André Hentschel
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7f5a3a4d80
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d3drm: Return a IDirect3DRMTexture in texture loading methods instead of error.
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2013-05-07 11:26:14 +02:00 |
Henri Verbeet
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b8e3cee783
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d3drm: Avoid LPDIRECT3DRMLIGHT.
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2013-04-25 13:40:00 +02:00 |
Henri Verbeet
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1013b54915
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d3drm: Avoid LPDIRECT3DRMFACE2.
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2013-04-25 13:40:00 +02:00 |
Henri Verbeet
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589eea0ca0
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d3drm: Avoid LPDIRECT3DRMFACE.
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2013-04-25 13:39:58 +02:00 |
Henri Verbeet
|
68c4f61dc5
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d3drm: Avoid LPDIRECT3DRMMESHBUILDER3.
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2013-04-23 15:35:11 +02:00 |
Henri Verbeet
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5c442f8dc8
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d3drm: Avoid LPDIRECT3DRMMESHBUILDER2.
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2013-04-23 15:35:10 +02:00 |
Henri Verbeet
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ec1c18b65c
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d3drm: Avoid LPDIRECT3DRMMESHBUILDER.
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2013-04-23 15:35:09 +02:00 |
Henri Verbeet
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cbf3ade4b9
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d3drm: Avoid LPDIRECT3DRMMESH.
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2013-04-22 15:26:19 +02:00 |
Henri Verbeet
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c179bee494
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d3drm: Avoid LPDIRECT3DRMVISUAL.
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2013-04-22 15:26:17 +02:00 |
Henri Verbeet
|
65f9ddc2ca
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d3drm: Avoid LPDIRECT3DRMFRAME3.
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2013-04-22 15:26:15 +02:00 |
Henri Verbeet
|
c050cdb3d2
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d3drm: Avoid LPDIRECT3DRMFRAME.
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2013-04-19 10:43:48 +02:00 |
Henri Verbeet
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24acd7c82a
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d3drm: Avoid LPDIRECT3DRMVIEWPORT.
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2013-04-19 10:43:45 +02:00 |
Francois Gouget
|
3bc96bcb03
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d3drm: Remove a no longer used debug channel.
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2013-04-18 19:12:19 +02:00 |
Henri Verbeet
|
2c557b9b5f
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d3drm: Avoid LPDIRECT3DRMDEVICE3.
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2013-04-18 11:43:03 +02:00 |
Henri Verbeet
|
00393fd804
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d3drm: Avoid LPDIRECT3DRMDEVICE2.
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2013-04-18 11:43:00 +02:00 |
Henri Verbeet
|
4e1bac56b5
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d3drm: Avoid LPDIRECT3DRMDEVICE.
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2013-04-17 11:36:28 +02:00 |
Henri Verbeet
|
9eae7aed1b
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d3drm: Avoid LPDIRECT3DRMOBJECT.
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2013-04-17 11:36:25 +02:00 |
Henri Verbeet
|
1ce059d692
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d3drm/tests: Avoid LPDIRECT3DRM3.
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2013-04-16 12:14:08 +02:00 |
Henri Verbeet
|
5e3b4c8751
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d3drm: Avoid LPDIRECT3DRM.
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2013-04-16 12:14:06 +02:00 |
Henri Verbeet
|
0656177911
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d3drm: Get rid of Direct3DRM_create().
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2013-04-15 15:16:26 +02:00 |
Henri Verbeet
|
0c228f5faf
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d3drm: Just use RGBA_MAKE.
D3DCOLOR_ARGB is a d3d8+ thing, ddraw has RGBA_MAKE.
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2013-04-15 15:16:22 +02:00 |
Michael Stefaniuc
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5ef8a8b2f2
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d3drm: Remove ERR() on HeapAlloc failure for small sizes known at compile time.
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2013-02-08 10:44:31 +01:00 |
Michael Stefaniuc
|
9affa153fd
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d3drm: Let C look like C.
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2013-02-07 12:03:58 +01:00 |
Henri Verbeet
|
740c44f5ff
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d3drm: Avoid LPD3DRMMATERIALOVERRIDE.
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2013-01-28 14:05:26 +01:00 |
Henri Verbeet
|
33f0e190f2
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d3drm: Avoid LPD3DRMIMAGE.
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2013-01-28 14:05:23 +01:00 |
Henri Verbeet
|
1557d2e4ff
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d3drm: Avoid LPD3DRMBOX.
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2013-01-25 11:18:02 +01:00 |
Henri Verbeet
|
5114cbd23c
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d3drm: Avoid LPD3DRMRAY.
|
2013-01-24 14:32:55 +01:00 |
Henri Verbeet
|
e84e2e8c9a
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d3drm: Avoid LPD3DRMQUATERNION.
|
2013-01-24 14:32:51 +01:00 |
Henri Verbeet
|
f90bdedd90
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d3drm: Avoid LPD3DVECTOR.
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2013-01-23 12:48:28 +01:00 |
Henri Verbeet
|
e650f49f0e
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d3drm: Avoid LPD3DVALUE.
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2013-01-23 12:48:20 +01:00 |
Henri Verbeet
|
bb163ef0b9
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d3drm: Avoid LPDDPIXELFORMAT.
|
2013-01-22 12:13:35 +01:00 |
Christian Costa
|
1db9fb9036
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d3drm: Avoid LP stuff and rename some variables.
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2013-01-08 19:08:55 +01:00 |
Christian Costa
|
26640c8e7c
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d3drm: Avoid LP stuff and rename some variables.
|
2013-01-07 19:30:28 +01:00 |
Christian Costa
|
1adda4cfbc
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d3drm: Remove unused variable.
|
2013-01-04 12:14:14 +01:00 |
Andrew Talbot
|
c39f7e7fdb
|
d3drm: Avoid signed-unsigned integer comparisons.
|
2013-01-03 11:52:16 +01:00 |
Frédéric Delanoy
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8ec82dfaae
|
d3drm: Fix a leak (coverity).
|
2012-12-24 13:33:06 +01:00 |
Christian Costa
|
f0dd310018
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d3drm: Fix return error code.
|
2012-12-17 20:31:24 +01:00 |
Christian Costa
|
871aa9d14d
|
d3drm: Check params in IDirect3DRMMeshBuilder2Impl_GetVertices + tests.
|
2012-12-17 20:31:23 +01:00 |
Christian Costa
|
ec51c5f737
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d3drm: Face data size is in number of DWORD.
|
2012-12-14 11:56:53 +01:00 |
Christian Costa
|
53e37121a4
|
d3drm: Handle texture load proc when loading mesh data.
|
2012-12-14 11:56:48 +01:00 |
Christian Costa
|
7a5b12c8ef
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d3drm: Handle all materials in material list and create corresponding mesh groups + tests.
|
2012-12-13 20:18:05 +01:00 |
Christian Costa
|
6595cdd41f
|
d3drm: Load object only if it is top level and requested or if it is part of another object.
|
2012-12-12 20:18:13 +01:00 |
Henri Verbeet
|
4904156946
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d3drm: Avoid LPDIRECT3DDEVICE.
|
2012-11-21 13:25:50 +01:00 |
Henri Verbeet
|
55ee76431c
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d3drm: Avoid LPDIRECT3DDEVICE2.
|
2012-11-21 13:25:45 +01:00 |
Henri Verbeet
|
0ac2b823b5
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d3drm: Avoid LPDIRECT3DVIEWPORT.
|
2012-11-21 13:25:38 +01:00 |
Henri Verbeet
|
0a7e2accc4
|
d3drm: Avoid LPDIRECTDRAWCLIPPER.
|
2012-11-20 11:44:16 +01:00 |
Henri Verbeet
|
34dd6ff2e4
|
d3drm: Avoid LPDIRECTDRAWSURFACE.
|
2012-11-20 11:44:11 +01:00 |
Christian Costa
|
1b2aacc97b
|
d3drm: Implement texture SetAppData and GetAppData.
|
2012-11-13 18:10:21 +01:00 |
Frédéric Delanoy
|
1ae9acb0df
|
d3drm: Fix a leak (coverity).
|
2012-11-08 15:37:53 +01:00 |
Christian Costa
|
de690b8dae
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d3drm: Move mesh builder data cleaning code into a separate function.
|
2012-10-31 18:13:05 +01:00 |