Huw Davies
908ff58339
gdi32/tests: Under win9x GetBitmapBits returns zero when passed a NULL buffer.
2009-03-11 13:03:33 +01:00
Huw Davies
f1e1ae7483
gdi32/tests: Mark as broken another case where win9x doesn't set biSizeImage.
2009-03-11 13:03:33 +01:00
Huw Davies
d77ed15f05
gdi32/tests: win9x doesn't initialise the bitmap bits. Mark this behaviour as broken.
2009-03-11 13:03:33 +01:00
Huw Davies
e41e1f8f84
gdi32/tests: Remove a cut and paste error.
2009-03-11 13:03:33 +01:00
Henri Verbeet
39ae94d0b3
d3d9: Present parameters are an array when D3DCREATE_ADAPTERGROUP_DEVICE is specified.
2009-03-11 13:03:33 +01:00
Henri Verbeet
40d4f9b7ec
wined3d: Don't leak WineD3DAdapter.cfgs.
2009-03-11 13:03:32 +01:00
Henri Verbeet
ddae14169b
wined3d: Get rid of the PUSH1 macro.
2009-03-11 13:03:32 +01:00
Henri Verbeet
2cc43393f0
wined3d: The adapters array should be owned by IWineD3DImpl.
2009-03-11 13:03:32 +01:00
Henri Verbeet
3644a7f6d7
wined3d: Free the logo path when we're done with it.
2009-03-11 13:03:32 +01:00
Henri Verbeet
a75590343a
wined3d: Set the correct texture names on cube surfaces.
2009-03-11 13:03:32 +01:00
Alexandre Julliard
28582dbf6c
user32/tests: Skip shift+button test if we don't receive the event.
2009-03-11 13:03:32 +01:00
Alexandre Julliard
943ae1f5a6
user32/tests: SetForegroundWindow sometimes fails on Win98.
2009-03-11 13:03:32 +01:00
Alistair Leslie-Hughes
5cadd7e480
mshtml: Add missing IHTMLTable interfaces.
2009-03-11 13:03:31 +01:00
Michael Stefaniuc
9b2730eb88
kernel32: Remove superfluous pointer casts.
2009-03-11 13:03:31 +01:00
Michael Stefaniuc
d8b4dd7ab6
mlang: Change long to LONG in mlang.idl.
2009-03-11 13:03:31 +01:00
Michael Stefaniuc
a3269bdc40
quartz: Change long to LONG in control.idl.
2009-03-11 13:03:31 +01:00
Nikolay Sivov
24dc6600fc
comctl32: Fix item selection with VK_SPACE when Ctrl is pressed.
2009-03-11 13:03:31 +01:00
Dylan Smith
1a2ccfe9c7
richedit: Count graphics towards line width.
...
Images that are inserted into richedit controls store a space for the
text, since that is the character returned when getting the plain text
from the control.
When calculating the width of a line, the space character is skipped,
but images should not be skipped. This can be seen by inserting an
image into wordpad on a line by it's own, then centering the line. The
image will start from the center rather than being centered in the
control.
2009-03-11 13:03:30 +01:00
Jeremy White
782ea74acc
sane.ds: Move a few static functions so they can be shared.
2009-03-11 10:33:40 +01:00
Rob Shearman
689a49b52a
rpcrt4: Add a check for a NULL ref pointer to NdrPointerUnmarshall.
2009-03-11 10:29:26 +01:00
Rob Shearman
8cdda26897
widl: Returned pointers should default to being unique, not reference.
2009-03-11 10:29:20 +01:00
Alexandre Julliard
d2682f57f8
dbghelp: The main executable is now always named "wine".
2009-03-10 18:22:43 +01:00
Alexandre Julliard
f4a19c8463
loader: Merge the first and second stage loaders into a single wine binary.
2009-03-10 18:22:38 +01:00
Alexandre Julliard
a8c5bd9f42
iphlpapi/tests: Output the various tables in verbose mode.
2009-03-10 17:50:50 +01:00
Alexandre Julliard
4f67d8233d
iphlpapi: Implemented AllocateAndGetIpForwardTableFromStack for Solaris.
2009-03-10 17:11:44 +01:00
Alexandre Julliard
e5ec9aeb79
iphlpapi: Implemented AllocateAndGetIpNetTableFromStack for Solaris.
2009-03-10 17:10:08 +01:00
Alexandre Julliard
8f481bef2e
iphlpapi: Implemented AllocateAndGetUdpTableFromStack for Solaris.
2009-03-10 17:08:28 +01:00
Alexandre Julliard
801d9c3a84
iphlpapi: Implemented AllocateAndGetTcpTableFromStack for Solaris.
2009-03-10 17:05:58 +01:00
Nikolay Sivov
2948ec6a70
user32: Button should get captured when highlighted with VK_SPACE.
2009-03-10 14:51:57 +01:00
Francois Gouget
5e56845546
avifil32: Add a missing AddRef in IGetFrame_QueryInterface().
2009-03-10 14:42:02 +01:00
Francois Gouget
f884cf0ddf
avifil32: Add missing AddRefs in IAVIFile_QueryInterface().
2009-03-10 14:41:59 +01:00
Aric Stewart
5dbe136027
dinput: Create generic joystick Acquire/Unacquire.
2009-03-10 14:40:19 +01:00
Aric Stewart
36f538eb91
dinput: Remove easy redundancy from linuxinput.
2009-03-10 14:40:03 +01:00
Aric Stewart
922b66e354
dinput: Rename Linux-specific joystick functions.
2009-03-10 14:39:49 +01:00
Aric Stewart
e90e7e5b77
dinput: Move joystick mapping functions to the generic part.
2009-03-10 14:39:23 +01:00
Aric Stewart
94a5e0978d
dinput: Move joystick Polling and Device State to the generic part.
2009-03-10 14:39:03 +01:00
Aric Stewart
cbd34748e9
dinput: Move joystick productGuid and Name to the generic part.
2009-03-10 14:38:29 +01:00
Aric Stewart
620839d24e
dinput: Begin joystick separation into a generic module.
2009-03-10 14:38:00 +01:00
Tony Wasserka
3b9332a41d
d3dx9: Recognize the D3DXSPRITE_DO_NOT_ADDREF_TEXTURE flag.
2009-03-10 12:57:14 +01:00
Tony Wasserka
02e43a5276
d3dx9: Recognize the D3DXSPRITE_DONOTSAVESTATE flag.
2009-03-10 12:56:53 +01:00
Huw Davies
3d461dbe85
gdi32/tests: Win9x's GetDIBits() sets biSizeImage to zero for BI_RGB dibs.
2009-03-10 12:09:12 +01:00
Huw Davies
f7608053e7
gdi32/tests: Marked another win9x failure as broken.
2009-03-10 12:09:08 +01:00
Huw Davies
bbafe93858
gdi32/tests: Fix yet another place where win9x returns bmType equal to 0x5250.
2009-03-10 12:09:04 +01:00
Henri Verbeet
f9d82ed1de
d3d8: Handles aren't supposed to be pointers.
...
This might even make d3d8 a bit more 64-bit safe.
2009-03-10 12:08:58 +01:00
Henri Verbeet
cbc8630019
d3d8: Make the shader handle table a bit more generic.
2009-03-10 12:08:32 +01:00
Henri Verbeet
954c3e22e1
d3d8: Don't call Release() in a while loop.
...
There should only ever be a single reference to these objects, since only
their handle is exposed outside d3d8. Should there be more references than
that, calling Release() in a while loop probably isn't the right approach.
2009-03-10 12:07:59 +01:00
Henri Verbeet
57d971121a
d3d8: Fix some sign compare warnings.
2009-03-10 12:07:41 +01:00
Henri Verbeet
67da604eca
wined3d: Get rid of a few stack buffers.
2009-03-10 12:07:02 +01:00
Henri Verbeet
1fa83c95de
wined3d: Don't call shader_glsl_append_dst() from shader_glsl_texldl().
...
shader_glsl_gen_sample_code() already takes care of adding the destination.
2009-03-10 12:06:47 +01:00
Paul Vriens
e9ece6bd12
wininet/tests: Don't crash on IE5.01SP4.
2009-03-10 12:06:41 +01:00