Henri Verbeet
89dedf6408
ddraw: Just set the palette caps in ddraw7_GetCaps().
2013-12-13 12:36:11 +01:00
Nikolay Bogoychev
34ad4c7014
wined3d: Recognize GeForce GTX 765M.
2013-12-06 16:46:33 +01:00
Nikolay Bogoychev
48de52e2e0
wined3d: Recognize Haswell mobile graphics 4600.
2013-12-06 16:46:27 +01:00
Frédéric Delanoy
57d7f74d34
Assorted spelling fixes.
2013-11-21 19:44:46 +01:00
Rico Schüller
fb926490fe
wined3d: Use GL_EXT_texture_mirror_clamp when available.
2013-11-07 19:00:50 +01:00
Rico Schüller
de9e1cdcae
wined3d: Use GL_ARB_texture_mirror_clamp_to_edge when available.
2013-11-06 18:00:55 +01:00
Henri Verbeet
3ad8989614
wined3d: Introduce a function for safely releasing a DC.
2013-11-04 11:05:43 +01:00
Adam Bolte
66a559328a
wined3d: Add support for nVidia GTX 660M.
2013-10-14 17:26:15 +02:00
Stefan Dösinger
bb172d2a38
wined3d: Add support for converted volumes.
2013-09-23 20:32:31 +02:00
Henri Verbeet
50e2ee73a4
wined3d: Rename wined3d_fake_gl_ctx to wined3d_caps_gl_ctx.
...
There's nothing particularly fake about the GL context.
2013-09-03 16:58:16 +02:00
Henri Verbeet
b5e0c5d052
wined3d: Get rid of some leftover comments referring to the GL lock.
2013-09-02 18:02:26 +02:00
Henri Verbeet
f7b84fe755
wined3d: Move the DEFAULT_REFRESH_RATE constant to directx.c.
2013-08-30 11:18:49 +02:00
Henri Verbeet
43ecaf29c3
wined3d: Get rid of the DDRAW_PITCH_ALIGNMENT and D3D8_PITCH_ALIGNMENT constants.
2013-08-29 19:56:17 +02:00
Henri Verbeet
f5f7a4e457
wined3d: Get rid of GL_EXT_paletted_texture support.
...
No current drivers support this, and it's probably broken. Also note that
since we removed paletted texture support from wined3d, this would only be
used for WINED3DFMT_P8_UINT blits.
2013-08-28 11:17:09 +02:00
Gediminas Jakutis
6ca8b274bb
wined3d: Recognize Nvidia GeForce GTX 770.
2013-08-23 18:28:47 +02:00
Henri Verbeet
b2721d5f9c
wined3d: Store the immediate mode fixed function attribute submission function pointers in struct wined3d_d3d_info.
2013-08-19 12:53:21 +02:00
Stefan Dösinger
22319c7f9e
wined3d: Work around broken FFP fog with ARB shaders.
2013-06-19 20:09:53 +02:00
Henri Verbeet
4272d92f93
wined3d: Avoid the position_float4() fixup if the vertex pipe can handle pre-transformed vertices itself.
2013-06-17 13:34:40 +02:00
Karol Herbst
627aebf774
wined3d: Add Nvidia GeForce GTX 770M.
2013-06-14 13:51:37 +02:00
Maxime Lombard
214d6ed0ba
wined3d: Add Nvidia GeForce GTX 670MX.
2013-06-14 13:51:35 +02:00
Henri Verbeet
ffc9f535eb
wined3d: Handle pre-transformed vertices in the GLSL vertex pipe.
...
This also avoids a fallback to drawStridedSlow().
2013-06-14 11:46:31 +02:00
Henri Verbeet
51bbfa5ced
wined3d: Allow 32 bpc UINT formats in vertex declarations.
2013-06-03 11:30:31 +02:00
Kyle Luna
7f5f166a19
wined3d: Add Mobility Radeon HD 4200.
2013-05-31 18:25:01 +02:00
Henri Verbeet
2014141a25
wined3d: Add support for GLSL based fixed function vertex shaders.
2013-05-29 12:12:32 +02:00
Austin English
c012b1a13c
wined3d: Add NVidia GeForce GT 630.
2013-05-08 12:39:55 +02:00
Stefan Dösinger
76941eff00
wined3d: Move gl_info->limits.max_texture_stages to d3d_info.
2013-04-25 20:25:10 +02:00
Stefan Dösinger
ac99d53991
wined3d: Move valid_rt_mask to wined3d_d3d_info.
2013-04-25 20:25:10 +02:00
Stefan Dösinger
cb01fb27b1
wined3d: Move max_ffp_textures to wined3d_d3d_info.
2013-04-25 20:25:09 +02:00
Stefan Dösinger
768e8c098c
wined3d: Move shader limits to wined3d_d3d_info.
2013-04-25 20:25:09 +02:00
Stefan Dösinger
16e862ba9d
wined3d: Add a new structure for d3d limits and other info.
2013-04-25 20:25:07 +02:00
Henri Verbeet
471991eb9a
wined3d: Introduce a wined3d_vertex_pipe_ops structure.
2013-04-25 13:39:56 +02:00
Henri Verbeet
6fe9e0f033
wined3d: Disable occlusion query support if the implementation has 0 counter bits.
2013-04-23 15:35:08 +02:00
Matteo Bruni
1d17176a0d
wined3d: Add ARB_internalformat_query2 GL extension.
2013-04-22 17:55:33 +02:00
Henri Verbeet
ee6d17cd54
wined3d: Add support for GL_ARB_debug_output.
2013-04-19 10:43:40 +02:00
Henri Verbeet
5115f55eeb
wined3d: Use WGL_ARB_create_context when available.
2013-04-19 10:43:37 +02:00
Henri Verbeet
3004baeb62
wined3d: Simplify wined3d_check_device_format().
2013-04-18 11:42:57 +02:00
Henri Verbeet
ff48c3ba58
wined3d: Properly check if a format has a conversion function in wined3d_check_device_format().
2013-04-18 11:42:50 +02:00
Henri Verbeet
c0a84454c4
wined3d: Introduce a separate debug channel for performance warnings.
2013-04-17 11:36:22 +02:00
André Hentschel
a2bebdcc7c
wined3d: Report Win 8 when appropriate.
2013-04-04 19:30:08 +02:00
Jérôme Gardou
b7649efb2d
wined3d: Initialize adapter device name even if opengl is not used.
2013-04-03 11:33:16 +02:00
Frédéric Delanoy
8e9af2869c
wined3d: Add NVIDIA GeForce 410M.
2013-03-27 12:03:49 +01:00
Daniel Jelinski
d8a86da66e
wined3d: Add NVidia GeForce 315M.
2013-03-26 12:07:59 +01:00
Andrew Talbot
e6f5829ae1
wined3d: Avoid signed-unsigned integer comparisons.
2013-03-05 09:50:03 +01:00
Stefan Dösinger
3221e7fdd0
wined3d: Reserve one vs constant on r200.
2013-02-11 11:24:35 +01:00
Stefan Dösinger
425eab4cf9
wined3d: Use the ARBfp ffp pipeline only if ARBfp is supported.
2013-02-11 11:24:20 +01:00
Michael Stefaniuc
50a9fb579c
wined3d: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
2013-02-06 09:04:41 +01:00
Henri Verbeet
c9ca9c5a7e
wined3d: Get rid of CheckBumpMapCapability().
...
The color fixup being supported is implied by WINED3DFMT_FLAG_TEXTURE.
2013-01-28 14:05:41 +01:00
Henri Verbeet
4cdb03a76e
wined3d: Get rid of CheckTextureCapability().
2013-01-28 14:05:38 +01:00
Henri Verbeet
7c8dab24e6
wined3d: Introduce a format flag for texturing.
2013-01-28 14:05:34 +01:00
Stefan Dösinger
149a85c2e7
d3d: Remove high level patch support.
...
No Windows driver ever exposed this, and no game uses this. The
only application that used this feature is a DirectX 8 SDK sample.
2013-01-25 11:29:41 +01:00