wined3d: Make rebind_fbo in struct wined3d_context a bitfield.
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@ -1083,7 +1083,8 @@ struct wined3d_context
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DWORD lastWasPow2Texture : 8; /* MAX_TEXTURES, 8 */
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DWORD fixed_function_usage_map : 8; /* MAX_TEXTURES, 8 */
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DWORD lowest_disabled_stage : 4; /* Max MAX_TEXTURES, 8 */
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DWORD padding : 20;
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DWORD rebind_fbo : 1;
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DWORD padding : 19;
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DWORD shader_update_mask;
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DWORD constant_update_mask;
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DWORD numbered_array_mask;
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@ -1116,7 +1117,6 @@ struct wined3d_context
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struct fbo_entry *current_fbo;
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GLuint fbo_read_binding;
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GLuint fbo_draw_binding;
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BOOL rebind_fbo;
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struct wined3d_surface **blit_targets;
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GLenum *draw_buffers;
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DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */
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