Stefan Dösinger
965d00f4b6
wined3d: Give user memory its own location.
2014-01-10 17:59:16 +01:00
Stefan Dösinger
badf3d8db7
wined3d: Load surfaces into map binding memory on unload.
...
A surface can stay in DIB or user memory just fine. When buffers get
their own location an exception for them has to be added.
2014-01-10 17:56:48 +01:00
Stefan Dösinger
18bf8b49b3
wined3d: Move location flag updating out of surface_init_sysmem.
2014-01-10 17:56:43 +01:00
Stefan Dösinger
c770d3f573
wined3d: Mark the map binding up to date in texture2d_sub_resource_add_dirty_region.
2014-01-10 17:56:41 +01:00
Stefan Dösinger
1b561e815e
wined3d: Use the map binding for RGB<->sRGB loads.
2014-01-10 17:56:39 +01:00
Stefan Dösinger
5c1df19b16
wined3d: Use the map binding to reload surfaces on color key changes.
2014-01-10 17:56:30 +01:00
Stefan Dösinger
5479ccea20
wined3d: Use the map binding to reload surfaces on palette changes.
2014-01-10 17:56:27 +01:00
Stefan Dösinger
1046551c34
wined3d: Add a map_binding field to surfaces.
...
Buffers, heap memory, user memory and DIBs will have their own
locations. This field specifies which location is used when the surface
is mapped.
2014-01-10 17:56:24 +01:00
Jacek Caban
519166a448
mshtml: Fixed double release in NPP_New.
2014-01-10 16:26:04 +01:00
Dmitry Timoshkov
615319ebd0
advapi32/tests: Add access tests for a process.
2014-01-10 16:24:39 +01:00
Dmitry Timoshkov
eb96f7a5a3
advapi32/tests: Add access tests for a thread.
2014-01-10 16:24:37 +01:00
Dmitry Timoshkov
4229da7cae
advapi32/tests: Add access tests for a file mapping.
2014-01-10 16:24:35 +01:00
Dmitry Timoshkov
fa0b745d3f
advapi32/tests: Add more file access tests, add access tests for a directory.
2014-01-10 16:24:32 +01:00
Dmitry Timoshkov
b5c9bdaddb
advapi32/tests: Add a test for opening an event with access 0.
2014-01-10 16:24:28 +01:00
Dmitry Timoshkov
bce1a2b3d5
advapi32/tests: Add a test for opening a mutex with access 0.
2014-01-10 16:24:26 +01:00
Dmitry Timoshkov
df5affc13f
advapi32/tests: Add tests for access 0 mapping.
2014-01-10 16:24:22 +01:00
Alexandre Julliard
09a75310da
makedep: Expand the script names into the generated rules.
2014-01-10 12:53:15 +01:00
Alexandre Julliard
623cfef4a0
makedep: Add helper functions for computing source dir paths.
2014-01-10 12:47:19 +01:00
Michael Stefaniuc
edddda2374
include: There is no need to duplicate CLSID_DirectMusicAudioPathConfig as CLSID_DirectMusicAudioPath.
...
CLSID_DirectMusicAudioPath is private to Wine and produces the confusion
between the COM objects DirectMusicAudioPath and
DirectMusicAudioPathConfig. But those are totally different things.
2014-01-10 12:09:12 +01:00
Michael Stefaniuc
a64bda5b1b
dmime/tests: COM tests for DirectMusicAudioPath and DirectMusicAudioPathConfig.
2014-01-10 12:08:06 +01:00
Michael Stefaniuc
0991d3a9bc
dmime/tests: COM tests for DirectMusicGraph.
2014-01-10 12:07:59 +01:00
Michael Stefaniuc
13dfc393de
dmime/tests: COM tests for the different DirectMusic*Tracks.
2014-01-10 12:07:56 +01:00
Michael Stefaniuc
77bf52b8a2
dmime/tests: Add COM tests for DirectMusicSegmentState.
2014-01-10 12:07:49 +01:00
Michael Stefaniuc
d4861c07c4
dmime/tests: Move the unrelated COM test out of performance.c.
2014-01-10 12:07:44 +01:00
Michael Stefaniuc
2343eeff91
dmime: None of the COM classes support COM aggregation.
2014-01-10 12:06:41 +01:00
Henri Verbeet
c7d05d2d60
ddraw: Pass the monitor to the callback in ddraw_enumerate_secondary_devices().
2014-01-10 12:06:22 +01:00
Henri Verbeet
5dd286d05a
wined3d: Make rebind_fbo in struct wined3d_context a bitfield.
2014-01-10 12:06:13 +01:00
Henri Verbeet
51cdeeacd4
wined3d: Explicitly request alpha testing for blitting the cursor and logo textures to screen.
2014-01-10 12:06:09 +01:00
Henri Verbeet
06d6bdae4a
wined3d: Place the logo texture in the default pool.
2014-01-10 12:06:04 +01:00
Henri Verbeet
f8e62bc596
wined3d: Place the cursor texture in the default pool.
2014-01-10 12:05:57 +01:00
Ken Thomases
c072a4564e
winemac: For ChangeDisplaySettingsEx(), if caller didn't specify, prefer non-interlaced and unstretched modes.
2014-01-10 12:05:45 +01:00
Ken Thomases
ce5a87b1ef
winemac: Simplify display mode code.
...
When originalDisplayModes has entries, the app is active. When the app is
active, latentDisplayModes is empty.
2014-01-10 12:05:41 +01:00
Ken Thomases
d4d92a759e
winemac: Clear the latentDisplayModes instance variable before realizing the latent modes.
2014-01-10 12:05:38 +01:00
Ken Thomases
42a7d7209b
winemac: Restore display mode to original in more cases.
...
We only care if we have changed the mode and we're changing it back to its
original. Even if the current mode matches the target mode, we may still
need to release the displays and clear the entry from originalDisplayModes.
2014-01-10 12:05:34 +01:00
Ken Thomases
9c65d672a2
winemac: Don't assume the current display mode is the original if we don't have the displays captured.
...
Another process may have changed the display mode before we queried the
current mode, so we may be seeing a non-original mode.
2014-01-10 12:05:30 +01:00
Ken Thomases
fe1c0ab952
winemac: Don't record original display modes when not the active app.
...
originalDisplayModes should be used when active, empty when inactive.
latentDisplayModes is used when inactive, empty when active.
The count of entries in originalDisplayModes is used to test whether the
process has the displays captured so adding entries when inactive would give
incorrect results. This could have led us to mistakenly change the display
mode when we don't have the displays captured.
2014-01-10 12:05:25 +01:00
Hans Leidekker
a1d8886f6a
wbemprox: Implement Win32_OperatingSystem.Name.
2014-01-10 12:05:01 +01:00
Nikolay Sivov
92ed7c50a9
oleaut32: Add missing methods to test IRecordInfo implementation.
2014-01-10 12:04:54 +01:00
Frédéric Delanoy
7215eb2497
kernel32/tests: Unconstify a character string.
2014-01-10 12:04:10 +01:00
Akihiro Sagawa
ebccff8225
gdi32: Relax vertical face requirements.
2014-01-09 18:07:15 +01:00
Akihiro Sagawa
142a0f7af0
gdi32: Fix DBCS mask value in GetFontLanguageInfo.
2014-01-09 18:06:11 +01:00
Akihiro Sagawa
ab32c657ed
gdi32: Use defined names in GetFontLanguageInfo.
2014-01-09 18:06:05 +01:00
Piotr Caban
1d4ac6dc1e
msvcrt/tests: Fix crash in mbstowcs tests.
2014-01-09 17:42:44 +01:00
Andrey Gusev
8d426f5398
xapofx1_1: Add version.rc file.
2014-01-09 17:41:52 +01:00
Frédéric Delanoy
91f2435469
Assorted spelling fixes.
2014-01-09 17:39:59 +01:00
Erich E. Hoover
dc184b526c
ddraw/tests: Test DirectDrawEnumerateEx with DDENUM_ATTACHEDSECONDARYDEVICES.
2014-01-09 17:39:58 +01:00
Erich E. Hoover
eba5132bfa
ddraw: Make DirectDrawEnumerateEx report the driver description.
2014-01-09 17:39:57 +01:00
Erich E. Hoover
639f9335c2
ddraw: Make DirectDrawEnumerateEx only enumerate secondary display devices when requested.
2014-01-09 17:39:56 +01:00
Dmitry Timoshkov
dcc057c686
cabarc: Fix printing of a not recognized compression type argument.
2014-01-09 17:39:56 +01:00
Stefan Dösinger
bffd536213
wined3d: GL_NV_vertex_program2_option supports relative offsets > 63.
...
The ARR codepath used if ctx->target_version >= NV2 does not account for
the correction offset, but the indirect addressing reads do, which
ultimately results in incorrect offsets. Since the limitation goes away
as soon as we enable GL_NV_vertex_program_2_option ignoring the offset
is the best thing to do. I don't set shader_data->rel_offset to zero in
the pre-compilation analysis because enablding NV_vertex_program2 is in
theory a decision that is taken later during code generation.
2014-01-09 17:39:55 +01:00