d3drm: Avoid LPDDPIXELFORMAT.
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@ -904,10 +904,8 @@ static HRESULT WINAPI IDirect3DRMDevice3Impl_GetDirect3DDevice2(IDirect3DRMDevic
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}
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/*** IDirect3DRMDevice3 methods ***/
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static HRESULT WINAPI IDirect3DRMDevice3Impl_FindPreferredTextureFormat(IDirect3DRMDevice3* iface,
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DWORD bitdepths,
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DWORD flags,
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LPDDPIXELFORMAT lpDDPF)
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static HRESULT WINAPI IDirect3DRMDevice3Impl_FindPreferredTextureFormat(IDirect3DRMDevice3 *iface,
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DWORD bitdepths, DWORD flags, DDPIXELFORMAT *lpDDPF)
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{
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IDirect3DRMDeviceImpl *This = impl_from_IDirect3DRMDevice3(iface);
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@ -678,7 +678,7 @@ DECLARE_INTERFACE_(IDirect3DRMDevice3,IDirect3DRMObject)
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STDMETHOD_(DWORD, GetRenderMode)(THIS) PURE;
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STDMETHOD(GetDirect3DDevice2)(THIS_ IDirect3DDevice2 **device) PURE;
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/*** IDirect3DRMDevice3 methods ***/
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STDMETHOD(FindPreferredTextureFormat)(THIS_ DWORD BitDepths, DWORD flags, LPDDPIXELFORMAT pDDPF) PURE;
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STDMETHOD(FindPreferredTextureFormat)(THIS_ DWORD BitDepths, DWORD flags, DDPIXELFORMAT *format) PURE;
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STDMETHOD(RenderStateChange)(THIS_ D3DRENDERSTATETYPE drsType, DWORD val, DWORD flags) PURE;
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STDMETHOD(LightStateChange)(THIS_ D3DLIGHTSTATETYPE drsType, DWORD val, DWORD flags) PURE;
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STDMETHOD(GetStateChangeOptions)(THIS_ DWORD StateClass, DWORD StateNum, LPDWORD pFlags) PURE;
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