Henri Verbeet
42036ab6f5
d3d9: Fix a trace.
2008-12-18 13:16:28 +01:00
Stefan Dösinger
3d96f97ee1
d3d9: Use the correct AddRef and Release macros.
2008-11-04 11:40:23 +01:00
Austin English
4777f26d61
Spelling fixes.
2008-03-27 11:10:07 +01:00
Stefan Dösinger
c1a0037b88
d3d9: IDirect3DDevice9Ex stub.
2008-03-03 20:48:50 +01:00
Stefan Dösinger
a06e002e93
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-15 09:36:20 +02:00
Stefan Dösinger
80f792f350
d3d9: Hold the lock in stateblock methods.
2007-06-19 12:34:15 +02:00
H. Verbeet
cb4ad6e52c
d3d9: Win64 printf format warning fixes.
2006-10-10 19:59:09 +02:00
Alexandre Julliard
4374328271
d3d9: Don't use sizeof in traces to avoid printf format warnings.
2006-06-13 14:09:46 +02:00
Alexandre Julliard
c30d4ecd81
d3d9: Make the virtual table functions static where possible.
2006-06-10 11:51:05 +02:00
H. Verbeet
34e2e2bd39
d3d9: Fix QueryInterface.
...
QueryInterface should return S_OK on success and set the object
pointer to NULL on failure. This is similar to the patch Ivan
submitted a while ago for wined3d.
2006-06-07 15:28:12 +02:00
Vitaliy Margolen
5eeead1fd7
d3d9: StateBlock is also created in EndStateBlock. With tests.
2006-05-25 10:34:41 +02:00
Jonathan Ernst
360a3f9142
Update the address of the Free Software Foundation.
2006-05-23 14:11:13 +02:00
Vitaliy Margolen
6dcae77cc9
d3d9: All objects created by device should keep reference to it.
2006-05-22 11:31:45 +02:00
Oliver Stieber
58fdd892c6
Remove the setting of the result pointer to NULL in creates, tests
...
show that windows doesn't set the result to NULL on error.
2005-11-14 11:21:46 +00:00
Oliver Stieber
cd159e3a74
Tidy up d3d9 and finalize passing d3d9 calls to wined3d for now.
2005-08-23 09:34:57 +00:00
Oliver Stieber
7cb748fed2
Makes sure any internal reference counting is passed onto the parent,
...
any objects referenced by the internal stateblock are released when
the stateblock is released (we don't reference count while a
stateblock is recording, so recorded stateblocks have no references to
clean up).
2005-07-26 18:49:30 +00:00
Francois Gouget
28dc5a8afc
Assorted spelling fixes.
2005-07-11 10:59:41 +00:00
Oliver Stieber
b9786d5c7c
Strip out stateblocks from d3d9 and relay all stateblock calls to
...
wined3d.
2005-07-05 16:17:31 +00:00
Dmitry Timoshkov
4625628e67
Make some of the OLE interface vtables const.
2005-05-27 20:17:35 +00:00
Paul Vriens
7a49e82dac
- use Interlocked* functions in AddRef and Release.
...
- store the result of the Interlocked functions and use only this.
2005-01-24 11:31:45 +00:00
Jason Edmeades
db7a50582c
- Add support (as far as was previously) for the VertexBuffer and
...
Resource classes in wined3d and use when called from d3d9.
- Reduce the header includes in all the d3d9 interface to one common
set in the private header.
2004-10-14 00:32:04 +00:00
Alexandre Julliard
f5f7a1822c
Removed some more uses of the non-standard ICOM_THIS macro.
2004-09-08 01:50:37 +00:00
Alexandre Julliard
f714b39762
Get rid of the no longer used ICOM_MSVTABLE_COMPAT_DummyRTTIVALUE
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macro.
2004-08-23 19:39:48 +00:00
Alexandre Julliard
48c4bb3c31
Get rid of the non-standard ICOM_VTABLE macro.
2004-08-12 23:00:51 +00:00
Alexandre Julliard
e37c6e18d0
Fixed header dependencies to be fully compatible with the Windows
...
headers (with help from Dimitrie O. Paun).
2003-09-05 23:08:26 +00:00
Raphael Junqueira
a3dbd7e2c7
- some cleanups and fixes on d3d8 and d3d9 headers
...
- a lot of stubs for d3d9.dll
2003-07-01 01:09:17 +00:00