Alexandre Julliard
24d0a8394f
Authors: Mike McCormack <mike@codeweavers.com>, Lionel Ulmer <lionel.ulmer@free.fr>
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Make DDraw not linked 'statically' to OpenGL.
2003-06-04 20:13:21 +00:00
Lionel Ulmer
97f216c93c
- some tracing fixes
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- flush the right buffer to the screen
2003-05-20 04:27:04 +00:00
Lionel Ulmer
c577c27e2b
No need to flush the surface back if last lock was a RO lock.
2003-05-20 04:21:46 +00:00
Lionel Ulmer
8daf96c203
- fix bug in 'Blt DEPTH_FILL' override
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- added a lock around the flushing of a surface to the frame buffer
- optimize texture loading my minimizing the cases where a conversion
needs to occur and also by reusing the allocated memory
2003-05-20 04:10:22 +00:00
Lionel Ulmer
783b3236f5
Support for device surface locking.
2003-05-17 18:41:26 +00:00
Lionel Ulmer
a872c781ea
- separate geometry tracing in a new debug channel (ddraw_geom)
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- added handling for some new texturing ops
- prepare for addition of multi-texturing
- another way to fix the device enumeration for the reference device
- fix compilation with some glext.h files
- fix a bug in one texture conversion function
- added new texture format (but still texturing problems in 3DMark2000)
2003-05-12 03:09:17 +00:00
Lionel Ulmer
6238f9a6fb
Added fogging for transformed vertices.
2003-02-12 21:26:05 +00:00
Lionel Ulmer
1213c17489
- rewrote a little bit the state magagement to remove the RenderState
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stucture and use only the state_block code
- factorize some code between interface revisions
- fix some smalls bugs
2003-01-07 23:08:31 +00:00
Lionel Ulmer
76beb5b7ec
Factorize the 'ortho' code (will be needed later on).
2003-01-05 20:28:35 +00:00
Lionel Ulmer
f89ea6499d
- some fixes / optimisations in the color keying code
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- minimize at the maximum texture uploads
2003-01-03 21:17:47 +00:00
Christian Costa
4fc7a8495a
Beginning of state block.
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Initialize the device with the right D3D default values.
Implements GetRenderState, GetTextureStageState and GetLightState.
2003-01-03 21:08:50 +00:00
Lionel Ulmer
c064dcf50c
- hack for one case of the ProcessVertices case
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- some changes in the execute buffer to reuse the new Matrix code
- always reinitialize the enumeration structures in case some games
modify them
- added support for the (unused) Reserved1 field in the FVF formats
- fix 32 bit texturing and added more checks
- remove some useless and annoying fixme
2003-01-03 21:07:22 +00:00
Lionel Ulmer
0114945b6d
- create a function to set the various transformation matrices to
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factorize the code between the various code path
- fixed some logging stuff
2003-01-03 21:05:38 +00:00
Lionel Ulmer
5f87d778aa
- some additionnal flags logged
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- fixes in the vertex buffer thunking + optimized flag support
2003-01-03 19:10:48 +00:00
Lionel Ulmer
4dac4a5580
Added support for per-vertex material properties.
2003-01-02 20:12:16 +00:00
Lionel Ulmer
d70a2c0322
- beginning of Material and Light support for D3D7
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- new rendering states supported
2003-01-02 20:01:54 +00:00
Lionel Ulmer
b07df8a198
- allow application to load palette-less textures
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- handle palette change of loaded textures
- some changes in the ExecuteBuffer
2003-01-02 19:59:49 +00:00
Lionel Ulmer
bb9837d2a4
- added some tracing in the fake ZBuffer methods
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- added support for the DEPTH_FILL BLT
- set by defaut perspective correction to nicest.
- decrease the limit where 'w' is ignored
2003-01-02 19:58:21 +00:00
Lionel Ulmer
eb6e830727
Implement GetTransform and rework a bit the matrices storage.
2003-01-02 19:53:43 +00:00
Lionel Ulmer
c3d89f5566
- do not use the alpha coordinates when ALPHABLEND is disabled
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- disable fogging in the XYZRHW case
- various other small fixes
2003-01-02 19:45:23 +00:00
Lionel Ulmer
8cd2609587
Enable the application to create first textures and then the D3D
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device.
2003-01-02 19:39:57 +00:00
Lionel Ulmer
1d97f52fa1
Some clean-ups after the DrawPrimitive rewrite.
2003-01-02 17:57:58 +00:00
Lionel Ulmer
74c3eab255
- actually use the background color when Clear-ing
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- replace glOrtho by a hand-built matrix
- fix applications doing SetTransform + using XYZRHW vertices
2002-12-24 01:07:21 +00:00
Lionel Ulmer
ee65d59cf6
Fix a memory leak and optimize a little bit the generic path.
2002-12-16 22:57:39 +00:00
Lionel Ulmer
dfddf92ecf
Supports the ALPHAFUNC and ALPHAREF rendering states.
2002-12-16 22:39:09 +00:00
Lionel Ulmer
91c6f817b9
- rework how texturing is done in the D3D driver
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- added the generic path for DrawPrimitive API in D3D 3 / 7
2002-12-15 01:17:59 +00:00
Lionel Ulmer
b0350a3f4a
Have only one GUID for Wine's OpenGL D3D device.
2002-12-05 19:07:59 +00:00
Lionel Ulmer
c5f38756a2
- actually use the VertexBuffer stubs
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- implement Lock function to prevent crash when the stubs are used
2002-11-30 19:27:19 +00:00
Lionel Ulmer
f4b941e859
Beginning of support for D3D7 / D3DDevice7.
2002-11-30 19:21:42 +00:00
Lionel Ulmer
a6e5080296
- some more code sharing between D3DDevice versions
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- implementation of D3DFVF_TLVERTEX format fast path
2002-11-30 19:19:00 +00:00
Lionel Ulmer
708c4b244f
- fixed D3DFVF_VERTEX case
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- some other miscellaneous fixes
2002-11-30 19:12:32 +00:00
Lionel Ulmer
710b86e43e
- add implementation for FindDevice function
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- some miscellaneous clean-ups / additions
2002-11-24 22:33:41 +00:00
Lionel Ulmer
43c3dc4d33
- Clean up all the D3D COM handling (but the underlaying code is still
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as ugly as before).
- Handle properly (ie as on real Windows) negative values in
rectangles during blitting.
2002-11-21 21:04:16 +00:00
Alexandre Julliard
a56a16ee73
Added check for OpenGL.
2002-09-29 18:05:32 +00:00
Christian Costa
427b333391
Fix devices creation broken code. Now, the display and the drawable
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are retrieve through GDI escape sequences and stored in the private
data. Add desallocation of the device private data.
2002-09-27 22:01:12 +00:00
Alexandre Julliard
2c40e29987
Import wine_tsx11_lock/unlock directly from x11drv in opengl32 and
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ddraw, so that they don't need to link with libwine_tsx11.
Removed header wine_gl.h.
2002-09-25 00:29:56 +00:00
Alexandre Julliard
0799c1a780
Added LGPL standard comment, and copyright notices where necessary.
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Global replacement of debugtools.h by wine/debug.h.
2002-03-09 23:29:33 +00:00
Alexandre Julliard
6ac3937630
Commented out references to x11drv internals from MESA code.
2001-07-22 23:42:09 +00:00
Lionel Ulmer
aeb92b1ca3
- removed unused OSMesa linking
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- removed OSMesa code
2001-07-12 02:46:23 +00:00
Alexandre Julliard
d6c0f9f784
Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
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Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Ove Kaaven
fddc3e15d8
Added a few C++ operators to Direct3D structures, and made some unions
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'nameless'.
2000-07-23 14:19:19 +00:00
Lionel Ulmer
a8cc5f543e
- fix Direct3D support and a lot of warnings
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- add support for DDraw in a window (not optimized yet)
- cleans up OpenGL extensions handling for D3D
2000-07-16 14:40:35 +00:00
Andreas Mohr
2e011a5243
Lots of spelling fixes that accumulated in my tree again, made several
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error msgs more verbose, doc updates.
2000-06-01 23:28:25 +00:00
Peter Hunnisett
8c735b9bdb
- Added ability to create 3D3 interfaces for Xlib
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- Changed DD_OK to D3D_OK in some places for consistency
- Cleaned up some compiler warnings present without DGA2
- Changed order for DirectDrawEnumerateExA to enumerate at least
what abilities are known rather than bailing on unsupported flags
- Added DirectDrawCreateEx stub
2000-05-13 01:28:49 +00:00
Lionel Ulmer
bedf40b58b
Added support for OpenGL.
2000-05-12 20:18:14 +00:00
Francois Gouget
aef6b47917
Changed the placement of WINE_UNUSED to make gcc 2.7.2 happy.
2000-04-14 14:06:49 +00:00
Marcus Meissner
10ad97c838
Restructured DirectDraw. Split into X11 and DGA driver, and multiple
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files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D. Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00