Michael Stefaniuc
|
8a13f059ea
|
d3d8: COM cleanup for the IDirect3DCubeTexture8 iface.
|
2011-01-31 13:01:09 +01:00 |
Michael Stefaniuc
|
75cc89857e
|
d3d8: Remove the unused struct IDirect3DResource8Impl.
The rest was removed in cdb7a94ae2 .
|
2011-01-31 13:01:09 +01:00 |
Michael Stefaniuc
|
8ec3238b5e
|
d3d8: COM cleanup for the IDirect3DSwapChain8 iface.
|
2011-01-31 13:01:08 +01:00 |
Michael Stefaniuc
|
05b6032fb6
|
d3d8: COM cleanup for the IDirect3DVolume8 iface.
|
2011-01-31 13:01:08 +01:00 |
Henri Verbeet
|
4b109ff1f8
|
wined3d: Remove COM from the stateblock.
|
2011-01-31 12:24:58 +01:00 |
Michael Stefaniuc
|
7f184144ff
|
d3d8: COM cleanup for the IWineD3DDeviceParent_iface.
|
2011-01-28 11:59:45 +01:00 |
Michael Stefaniuc
|
54a61ae734
|
d3d8: Finish the COM cleanup of the IDirect3DDevice8 iface.
|
2011-01-28 11:59:39 +01:00 |
Michael Stefaniuc
|
dec337acac
|
d3d8: Use impl_from_IDirect3DDevice8() instead of the iface to object cast.
|
2011-01-28 11:59:34 +01:00 |
Henri Verbeet
|
71b46689bc
|
d3d8/tests: Add a test for the NULL format.
|
2011-01-27 14:13:59 +01:00 |
Michael Stefaniuc
|
bb6ae095d4
|
d3d8: Pass an object instead of an iface to an internal function.
|
2011-01-26 15:00:13 +01:00 |
Henri Verbeet
|
ccba04e58e
|
d3d8: Remove a useless ERR (LLVM/Clang).
|
2011-01-26 15:00:11 +01:00 |
Michael Stefaniuc
|
6ad10335a0
|
d3d8: COM cleanup for the IDirect3D8 iface.
|
2011-01-24 14:43:24 +01:00 |
Henri Verbeet
|
3d64b44c8c
|
d3d8/tests: Fix test_ApplyStateBlock() (Valgrind).
|
2011-01-20 12:18:54 +01:00 |
Greg Geldorp
|
c1736fed2d
|
d3d8/tests: Skip tests if not running in the foreground.
|
2011-01-12 14:56:20 +01:00 |
Austin English
|
b98c8ce556
|
d3d8/d3d9: Fix compiler warnings on non x86/x86_64.
|
2010-12-03 16:08:55 +01:00 |
Henri Verbeet
|
f683fe313b
|
d3d8/tests: Add a test for 0 width / height surface creation.
|
2010-11-18 12:37:44 +01:00 |
Henri Verbeet
|
d2f23ff61e
|
d3d8/tests: Fix some failure messages.
|
2010-11-17 14:01:15 +01:00 |
Henri Verbeet
|
f024e2372f
|
d3d8: Fix some return values.
|
2010-11-16 13:48:54 +01:00 |
Henri Verbeet
|
7e3985e1fe
|
ddraw: Setup the device window in SetCooperativeLevel().
|
2010-11-08 13:30:54 +01:00 |
Henri Verbeet
|
feaf81f60d
|
wined3d: Use SetWindowPos() to make the focus window active.
|
2010-11-05 17:15:37 +01:00 |
Henri Verbeet
|
b93814e959
|
d3d8/tests: Add a test for INTZ.
|
2010-11-05 17:15:36 +01:00 |
Henri Verbeet
|
6632d2c45c
|
d3d8/tests: Check for multiple expected messages in test_wndproc().
|
2010-11-04 12:12:49 +01:00 |
David Adam
|
743e9b35a1
|
d3d8: ApplyStateBlock with a zero token returns D3D_OK.
|
2010-10-25 15:30:46 +02:00 |
Henri Verbeet
|
6dd9109358
|
wined3d: Pass a sub-resource index instead of a face + miplevel to cube texture methods.
|
2010-10-25 14:29:31 +02:00 |
Henri Verbeet
|
70f4e66f84
|
wined3d: IWineD3DBuffer_Unmap() can't fail.
|
2010-10-15 16:19:54 +02:00 |
Henri Verbeet
|
95469309d6
|
wined3d: Consistently use Map/Unmap for mapping resources.
|
2010-10-14 17:54:52 +02:00 |
Henri Verbeet
|
4fa4ea7335
|
d3d8/tests: Add window proc tests for switching between fullscreen and windowed.
|
2010-10-06 14:42:10 +02:00 |
Alexandre Julliard
|
730f01801f
|
tests: Make some variables static.
|
2010-10-01 13:41:42 +02:00 |
Alexandre Julliard
|
81b8ee863e
|
makefiles: Add a standard header for all makefiles to replace the common variable initializations.
|
2010-09-19 12:36:48 +02:00 |
Rico Schüller
|
e6d52c0c8b
|
wined3d: Add argument check for Type to Get/SetTextureStageState().
|
2010-09-14 13:32:00 -05:00 |
Henri Verbeet
|
fd7c1cbf05
|
wined3d: IWineD3DBuffer_GetDesc() should never fail.
|
2010-09-14 09:43:22 -05:00 |
Henri Verbeet
|
955858e97d
|
wined3d: IWineD3DVolume_GetDesc() should never fail.
|
2010-09-08 13:31:49 +02:00 |
Henri Verbeet
|
53183b4cf3
|
wined3d: IWineD3DSurface_GetDesc() should never fail.
|
2010-09-08 13:31:43 +02:00 |
Henri Verbeet
|
07b5c4becf
|
wined3d: Getting the current pixel shader should never fail.
|
2010-09-07 11:23:31 +02:00 |
Henri Verbeet
|
0c54dfe7ba
|
wined3d: Getting the current vertex shader should never fail.
|
2010-09-07 11:23:27 +02:00 |
Henri Verbeet
|
95098f1b2a
|
d3d8: An invalid shader version isn't an internal error.
|
2010-09-06 16:14:30 +02:00 |
Henri Verbeet
|
c9c034fb55
|
d3d8: Merge vertex and index buffer implementations into a single file.
|
2010-09-02 11:51:05 +02:00 |
Henri Verbeet
|
29ed11e55f
|
d3d8: Merge vertex and pixel shader implementations into a single file.
|
2010-09-02 11:50:40 +02:00 |
Henri Verbeet
|
6c4c351791
|
wined3d: Don't require wined3d object parents to be COM objects.
|
2010-09-01 14:01:02 +02:00 |
Henri Verbeet
|
2ef400901d
|
wined3d: Devices don't need parents.
|
2010-09-01 12:40:07 +02:00 |
Henri Verbeet
|
c568916f9e
|
wined3d: Implicit depth/stencil surfaces don't have a container.
They're owned by the device instead of the swapchain.
|
2010-08-31 14:23:47 +02:00 |
Henri Verbeet
|
4005eb2a18
|
wined3d: Get rid of WINED3DRECT.
|
2010-08-31 14:23:47 +02:00 |
Austin English
|
243771deb1
|
d3d8/d3d9: Fix a compiler warning on non-i386/x86_64.
|
2010-08-24 12:25:14 +02:00 |
Henri Verbeet
|
cc5271d1b7
|
wined3d: Rename WINED3DFORMAT to wined3d_format_id.
|
2010-08-24 12:25:01 +02:00 |
Henri Verbeet
|
3ad82a82bb
|
wined3d: The stateblock doesn't have a parent.
|
2010-07-30 11:36:03 +02:00 |
Alexandre Julliard
|
b86d515ed6
|
dlls: Remove explicit imports of kernel32 and ntdll.
|
2010-07-21 17:38:36 +02:00 |
Alexandre Julliard
|
857d8f3675
|
d3d8/tests: Fix some test failures with the focus messages.
|
2010-07-02 13:45:25 +02:00 |
Henri Verbeet
|
7d5666e084
|
d3d8: Set the FPU control word on device creation.
|
2010-05-26 17:36:32 +02:00 |
Henri Verbeet
|
fabc7ecd97
|
d3d8/tests: Add a shadow sampler test.
|
2010-05-17 13:19:59 +02:00 |
Henri Verbeet
|
51ccd69e7c
|
d3d8/tests: Add some depth buffer tests.
|
2010-04-12 11:33:24 +02:00 |