Commit Graph

309 Commits

Author SHA1 Message Date
Ivan Gyurdiev 90f5be2bef wined3d: Merge MATERIAL types into one type in WINED3D namespace. 2006-10-11 12:21:14 +02:00
Ivan Gyurdiev 70bbf734b1 wined3d: Merge LIGHT types into one type in WINED3D namespace. 2006-10-11 12:21:06 +02:00
Ivan Gyurdiev f0d5b35c97 wined3d: D3DQUERYTYPE: Consistently use in WINED3D namespace. 2006-10-11 12:19:15 +02:00
Ivan Gyurdiev 837027fcb7 wined3d: D3DTEXTURESTAGESTATETYPE: Consistently use in WINED3D namespace. 2006-10-11 12:18:53 +02:00
Ivan Gyurdiev fb0c932f21 wined3d: D3DFORMAT: Consistently use WINED3D namespace. 2006-10-11 12:17:21 +02:00
Ivan Gyurdiev e020eceddf wined3d: Make the shader mode selections per device. 2006-10-09 20:27:55 +02:00
Stefan Dösinger 6bcc5ae9f7 wined3d: Pitch alignment for the pow2Size. 2006-10-06 12:53:25 +02:00
Stefan Dösinger d45c16ba98 wined3d: Define the surface alignment in the header. 2006-10-06 12:53:24 +02:00
Francois Gouget 82babbee0b Add missing '\n's to Wine traces. 2006-10-05 17:46:48 +02:00
Ivan Gyurdiev 3dcd3681f3 wined3d: Win64 printf fixes. 2006-10-02 14:38:04 +02:00
Stefan Dösinger ab8264a86d wined3d: Tell gl about the surface alignment. 2006-09-28 11:56:29 +02:00
Jan Zerebecki 10d13b2186 wined3d: Fix typo in ResourceReleased. 2006-09-27 20:20:54 +02:00
Ivan Gyurdiev d0032a1a2a wined3d: Move device pointer into the BaseShader class. 2006-09-27 19:44:09 +02:00
H. Verbeet 5abdd7a19f wined3d: Comparing BOOLs against FALSE is redundant. 2006-09-27 09:49:07 +02:00
H. Verbeet 193f6bbd92 wined3d: Add support for native NPOT textures. 2006-09-27 09:48:11 +02:00
H. Verbeet e4d5385d2c wined3d: Cleanup ActiveRender some more. 2006-09-27 09:45:50 +02:00
H. Verbeet cc821415ae wined3d: Render upside down when rendering offscreen, even if the backbuffer is used to render to. 2006-09-27 09:45:34 +02:00
H. Verbeet 4bc8125648 wined3d: Show the MESSAGE in device_find_fbconfigs() only once. 2006-09-27 09:45:25 +02:00
Stefan Dösinger 9cafbd6de0 wined3d: Surface data is 32 bit aligned. 2006-09-25 18:31:26 +02:00
Roderick Colenbrander 7c86d91bb9 wined3d: glBlend* fixes. 2006-09-25 17:56:04 +02:00
Christoph Frick 6192f77d25 wined3d: Clamp the light exponent at 128. 2006-09-20 20:03:46 +02:00
Stefan Dösinger 6286c4e70d ddraw: Pass the fullscreen flag to wined3d. 2006-09-10 10:18:45 +02:00
Jan Zerebecki db7b684d30 wined3d: Simplify setting the stencil renderstate. 2006-09-07 16:11:21 +02:00
Ivan Gyurdiev 448f918a39 wined3d: Clean up ActiveRender. 2006-09-07 13:47:13 +02:00
Paul Chitescu 4a581e6030 wined3d: Avoid crashing when ProcessVertices is called with NULL vertex declaration. 2006-09-07 13:46:45 +02:00
András Kovács d1d5f4b646 wined3d: Implement BlendFactor renderstate. 2006-09-07 13:44:02 +02:00
András Kovács c33e6245b5 wined3d: Remove unnecessary glBlendColor in TextureFactor renderstate. 2006-09-07 13:43:53 +02:00
Jan Zerebecki fd15b8d064 wined3d: Use a common function for all D3DCMPFUNC -> GLenum conversions. 2006-08-25 20:04:56 +02:00
Stefan Dösinger e0b21688fa wined3d: Make the destination surface glDirty in UpdateSurface. 2006-08-23 16:54:18 +02:00
Chris Robinson a39e2b51cb wined3d: Don't pass bad values to glAlphaFunc and glDepthFunc. 2006-08-21 12:23:41 +02:00
Chris Robinson 4c88bb84b9 wined3d: Print real unhandled D3DCMPFUNC value. 2006-08-21 12:23:02 +02:00
H. Verbeet 09eb0c40a6 wined3d: Improve float constant loading a bit.
- Use a list to keep track of what constants are set.
- Move TRACEs and checkGLcall calls out of the main constant loading loop.
2006-08-21 12:17:42 +02:00
H. Verbeet 49f4c68e29 wined3d: Lookup GLSL float uniform locations only once per program. 2006-08-21 12:16:27 +02:00
Stefan Dösinger ce5c4d38c4 wined3d: Silence WINED3DRS_DEBUGMONITORTOKEN. 2006-08-16 16:43:32 +02:00
Stefan Dösinger 30ef7f0b08 wined3d: Minor cursor fixes. 2006-08-10 10:54:37 +02:00
Stefan Dösinger bfbcfd2234 wined3d: Watch out for negative results when validating the shader constant range. 2006-08-09 20:35:02 +02:00
Jan Zerebecki ccf0d11352 wined3d: Stub out remaining renderstates. 2006-08-08 11:21:17 +02:00
Jan Zerebecki f5d9b221cf wined3d: Correct check for GL ext. support in MULTISAMPLEANTIALIAS. 2006-08-08 11:21:10 +02:00
Jan Zerebecki f02af24039 wined3d: Add missing newline at the end of traces. 2006-08-08 11:20:15 +02:00
Jan Zerebecki 4d6cfb6351 wined3d: Registry setting for the amount of simulated texture memory.
Set VideoMemorySize under HKCU\Software\Wine\Direct3D to amount in MB
as string.
2006-08-08 11:20:05 +02:00
Francois Gouget ce9b4baad8 Assorted spelling fixes. 2006-08-07 13:52:55 +02:00
Chris Robinson 92bc96a96b wined3d: Avoid NULL dereference. 2006-07-31 17:20:05 +02:00
H. Verbeet c6c6cf1f51 wined3d: Improve IWineD3DDeviceImpl_CreateTexture trace. 2006-07-31 10:53:00 +02:00
Jason Green d353ab7879 wined3d: Start checking for D3DUSAGE_QUERY_* items, improve traces. 2006-07-29 11:49:51 +02:00
Stefan Dösinger 65e5ed60ae wined3d: Do not use the IWineD3DSurface for the cursor. 2006-07-28 12:31:57 +02:00
Kovács András de051649c3 wined3d: Fix CopyRects if pDestPointsArray is NULL. 2006-07-26 15:40:39 +02:00
H. Verbeet 536638918d wined3d: Add real occlusion query support. 2006-07-25 11:22:00 +02:00
Jason Green ac8f2c033c wined3d: Improve traces for D3DTRANSFORMSTATETYPE.
Added debug function for WINED3DTRANSFORMSTATETYPE and changed all
references from D3DTS_* to WINED3DTS_*.
2006-07-24 19:55:27 +02:00
Stefan Dösinger a98ccb543d wined3d: Draw the cursor. 2006-07-24 13:27:15 +02:00
Stefan Dösinger 14c2aa0ed6 wined3d: Use the ddraw blitting code for IWineD3DDevice::ColorFill. 2006-07-24 13:27:15 +02:00