Commit Graph

7 Commits

Author SHA1 Message Date
Alexandre Julliard d6c0f9f784 Authors: Andrew Lewycky <andrew@transgaming.com>, Gavriel State <gav@transgaming.com>, Ove Kaaven <ovek@transgaming.com>
Major DirectDraw restructure/reimplementation, using an improved component
object model hierarchy. The implementation currently supports:
- DirectDraw over GDI/USER in a window (using DIBsections and
  asynchronous updates)
- XVidMode
- XF86DGA2
- All DirectDraw interfaces from versions 1 to 7 (at least in theory)
- Hooks for Direct3D interfaces
2001-01-04 22:44:55 +00:00
Marcus Meissner fad4593a74 Added 16 (565) -> 15 (555) bit depth converter. 2000-10-12 23:05:48 +00:00
Marcus Meissner 28816705c6 One of the 24/32 convert color masks was wrong. 2000-08-03 00:22:59 +00:00
Marcus Meissner 14a842761d Corrected 24->32 conversion. Still only correct for little endian. 2000-07-08 18:28:57 +00:00
Marcus Meissner 9c51c96c6d Added 24->32 packed pixel mapping support to convert.
Slightly rewrote the conversion initialisation.
2000-06-13 01:06:53 +00:00
Ove Kaaven d8ba1268b4 Use unsigned int instead of unsigned short in DirectDraw
depth-conversion color map.
2000-05-15 02:34:41 +00:00
Marcus Meissner 10ad97c838 Restructured DirectDraw. Split into X11 and DGA driver, and multiple
files/dirs for easier maintenance. Cleaned up structs and include
files. Reindented the code. Started the same for Direct3D.  Driver
inclusion now done by using configure/Makefile/ELF constructor tricks.
2000-04-09 14:30:50 +00:00