Andrey Gusev
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066330d493
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include: Improve include directives in d3dx9* headers.
Signed-off-by: Andrey Gusev <andrey.goosev@gmail.com>
Signed-off-by: Matteo Bruni <mbruni@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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2016-07-26 10:53:02 +09:00 |
Henri Verbeet
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871967d0fb
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d3dx9: Avoid LPVOID.
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2013-09-04 11:37:06 +02:00 |
Nozomi Kodama
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6d6603b495
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d3dx9: Implement D3DXSHEvalHemisphereLight.
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2013-04-04 19:27:52 +02:00 |
Nozomi Kodama
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6247dae2ac
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d3dx9: Implement D3DXSHEvalSphericalLight.
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2013-04-04 19:27:23 +02:00 |
Nozomi Kodama
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9085f1d27f
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d3dx9: Implement D3DXSHEvalConeLight.
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2013-03-07 17:33:13 +01:00 |
Nozomi Kodama
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5038a7d915
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d3dx9: Use const instead of CONST.
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2013-02-14 17:32:22 +01:00 |
Henri Verbeet
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8c94757c2b
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d3dx9: Avoid LPD3DXMATRIXSTACK.
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2012-11-29 00:16:38 +01:00 |
Nozomi Kodama
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b8cfe42326
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d3dx9_36: Implement D3DXSHMultiply4.
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2012-10-03 13:10:45 +02:00 |
Nozomi Kodama
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1f85d64b19
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d3dx9: Implement D3DXSHRotate.
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2012-09-25 11:39:28 +02:00 |
Nozomi Kodama
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c69a496461
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d3dx9: Implement D3DXSHEvalDirectionalLight.
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2012-09-25 11:38:53 +02:00 |
Nozomi Kodama
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f5714cccbd
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d3dx9_36: Implementation of D3DXSHRotateZ.
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2012-07-19 17:02:01 +02:00 |
Nozomi Kodama
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c957f8a921
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d3dx9_36: Implementation of D3DXSHEvalDirection.
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2012-07-16 16:28:47 +02:00 |
Nozomi Kodama
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f757f3fb7d
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d3dx9: Implementation of D3DXSHMultiply2.
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2012-07-16 14:33:43 +02:00 |
Nozomi Kodama
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e3888ec87c
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d3dx9_36: Implementation of D3DXSHScale.
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2012-06-29 20:41:47 +02:00 |
Nozomi Kodama
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b56227cbf1
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d3dx9_36: Implementation of D3DXSHDot.
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2012-06-28 11:35:25 +02:00 |
Nozomi Kodama
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60a0fb30df
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d3dx9_36: Implementation of D3DXSHMultiply3.
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2012-06-18 10:56:48 +02:00 |
Nozomi Kodama
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ed7c28353d
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d3dx9_36: Implementation of D3DXQuaternionSquadSetup.
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2012-06-14 19:16:40 +02:00 |
Rico Schüller
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b83d322dba
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d3dx9: Implement D3DXSHAdd().
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2011-12-12 10:19:30 +01:00 |
Misha Koshelev
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e35f1a4bab
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include: Add declarations related to D3DXFLOAT16.
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2011-07-01 14:08:15 +02:00 |
Jacek Caban
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1522b3ca14
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d3dx9math.h: Removed duplicated D3DXMatrixOrthoLH declaration.
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2011-06-29 14:22:46 -05:00 |
David Adam
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d1c2d2a4f8
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d3dx9: Merge d3dx8 math into d3dx9.
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2009-07-13 10:53:15 +02:00 |
David Adam
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bd7421cd6d
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d3dx9: Fix the prototype of some functions.
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2009-07-13 10:50:42 +02:00 |
David Adam
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09c6caea06
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d3dx8: Implement D3DXMatrixTransformation2D.
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2008-11-13 14:21:04 +01:00 |
David Adam
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4f1d5c26d1
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d3dx8: Implement D3DXMatrixAffineTransformation2D.
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2008-11-13 14:20:41 +01:00 |
Luis C. Busquets Pérez
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0af9415a4f
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d3dx9: Implement D3DXMatrixDecompose.
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2008-09-12 13:40:33 +02:00 |
Philip Nilsson
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d36df763c7
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d3dx9: Implement D3DXPlaneTransformArray.
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2008-07-25 14:09:15 +02:00 |
Philip Nilsson
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0457333f55
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d3dx9: Implement the D3DXVec*Array functions.
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2008-03-21 12:52:19 +01:00 |
Stefan Leichter
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d12793a2b5
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d3dx8: Add WINAPI to the prototypes of D3DXMatrixTransformation.
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2007-11-28 11:16:25 +01:00 |
David Adam
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9b34a2d21b
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include: Header files for d3dx9_xx.
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2007-11-27 16:05:02 +01:00 |