Commit Graph

1810 Commits

Author SHA1 Message Date
Henri Verbeet e1f83fd205 wined3d: Make the device parameter to wined3d_device_get_wined3d() const. 2011-08-29 12:08:21 +02:00
Henri Verbeet 2ff7a356d2 wined3d: Make the device parameter to wined3d_device_get_swapchain() const. 2011-08-29 12:08:21 +02:00
Henri Verbeet a3f23541c1 wined3d: Make the device parameter to wined3d_device_get_swapchain_count() const. 2011-08-29 12:08:21 +02:00
Alexandre Julliard 6d00196aea gdi32: Get rid of the SetBitmapBits driver entry point. 2011-08-03 14:15:47 +02:00
Alexandre Julliard 09eb59d3c6 gdi32: Set the initial bits of a bitmap from the gdi side. 2011-08-03 14:15:47 +02:00
Henri Verbeet 2256a7e804 wined3d: wined3d_device_evict_managed_resources() doesn't need a return value. 2011-07-29 12:09:39 +02:00
Frédéric Delanoy 81bf925401 include: Assorted spelling fixes. 2011-07-28 18:37:40 +02:00
Henri Verbeet c84112f86f wined3d: Get rid of wined3d_device_enum_resources(). 2011-07-25 21:25:11 +02:00
Henri Verbeet 0739cae273 wined3d: Pass "reset_enum_callback" directly to wined3d_device_reset().
It would have been nice if we could do all of this inside wined3d, but we need
to determine what resources are in use by d3d8/d3d9, not wined3d. This is
mostly an issue for "implicit" resources like swapchain render targets and the
depth / stencil surface. The fact that we're having this problem probably
means we're doing it wrong. Since these implicit resources should only be
referenced by wined3d, we could probably just destroy and recreate the
swapchain, instead of the little updateSurfaceDesc() dance we currently do.
2011-07-25 21:25:01 +02:00
Alexandre Julliard 366174b213 gdi32: Get rid of the GetBitmapBits driver entry point. 2011-07-25 20:32:41 +02:00
Alexandre Julliard 8a906250eb gdi32: Get rid of the SetDIBits driver entry point. 2011-07-25 19:47:03 +02:00
Alexandre Julliard 0d9dde7953 gdi32: Add an optional clip region to the PutImage entry point. 2011-07-21 18:49:47 +02:00
Alexandre Julliard 7dc8f48ef8 gdi32: Get rid of the offset in the gdi_image_bits structure now that we are passing the full rectangles. 2011-07-21 15:36:34 +02:00
Alexandre Julliard 73dc9833b7 gdi32: Pass the full bitblt_coords structure to the Get/PutImage entry points. 2011-07-21 15:35:30 +02:00
Alexandre Julliard 1f8a0eb40e gdi32: Move GET_DC_PHYSDEV back to gdi_private.h, it can't be used from external drivers. 2011-07-19 14:54:09 +02:00
Alexandre Julliard b01eb19511 gdi32: Remove the GetDIBits entry point from the graphics driver. 2011-07-18 17:07:51 +02:00
Alexandre Julliard cf05fca878 gdi32: Add driver entry points for GetImage and PutImage. 2011-07-14 11:30:58 +02:00
Alexandre Julliard c7a8ff26d3 gdi32: Graphics driver functions no longer need to be CDECL. 2011-07-13 14:56:12 +02:00
Alexandre Julliard 715d810073 gdi32: Sort the OpenGL driver functions alphabetically. 2011-07-13 14:23:22 +02:00
Alexandre Julliard a31e94d27a gdi32: Make the DC function structure public. 2011-07-13 14:04:31 +02:00
Alexandre Julliard 1805f123b0 gdi32: Compute StretchBlt rectangles in gdi32. 2011-07-11 17:12:33 +02:00
Alexandre Julliard 4e2a28bd03 gdi32: Export the gdi_physdev structure for the external drivers. 2011-07-07 14:46:14 +02:00
Henri Verbeet ddc29c40e6 wined3d: Make D3DRS_ZBIAS work.
D3DRS_ZBIAS is poorly defined, but it makes sense that the bias should be
format independent. Looking at application behaviour, it seems to include a
slope scale factor as well. This fixes a couple of regressions introduced by
96b758f7b3, although it was broken before as
well, just in a different way.
2011-07-05 13:46:07 +02:00
Henri Verbeet c461d312ba wined3d: Request per-surface palettes in the client libs. 2011-06-24 08:49:48 -05:00
Henri Verbeet b296f181dd wined3d: Explicitly set surface alignment in the client libs.
Instead of using dxVersion.
2011-06-24 08:49:42 -05:00
Henri Verbeet 330ffc83f2 d3d8: Implement IDirect3DVolume8 private data handling on top of wined3d_resource. 2011-06-23 09:47:34 +02:00
Henri Verbeet acd8c58725 ddraw: Implement surface private data handling on top of wined3d_resource. 2011-06-22 11:25:27 +02:00
Alexandre Julliard 6b0d9ff1cd server: Allow setting a zero-size clip rectangle. 2011-06-21 15:04:24 +02:00
Vincent Povirk 4c83138f72 server: Implement RegisterHotKey/UnregisterHotKey. 2011-06-21 14:51:08 +02:00
Henri Verbeet 792060d67f d3d8: Implement IDirect3DVolumeTexture8 private data handling on top of wined3d_resource. 2011-06-20 11:28:40 +02:00
Henri Verbeet 732338ab35 d3d9: Implement IDirect3DCubeTexture9 private data handling on top of wined3d_resource. 2011-06-20 11:28:22 +02:00
Henri Verbeet 37d70103a1 d3d8: Implement IDirect3DIndexBuffer8 private data handling on top of wined3d_resource. 2011-06-17 11:02:43 +02:00
Henri Verbeet 469eba24c0 d3d9: Implement IDirect3DVertexBuffer9 private data handling on top of wined3d_resource. 2011-06-17 11:02:28 +02:00
Stefan Dösinger 2e3cf68e0b wined3d: Silence R16 and AL16 fourcc warnings. 2011-06-10 10:45:42 +02:00
Henri Verbeet 1fbdfd625a wined3d: Get rid of wined3d_texture_get_type(). 2011-06-07 14:18:34 +02:00
Jörg Höhle 985beb33f3 include: Use SEGPTR for 16bit string pointers in MCI_*_PARMS16. 2011-05-24 16:55:29 +02:00
Henri Verbeet 427803a981 wined3d: Make wined3d.h a normal header file again. 2011-05-19 10:07:50 +02:00
Henri Verbeet 3032b40c80 wined3d: Get rid of the IWineD3DDeviceParent interface. 2011-05-19 10:06:21 +02:00
Henri Verbeet 8d4ca1f815 wined3d: Remove COM from the device implementation. 2011-05-17 10:06:18 +02:00
Henri Verbeet 979e3744f7 wined3d: Remove state management methods from the IWineD3DDevice interface. 2011-05-17 10:06:15 +02:00
Henri Verbeet 00a5f38595 wined3d: Remove object creation methods from the IWineD3DDevice interface. 2011-05-11 14:56:48 +02:00
Alexandre Julliard 45075b2f9c server: Add separate requests for getting/setting the thread context during suspend. 2011-05-06 12:25:34 +02:00
Damjan Jovanovic 0f9370aecb mmsystem: Use SEGPTR for 16 bit string pointers in MCI_XXX_WINDOW_PARMS16. 2011-05-03 14:38:06 +02:00
Henri Verbeet 1c1de920e3 wined3d: Remove COM from the surface implementation. 2011-04-29 16:52:13 +02:00
Henri Verbeet 11d44809bb wined3d: Remove IWineD3DSurface::PrivateSetup() from the public interface. 2011-04-26 10:46:23 +02:00
Stefan Dösinger 96b758f7b3 d3d: Map D3DRS_ZBIAS to WINED3DRS_DEPTHBIAS.
ZBIAS was removed in d3d9 and replaced with DEPTHBIAS. Currently
wined3d implements both independently which will cause trouble if we
want to set the depthbias value depending on the depth stencil format.
2011-04-22 17:51:29 +02:00
Henri Verbeet c852200b03 wined3d: Get rid of IWineD3DSurface::GetType(). 2011-04-22 10:44:28 +02:00
Henri Verbeet cc39bde98d wined3d: Get rid of wined3d_volume_get_type(). 2011-04-22 10:44:23 +02:00
Henri Verbeet efc080e3a3 wined3d: Get rid of wined3d_buffer_get_type(). 2011-04-22 10:44:20 +02:00
Alexandre Julliard abe5440e32 server: Also return the previous cursor position in the set_cursor request. 2011-04-20 20:29:16 +02:00