winex11: Get rid of the glGetIntegerv wrapper.
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@ -316,11 +316,9 @@ static void (*pglXCopySubBufferMESA)(Display *dpy, GLXDrawable drawable, int x,
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/* Standard OpenGL */
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static void (*pglFinish)(void);
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static void (*pglFlush)(void);
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static void (*pglGetIntegerv)(GLenum,GLint*);
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static void wglFinish(void);
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static void wglFlush(void);
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static void wglGetIntegerv(GLenum pname, GLint* params);
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static int GLXErrorHandler(Display *dpy, XErrorEvent *event, void *arg)
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{
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@ -494,7 +492,6 @@ static BOOL has_opengl(void)
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do { p##func = opengl_funcs.gl.p_##func; opengl_funcs.gl.p_##func = w##func; } while(0)
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REDIRECT( glFinish );
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REDIRECT( glFlush );
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REDIRECT( glGetIntegerv );
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#undef REDIRECT
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pglXGetProcAddressARB = wine_dlsym(opengl_handle, "glXGetProcAddressARB", NULL, 0);
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@ -1730,43 +1727,6 @@ static HDC glxdrv_wglGetCurrentDC( struct wgl_context *ctx )
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return ctx->hdc;
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}
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/* WGL helper function which handles differences in glGetIntegerv from WGL and GLX */
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static void wglGetIntegerv(GLenum pname, GLint* params)
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{
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wine_tsx11_lock();
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switch(pname)
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{
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case GL_DEPTH_BITS:
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{
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struct wgl_context *ctx = NtCurrentTeb()->glContext;
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pglGetIntegerv(pname, params);
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/**
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* if we cannot find a Wine Context
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* we only have the default wine desktop context,
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* so if we have only a 24 depth say we have 32
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*/
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if (!ctx && *params == 24) {
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*params = 32;
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}
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TRACE("returns GL_DEPTH_BITS as '%d'\n", *params);
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break;
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}
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case GL_ALPHA_BITS:
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{
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struct wgl_context *ctx = NtCurrentTeb()->glContext;
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pglXGetFBConfigAttrib(gdi_display, ctx->fmt->fbconfig, GLX_ALPHA_SIZE, params);
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TRACE("returns GL_ALPHA_BITS as '%d'\n", *params);
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break;
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}
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default:
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pglGetIntegerv(pname, params);
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break;
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}
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wine_tsx11_unlock();
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}
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static void flush_pixmap( struct wgl_context *ctx )
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{
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char buffer[FIELD_OFFSET( BITMAPINFO, bmiColors[256] )];
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@ -2735,7 +2695,7 @@ static BOOL X11DRV_wglBindTexImageARB( struct wgl_pbuffer *object, int iBuffer )
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TRACE("drawable=%lx, context=%p\n", object->drawable, prev_context);
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tmp_context = pglXCreateNewContext(gdi_display, object->fmt->fbconfig, object->fmt->render_type, prev_context, True);
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pglGetIntegerv(object->texture_bind_target, &prev_binded_texture);
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opengl_funcs.gl.p_glGetIntegerv(object->texture_bind_target, &prev_binded_texture);
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/* Switch to our pbuffer */
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pglXMakeCurrent(gdi_display, object->drawable, tmp_context);
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