d3drm: Avoid LPD3DVALUE.
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1593bdf9a6
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@ -766,9 +766,8 @@ static HRESULT WINAPI IDirect3DRMFrame2Impl_GetPosition(IDirect3DRMFrame2* iface
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFrame2Impl_GetRotation(IDirect3DRMFrame2* iface,
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LPDIRECT3DRMFRAME reference,
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LPD3DVECTOR axis, LPD3DVALUE return_theta)
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static HRESULT WINAPI IDirect3DRMFrame2Impl_GetRotation(IDirect3DRMFrame2 *iface,
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IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta)
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{
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IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame2(iface);
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@ -1854,9 +1853,8 @@ static HRESULT WINAPI IDirect3DRMFrame3Impl_GetPosition(IDirect3DRMFrame3* iface
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return E_NOTIMPL;
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}
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static HRESULT WINAPI IDirect3DRMFrame3Impl_GetRotation(IDirect3DRMFrame3* iface,
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LPDIRECT3DRMFRAME3 reference,
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LPD3DVECTOR axis, LPD3DVALUE return_theta)
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static HRESULT WINAPI IDirect3DRMFrame3Impl_GetRotation(IDirect3DRMFrame3 *iface,
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IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta)
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{
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IDirect3DRMFrameImpl *This = impl_from_IDirect3DRMFrame3(iface);
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@ -1110,7 +1110,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame,IDirect3DRMVisual)
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STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
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STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
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STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
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STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
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STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
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STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
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STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
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STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
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@ -1341,7 +1341,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame2,IDirect3DRMFrame)
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STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
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STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME *) PURE;
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STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR return_position) PURE;
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STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
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STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
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STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME *) PURE;
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STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
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STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE *) PURE;
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@ -1621,7 +1621,7 @@ DECLARE_INTERFACE_(IDirect3DRMFrame3,IDirect3DRMVisual)
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STDMETHOD_(D3DRMMATERIALMODE, GetMaterialMode)(THIS) PURE;
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STDMETHOD(GetParent)(THIS_ LPDIRECT3DRMFRAME3 *) PURE;
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STDMETHOD(GetPosition)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR return_position) PURE;
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STDMETHOD(GetRotation)(THIS_ LPDIRECT3DRMFRAME3 reference, LPD3DVECTOR axis, LPD3DVALUE return_theta) PURE;
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STDMETHOD(GetRotation)(THIS_ IDirect3DRMFrame3 *reference, D3DVECTOR *axis, D3DVALUE *return_theta) PURE;
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STDMETHOD(GetScene)(THIS_ LPDIRECT3DRMFRAME3 *) PURE;
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STDMETHOD_(D3DRMSORTMODE, GetSortMode)(THIS) PURE;
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STDMETHOD(GetTexture)(THIS_ LPDIRECT3DRMTEXTURE3 *) PURE;
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@ -2196,8 +2196,8 @@ DECLARE_INTERFACE_(IDirect3DRMShadow2,IDirect3DRMVisual)
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STDMETHOD(SetVisual)(THIS_ LPUNKNOWN pUNK, DWORD) PURE;
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STDMETHOD(GetLight)(THIS_ LPDIRECT3DRMLIGHT *) PURE;
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STDMETHOD(SetLight)(THIS_ LPDIRECT3DRMLIGHT, DWORD) PURE;
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STDMETHOD(GetPlane)(THIS_ LPD3DVALUE px, LPD3DVALUE py, LPD3DVALUE pz,
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LPD3DVALUE nx, LPD3DVALUE ny, LPD3DVALUE nz) PURE;
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STDMETHOD(GetPlane)(THIS_ D3DVALUE *px, D3DVALUE *py, D3DVALUE *pz,
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D3DVALUE *nx, D3DVALUE *ny, D3DVALUE *nz) PURE;
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STDMETHOD(SetPlane)(THIS_ D3DVALUE px, D3DVALUE py, D3DVALUE pz,
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D3DVALUE nx, D3DVALUE ny, D3DVALUE nz, DWORD) PURE;
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STDMETHOD(GetOptions)(THIS_ LPDWORD) PURE;
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