTeb()->glCurrentRC = hglrc;
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ret = wgl_driver->p_wglMakeContextCurrentARB( draw_hdc, read_hdc, ptr->context );
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if (ret)
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{
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if (prev) prev->tid = 0;
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ptr->tid = GetCurrentThreadId();
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NtCurrentTeb()->glCurrentRC = hglrc;
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}
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}
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else
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{
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SetLastError( ERROR_BUSY );
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ret = FALSE;
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}
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release_handle_ptr( ptr );
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}
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