Thomas Faber
bbf2cce160
comdlg32: Do not modify dialog resource directly.
2012-07-20 14:02:31 +02:00
Nikolay Sivov
0e234f3c25
kernel32: Partial CompareStringEx implementation.
2012-07-20 14:01:45 +02:00
Henri Verbeet
31fc68146c
d3d10: Implement d3d10_effect_rasterizer_variable_GetBackingStore().
2012-07-20 14:00:18 +02:00
Henri Verbeet
a1fcb53799
d3d10: Add support for parsing rasterizer states.
2012-07-20 14:00:10 +02:00
Henri Verbeet
b15e7d7e23
d3d10/tests: Add a test for default state values.
2012-07-20 14:00:02 +02:00
Henri Verbeet
ea8dfe640d
wined3d: Convert some uppercase hex constants to lowercase.
2012-07-20 13:59:53 +02:00
Henri Verbeet
15b41f0181
wined3d: Get rid of some unused PCI IDs.
...
In case of e.g. CARD_AMD_RADEON_HD4650 and CARD_AMD_RADEON_HD4670 these are
wrong too, because you can't distinguish one HD46xx card from another based on
PCI ID.
2012-07-20 13:59:29 +02:00
Nozomi Kodama
3c278d7ec3
d3dx9_36: Add some traces.
2012-07-20 13:59:04 +02:00
Alexandre Julliard
d7250e97ed
wined3d: Fetch GL functions from the WGL driver table, including glFinish and glFlush.
2012-07-20 13:21:27 +02:00
Alexandre Julliard
72e873873e
winex11: Get rid of the glGetIntegerv wrapper.
2012-07-20 13:21:25 +02:00
Alexandre Julliard
76ae99a426
winex11: Remove unused fields in the PBuffer object.
2012-07-20 12:36:44 +02:00
Alexandre Julliard
6a3aa4eb49
opengl32: Use proper handles for PBuffers instead of raw pointers.
2012-07-20 12:36:41 +02:00
Alexandre Julliard
98bd066c95
opengl32: Add a mechanism for managing different types of OpenGL handles.
2012-07-20 12:27:19 +02:00
Alexandre Julliard
1b9455e65d
opengl32: Add supported wgl extension functions to the OpenGL function table.
2012-07-20 00:40:42 +02:00
Alexandre Julliard
4c0779006e
opengl32: Move the wgl functions to the main OpenGL function table.
2012-07-19 22:50:37 +02:00
Alexandre Julliard
782e96b910
opengl32: Declare input pointers as const in function prototypes.
2012-07-19 22:17:14 +02:00
Alexandre Julliard
6a8ded433b
gdi32: Remove left-over debug trace.
2012-07-19 20:27:39 +02:00
Nozomi Kodama
f5714cccbd
d3dx9_36: Implementation of D3DXSHRotateZ.
2012-07-19 17:02:01 +02:00
Wei-Lun Chao
d782cfed20
po: Update Chinese (Taiwan) translation.
2012-07-19 17:00:37 +02:00
Wei-Lun Chao
70c23b10e0
po: Update Chinese (Taiwan) translation.
2012-07-19 16:58:43 +02:00
Wei-Lun Chao
4d54d95370
po: Update Chinese (Taiwan) translation.
2012-07-19 16:56:26 +02:00
Alexandre Julliard
2f31a66941
wined3d: Load glPointParameter functions as extensions rather than standard OpenGL functions.
2012-07-19 16:47:49 +02:00
Dmitry Timoshkov
6d3154ab83
include: Move PaletteFlags definition to gdipluspixelformats.h.
2012-07-19 16:02:49 +02:00
Dmitry Timoshkov
af8721f41b
include: Add some useful helpers to check various pixel format properties.
2012-07-19 16:02:35 +02:00
Dmitry Timoshkov
ccfdb827b5
include: Add PixelFormat32bppCMYK definition.
2012-07-19 16:02:13 +02:00
Jacek Caban
4da232070e
ole32: Use proper allocators for storing help file in ErrorInfoImpl.
2012-07-19 16:01:52 +02:00
Jacek Caban
cd1f67ee24
ole32: Use proper allocators for storing description in ErrorInfoImpl.
2012-07-19 16:01:52 +02:00
Jacek Caban
4843f031f9
ole32: Use proper allocators for storing source in ErrorInfoImpl.
2012-07-19 16:01:51 +02:00
Jacek Caban
12f1fbb7a4
mshtml: Store MSHTML node reference in Gecko node object and get rid of all node list in document object.
2012-07-19 16:01:51 +02:00
Jacek Caban
94060b99c9
mshtml: Make nsIDOMHTMLDocument reference cycle collectable.
2012-07-19 16:01:50 +02:00
Jacek Caban
e9cc7676fa
mshtml: Make node object's dynamic IDispatchEx-based properties cycle collectable.
2012-07-19 16:01:50 +02:00
Jacek Caban
97ff991f46
mshtml: Make node object cycle collector aware.
2012-07-19 16:01:49 +02:00
Michael Stefaniuc
4c7e608d5c
dsound: Get rid of the DSOUND_QueryInterface() helper.
2012-07-19 16:01:48 +02:00
Michael Stefaniuc
9cc62d321c
dsound: Handle IDirectSound by the IDirectSound8 implementation.
2012-07-19 16:01:48 +02:00
Michael Stefaniuc
6fecd3d642
dsound: Merge IDirectSound8 into the main DirectSound object.
2012-07-19 16:01:47 +02:00
Michael Stefaniuc
db5344e438
dsound: Drop a redundant 'IDirectSound8' from the method names.
2012-07-19 16:01:47 +02:00
Michael Stefaniuc
bf4481d3f0
dsound: Merge the DirectSound create functions.
2012-07-19 16:01:46 +02:00
Michael Stefaniuc
8978a4b51b
dsound: Merge IUnknown into the main DirectSound object.
2012-07-19 16:01:45 +02:00
Michael Stefaniuc
478191c059
dsound: Cleanup IDirectSoundImpl_Create() and move it.
2012-07-19 16:01:45 +02:00
Michael Stefaniuc
a565c0fadf
dsound: Rename the DirectSound object refcount to "numIfaces".
2012-07-19 16:01:44 +02:00
Michael Stefaniuc
4992e6a515
dsound: Merge the two IUnknown/IDirectSound implementations for DirectSound.
2012-07-19 16:01:43 +02:00
Michael Stefaniuc
e236a3c2d5
dsound/tests: Add IDirectSound refcount and COM aggregation tests.
2012-07-19 16:01:43 +02:00
Heiko Hund
1ba968821a
winhttp: Make strings in WINHTTP_PROXY_INFO non-const.
2012-07-19 16:01:18 +02:00
Nikolay Sivov
24a690e90e
ole32: Use a single implementation for 1Ole stream initialization.
2012-07-19 15:44:25 +02:00
Nikolay Sivov
c3fd306f61
msxml3: Accept selection namespaces string with trailing spaces.
2012-07-19 15:44:16 +02:00
Henri Verbeet
09443f14e7
wined3d: Enable "AlwaysOffscreen" by default.
2012-07-19 15:43:59 +02:00
Henri Verbeet
8a95eb0604
wined3d: Disable the X11 / GL lock.
2012-07-19 15:43:34 +02:00
Henri Verbeet
f1aea860f9
wined3d: Fix the draw buffer limit calculation.
2012-07-19 15:43:26 +02:00
Henri Verbeet
5f83f2cdf4
ddraw: Implement ddraw7_GetVerticalBlankStatus() on top of wined3d_get_adapter_raster_status().
2012-07-19 15:43:17 +02:00
Henri Verbeet
2bfc5214be
ddraw: Implement ddraw7_GetScanLine() on top of wined3d_get_adapter_raster_status().
2012-07-19 15:43:11 +02:00