Paul Vriens
83f071cf7b
kernel32/tests: Move USE_EXTENDED_PRIORITIES outside the if-statement.
2007-01-01 17:03:30 +01:00
Paul Vriens
f5ecb72127
winspool.drv/tests: Skip EnumPrintersW tests when not implemented.
2007-01-01 17:03:24 +01:00
Dmitry Timoshkov
0995a6ea43
winex11.drv: Fix the regression caused by a previous change.
2007-01-01 17:03:18 +01:00
Dmitry Timoshkov
bc2a0ca50f
user32: Update the ShowWindow test to pass cleanly under Windows 2000.
2007-01-01 17:03:14 +01:00
Alexandre Julliard
2ffc7e2c2d
configure: Use the correct ar tool when building Mingw import libraries.
2007-01-01 13:44:45 +01:00
Rob Shearman
638182bbba
ole32: Add tests for channel hooks.
2006-12-29 21:25:49 +01:00
H. Verbeet
a9f658f6a6
wined3d: Simplify the get_write_mask and get_swizzle functions.
2006-12-29 20:56:16 +01:00
H. Verbeet
c8fc7df8a3
wined3d: Cleanup & merge pshader_get_input_register_swizzle() and vshader_program_add_input_param_swizzle().
2006-12-29 20:56:01 +01:00
H. Verbeet
0fae42da50
wined3d: Cleanup shader_glsl_get_input_register_swizzle().
2006-12-29 20:55:51 +01:00
H. Verbeet
572cac4eec
wined3d: Cleanup & merge pshader_get_write_mask() and vshader_program_add_output_param_swizzle().
2006-12-29 20:55:39 +01:00
H. Verbeet
2b9a63b5d1
wined3d: Cleanup shader_glsl_get_output_register_swizzle().
2006-12-29 20:55:25 +01:00
H. Verbeet
845cd590d2
wined3d: Remove dead code in shader_get_registers_used().
...
As spotted by Christoph Bumiller, these branches are now never
reached. Also, at least in the case of WINED3DSIO_TEXM3x3SPEC and
WINED3DSIO_TEXM3x3VSPEC the old code was not quite correct, since we
can lookup rather than guess the texture type these days.
2006-12-29 20:55:16 +01:00
Frank Richter
8002c49ede
comctl32: listview: Fix getting user params and subitems.
...
When querying a listview subitem for the user param, the main item's
user param is returned. Also, when a subitem is custom-drawn, the main
item's user param is passed along.
2006-12-29 20:55:04 +01:00
Vitaliy Margolen
291d7e05ce
winex11drv: Make dxgrab global.
2006-12-29 20:54:46 +01:00
Vitaliy Margolen
263d5ce171
dinput: Move keyboard to using new EnumObjects from base class.
2006-12-29 20:54:38 +01:00
Hans Leidekker
7d37e8e9c7
usp10: Factor out script cache handling.
2006-12-29 20:54:35 +01:00
Alexandre Julliard
c273498ef4
server: Implement process control using Mach primitives for Mac OS.
...
With help from Ken Thomases.
2006-12-29 20:38:49 +01:00
Alexandre Julliard
f231a70f4c
joystick.drv: Renamed the dlls/winmm/joystick directory to dlls/winejoystick.drv.
2006-12-29 14:29:20 +01:00
Alexandre Julliard
7d1f36aa1c
d3d9/tests: Avoid sizeof in traces.
2006-12-29 12:49:43 +01:00
Alexandre Julliard
005efa740b
d3d8/tests: Avoid sizeof in traces.
2006-12-29 12:49:43 +01:00
Ken Thomases
0e52c42aa6
winecoreaudio: Report actual supported input wave formats.
...
Also, added some output formats that Core Audio ought to be able to handle.
2006-12-29 12:49:43 +01:00
Ken Thomases
fa84451647
winecoreaudio: Implement CoreAudio_wiAudioUnitIOProc, the input callback.
2006-12-29 12:49:43 +01:00
Ken Thomases
959ec2aa44
winecoreaudio: Implement widStart.
2006-12-29 12:49:43 +01:00
Ken Thomases
c47c82a20b
winecoreaudio: Implement widStop.
2006-12-29 12:49:43 +01:00
Ken Thomases
335ab8c1a2
winecoreaudio: Changed widReset to stop the audio unit.
2006-12-29 12:49:43 +01:00
Ken Thomases
cff4da8db8
winecoreaudio: Add mechanism for cross-thread call of widHelper_NotifyCompletions.
...
wodSendNotifyInputCompletionsMessage sends the kWaveInNotifyCompletionsMessage
to the message thread, which calls widHelper_NotifyCompletions.
2006-12-29 12:49:43 +01:00
Ken Thomases
9ef54e4ebe
winecoreaudio: Add widHelper_NotifyCompletions.
...
It scans for completed input wavehdrs, removes them from the queue,
and notifies the application that they're done.
2006-12-29 12:49:42 +01:00
Ken Thomases
19c75a4ec6
winecoreaudio: Store the device ID in the WINE_WAVEOUT structure.
2006-12-29 12:49:42 +01:00
Ken Thomases
127523d7a2
winecoreaudio: Allocate/deallocate audio buffers in widOpen/widClose.
2006-12-29 12:49:42 +01:00
Ken Thomases
4b904bbf13
winecoreaudio: Do additional setup in AudioUnit_CreateInputUnit.
...
It now returns in an output parameter the frame count that the AU will use.
Also, initialize the Audio Unit.
2006-12-29 12:49:42 +01:00
Ken Thomases
5c489283c9
winecoreaudio: Implement widDevInterfaceSize and widDevInterface.
2006-12-29 12:49:42 +01:00
Ken Thomases
503f9be161
winecoreaudio: Implement widReset.
2006-12-29 12:49:42 +01:00
Ken Thomases
58ea6abe72
winecoreaudio: Implement widAddBuffer.
2006-12-29 12:49:42 +01:00
Ken Thomases
5432adaaac
winecoreaudio: Implement widOpen and widClose.
2006-12-29 12:49:42 +01:00
Ken Thomases
30a1b29351
winecoreaudio: Add AudioUnit_CreateInputUnit to create an input audio unit.
2006-12-29 12:49:42 +01:00
Ken Thomases
8ba3daaf5c
winecoreaudio: Add stub implementation of CoreAudio_wiAudioUnitIOProc.
...
It will serve as the input callback called when our Audio Unit has sound
data available.
2006-12-29 12:49:41 +01:00
Ken Thomases
5319b64b39
winecoreaudio: Initial implementation of widGetDevCaps.
2006-12-29 12:49:41 +01:00
Ken Thomases
eccfe6e8a3
winecoreaudio: Initial stub implementation of audio input support.
2006-12-29 12:49:41 +01:00
Chris Robinson
b66a52856c
d3d8: Don't report Shader Model 2.0 or higher.
2006-12-29 12:49:41 +01:00
Stefan Dösinger
b58715e8ab
wined3d: Add empty transform states to the state table.
2006-12-29 12:49:41 +01:00
Stefan Dösinger
603038a07a
wined3d: Do not setup states for unlocking if unlocking is disabled.
2006-12-29 12:49:41 +01:00
Andrew Talbot
ea93e5fb24
sane.ds: Qualify use of WINE_DEFAULT_DEBUG_CHANNEL.
...
With grateful acknowledgement to Marcus Meissner.
2006-12-29 12:49:41 +01:00
Roderick Colenbrander
bef91cd580
opengl32: Fix wglGetProcAddress typo.
2006-12-29 12:49:41 +01:00
Vitaliy Margolen
685a3e6a6e
dinput: Release critical section before warping mouse.
2006-12-29 12:49:41 +01:00
Colin Pitrat
f57bf10024
msxml: nextNode and reset functions.
2006-12-29 12:49:40 +01:00
Alexandre Julliard
8990a7c73b
shdocvw: IDL_TLB_SRCS should contain the source file, not the target.
2006-12-29 12:49:40 +01:00
Alexandre Julliard
bbfe120036
Revert "wined3d: Where possible, avoid using D3DCOLORTOGLFLOAT4."
...
This reverts commit 045975b1f4
.
2006-12-29 11:35:57 +01:00
Rob Shearman
2881f919c7
ole32: Add some tests for the running object table.
...
The tests show the behaviour when the IROTData interface is not
available from the moniker. They also show the flags that are accepted
into IRunningObjectTable::Register.
2006-12-28 12:36:07 +01:00
Rob Shearman
bf33f9410f
ole32: Contrary to MSDN, IROTData doesn't need to be implemented for a moniker to be usable with the running object table.
...
If IROTData isn't available, fall back to a path that uses the display
name and the clsid of the moniker to generate the comparison data.
2006-12-28 12:35:54 +01:00
Rob Shearman
341bf7a44a
ole32: Only call IROTData::GetComparisonData once, like native does.
2006-12-28 12:35:17 +01:00