wined3d: Make rebind_fbo in struct wined3d_context a bitfield.

This commit is contained in:
Henri Verbeet 2014-01-10 10:43:05 +01:00 committed by Alexandre Julliard
parent 51cdeeacd4
commit 5dd286d05a
1 changed files with 2 additions and 2 deletions

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@ -1083,7 +1083,8 @@ struct wined3d_context
DWORD lastWasPow2Texture : 8; /* MAX_TEXTURES, 8 */
DWORD fixed_function_usage_map : 8; /* MAX_TEXTURES, 8 */
DWORD lowest_disabled_stage : 4; /* Max MAX_TEXTURES, 8 */
DWORD padding : 20;
DWORD rebind_fbo : 1;
DWORD padding : 19;
DWORD shader_update_mask;
DWORD constant_update_mask;
DWORD numbered_array_mask;
@ -1116,7 +1117,6 @@ struct wined3d_context
struct fbo_entry *current_fbo;
GLuint fbo_read_binding;
GLuint fbo_draw_binding;
BOOL rebind_fbo;
struct wined3d_surface **blit_targets;
GLenum *draw_buffers;
DWORD draw_buffers_mask; /* Enabled draw buffers, 31 max. */