Luke Benstead
34e82e3dbd
ddraw: Fix an incorrect refcount test.
2009-12-18 11:39:48 +01:00
Henri Verbeet
aa305c4a24
ddraw: Don't depend on IWineD3DDevice_CreateSurface() not touching the surface parameter on failure.
...
The reason it actually fails is because of ddraw trying to create surface of
type "SURFACE_UNKNOWN". Stefan should have a patch for that.
2009-12-18 11:38:30 +01:00
Roderick Colenbrander
6d8c4572ef
wined3d: Fix a bug in BtlFast which was uncovered by the 32-bit dibsection support.
2009-12-17 12:53:19 +01:00
Henri Verbeet
e79a6b20d2
ddraw/tests: Add tests for ddraw window proc handling.
2009-12-17 12:43:05 +01:00
Nicolas Le Cam
bf64bbd1fb
ddraw/tests: Get rid of a carriage return in a trace.
2009-12-14 12:04:06 +01:00
Paul Vriens
0f0d92bf13
ddraw/tests: Fix some test failures on Vista+.
2009-12-10 15:01:06 +01:00
Henri Verbeet
ddddc60eb9
ddraw: Avoid enumerating display modes for formats that arent't supported anyway.
...
Some of these formats can't even be translated by ddraw.
2009-12-10 11:54:22 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Austin Lund
38d44e0a52
ddraw/tests: Fix test failure for D3DFMT_A2R10G10B10 pixel format in GetDC tests.
2009-11-17 15:14:56 +01:00
Paul Vriens
8a1f0eed8e
ddraw/tests: Fix a test failure on systems with no DirectDraw7.
2009-11-03 21:26:46 +01:00
Stefan Dösinger
d4275e87f1
wined3d: Add a usage flag for static buffer declarations.
2009-11-03 21:21:55 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Markus Stockhausen
f222a1654e
ddraw: Avoid memory overwrite in GetDeviceIdentifier().
2009-10-30 16:32:53 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
052d955567
wined3d: Don't depend on uninitialized data in the CreateSurface() thunks (Valgrind).
...
Perhaps IDirectDraw7_CreateSurface() should also always set "pSurface7" to
NULL on failure, but at least for our internal functions that's a silly thing
to rely on.
2009-10-29 13:09:45 +01:00
Paul Vriens
e1bf800ba5
ddraw/tests: Fix a test failure on Win9x/WinMe.
2009-10-21 16:05:57 +02:00
Francois Gouget
323f163af4
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2009-10-19 14:45:21 +02:00
Henri Verbeet
02772641b2
ddraw/tests: Remove some leftover debug code.
2009-10-19 11:45:36 +02:00
Henri Verbeet
c45609f15c
ddraw/tests: Check some more return values (LLVM/Clang).
2009-10-16 13:37:00 +02:00
Christian Costa
e95ffacde0
ddraw: Make SetColorKey handle case where dwColorSpaceHighValue < dwColorSpaceLowValue + tests.
2009-10-15 12:06:22 +02:00
Stefan Dösinger
e80144c403
d3d: Make EndScene calls hookable.
2009-10-14 12:21:06 +02:00
Stefan Dösinger
64367542d0
ddraw: Make directdraw create functions hookable.
2009-10-14 12:21:06 +02:00
Paul Vriens
72fab20ffe
ddraw/tests: Don't crash on older ddraw.
2009-10-12 12:14:03 +02:00
Andrew Nguyen
7211f7ce18
ddraw: Implement and test DirectDrawEnumerateExW.
2009-10-09 11:50:28 +02:00
Andrew Nguyen
3496fe5f43
ddraw: More fully implement and test DirectDrawEnumerateExA.
2009-10-09 11:50:28 +02:00
Andrew Nguyen
bab8f7e557
ddraw: Implement and test DirectDrawEnumerateW.
2009-10-09 11:50:14 +02:00
Andrew Nguyen
4c61c2ff63
ddraw: Simplify and test DirectDrawEnumerateA.
2009-10-09 11:40:16 +02:00
Andrew Nguyen
611fae610c
ddraw/tests: Remove a superfluous return statement.
2009-10-09 11:40:07 +02:00
Paul Vriens
ddd255cb08
ddraw/tests: Fix some test failures on WinME/VMware.
2009-10-08 12:17:30 +02:00
Stefan Dösinger
9e068a33b3
wined3d: SetRenderTarget doesn't change the viewport in d3d7.
2009-10-02 15:06:56 +02:00
Markus Stockhausen
dbb29993db
ddraw: Set dwBackBufferCount=0 in CreateSurface for backbuffer.
2009-09-29 16:06:47 +02:00
Henri Verbeet
33bfcdd044
ddraw: The ddraw surface is now always the wined3d surface's parent.
...
This GetParent() trick would now cause infinite recursion.
2009-09-25 15:15:55 +02:00
Henri Verbeet
47c84f4f7f
wined3d: Use the DXGI naming convention for all formats.
2009-09-25 15:15:44 +02:00
Henri Verbeet
60e32659a7
wined3d: Rename IWineD3DDevice::SetIndices() to IWineD3DDevice::SetIndexBuffer().
2009-09-25 15:14:44 +02:00
Henri Verbeet
66a7236590
wined3d: Don't free D3D vertex declarations until the wined3d vertex declaration is destroyed.
2009-09-23 12:36:28 +02:00
Henri Verbeet
93b0600829
wined3d: Don't free D3D buffers until the wined3d buffer is destroyed.
2009-09-18 08:55:25 -05:00
Henri Verbeet
a8e8f763bf
wined3d: Don't free D3D textures until the wined3d texture is destroyed.
2009-09-18 08:54:34 -05:00
Henri Verbeet
6c8636c337
ddraw: Mark internal symbols hidden.
2009-09-17 10:10:04 -05:00
Henri Verbeet
de3bd86fb6
wined3d: Don't free D3D cube textures until the wined3d cube texture is destroyed.
2009-09-17 10:09:44 -05:00
Henri Verbeet
a5214c306f
wined3d: Don't free D3D surfaces until the wined3d surface is destroyed.
...
This prevents for example a d3d9 depth stencil from being destroyed when it
has no external references but is still in use by the device/stateblock. A
nice side effect is that it simplifies handling of "implicit" surfaces like
the frontbuffer and backbuffers, as well as the forwarding of reference counts
for surfaces that are part of a texture.
2009-09-16 13:04:32 -05:00
Jörg Höhle
3eb62ed62c
ddraw: Complete recognition of pixelformat 19: X8L8V8U8.
2009-09-15 16:41:24 -05:00
Henri Verbeet
2b2fc827ce
wined3d: Remove unused parameters to drawPrimitive().
2009-09-11 12:09:14 +02:00
Stefan Dösinger
e1469961d4
wined3d: Test and fix ddraw and d3d9 GetDC differences.
...
The MSDN is not totally correct: A8R8G8B8 and A1R5G5B5 also allow GetDC. The
main differences that have to be filtered out in d3d9.dll are GetDC on
A8B8G8R8, X8B8G8R8 and P8.
2009-09-08 13:04:52 +02:00
Henri Verbeet
ee60e5fd71
ddraw: Remove trailing spaces.
2009-09-01 14:06:03 +02:00
Francois Gouget
e168876d8f
ddraw/tests: Fix compilation on systems that don't support nameless unions.
2009-08-31 12:41:21 +02:00
Stefan Dösinger
c0892c2f35
ddraw: d3d7 does not support two sided stencil.
...
The header is wrong. There is simply no API to set this. The MS header does
not have this declaration either.
2009-08-06 17:26:31 +02:00
Henri Verbeet
7165bd19c1
wined3d: WINED3DTEXF_NONE only makes sense as a mip filter.
2009-08-05 11:20:43 +02:00
Andrew Talbot
99139d9671
ddraw: Constify some variables.
2009-07-24 11:44:17 +02:00
Alexandre Julliard
60d389670a
ddraw/tests: Properly release surfaces even if we can't get the texture object.
2009-07-14 11:29:47 +02:00
Alexandre Julliard
340f5734bf
ddraw/tests: Fix a failing test on 64-bit.
2009-07-14 11:29:47 +02:00