Commit Graph

118589 Commits

Author SHA1 Message Date
Alexandre Julliard 0647abc507 user32/tests: Test resulting size of strings with trailing nulls.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 16:55:45 -05:00
Alexandre Julliard 68bbf6fb18 winex11: Remove all trailing nulls when exporting text strings.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 16:55:37 -05:00
Alexandre Julliard 0bdebc66c6 winex11: Simplify the clipboard HTML export function.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 15:30:56 -05:00
Alexandre Julliard bcc36abd88 qcap: Fix build when O_CLOEXEC isn't defined.
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 13:35:22 -05:00
Jacek Caban 4370073bbf ntdll/tests: Added FSCTL_PIPE_PEEK tests.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 11:58:09 -05:00
Jacek Caban b76c1b468a server: Allocate wait handle on async object in queue_irp.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 11:46:34 -05:00
Józef Kucia 13a1d40583 ipconfig: Fix compilation on systems that don't support nameless unions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 11:01:56 -05:00
Sebastian Lackner d7dcb965d5 mfplat: Fix invalid memory access.
Introduced in 0e93b08f6e.

Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 11:01:50 -05:00
Sebastian Lackner e39d1614a9 psapi/tests: Remove todo_wine from succeeding tests.
These were missed in 19a79f4228.

Signed-off-by: Sebastian Lackner <sebastian@fds-team.de>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 11:01:47 -05:00
Józef Kucia e8e23114a2 amstream: Fix compilation on systems that don't support nameless unions.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:24:29 -05:00
Nikolay Sivov af54ed51b0 dwrite: Fix compilation failure regarding nameless unions.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:23:50 -05:00
Michael Stefaniuc 43b3f844ba dmusic: Add dsound handling to the synth port Activate() method.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:16:13 -05:00
Michael Stefaniuc f968edb988 dmusic: Partially implement the synth IDirectMusicPort::SetDirectSound().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:16:10 -05:00
Michael Stefaniuc e8873b75af dmusic: Pass only the needed stuff to the DMPort create functions.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:16:06 -05:00
Michael Stefaniuc 36a88d2841 dmusic: Implement IDirectMusic8::SetDirectSound().
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:16:00 -05:00
Michael Stefaniuc b75e8bc6bd dmusic: Use more sensible and consistent field names for IDirectMusic8Impl.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:15:50 -05:00
Michael Stefaniuc 251d1c0b86 dmusic/tests: Expand the dsound refcount testing with the port.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:15:45 -05:00
Hans Leidekker 25d3bc3064 netprofm: Fix compilation on systems that don't support nameless unions.
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:15:38 -05:00
Hans Leidekker c6e469347c iphlpapi: Return a fully initialized GUID from ConvertInterfaceLuidToGuid.
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:15:32 -05:00
Hans Leidekker 9f52fec0d8 webservices: Implement WsReadAttribute.
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:15:27 -05:00
Hans Leidekker f541c82612 webservices: Don't trace output parameters in WsReadQualifiedName.
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:15:20 -05:00
Hans Leidekker 350cf6654e webservices: Allow listeners to be cancelled.
Signed-off-by: Hans Leidekker <hans@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 09:15:11 -05:00
Nikolay Sivov 5f7848595f dwrite: Initial support for number substitution.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-10 07:00:00 -05:00
Nikolay Sivov 8ef79b023a comctl32/listview: Convert item text once when looking for insertion point.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 16:37:43 -05:00
Jacek Caban d3d8d4f37a mshtml: Use IE version dependent on compatibility mode for conditional comments.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 16:37:43 -05:00
Jacek Caban ce80f1e49d mshtml: Added separated IE5 and quicks mode compatibility mode.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 16:37:42 -05:00
Jacek Caban 97e2600607 mshtml: Don't expose doScroll in IE11 document mode.
Signed-off-by: Jacek Caban <jacek@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 16:37:42 -05:00
Alex Henrie 19a79f4228 ntdll: Implement ProcessVmCounters for Linux for other processes.
Signed-off-by: Alex Henrie <alexhenrie24@gmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 16:37:42 -05:00
Michael Müller 47fca41f42 mfplat/tests: Add tests.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:56:09 -05:00
Michael Müller 0e93b08f6e mfplat: Implement MFTEnum.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:55:36 -05:00
Michael Müller 4615f4db3a mfplat: Implement MFTUnregister.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:50:32 -05:00
Michael Müller 993f59361a mfplat: Implement MFTRegister.
Signed-off-by: Alistair Leslie-Hughes <leslie_alistair@hotmail.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:47:58 -05:00
Piotr Caban 05a6e52613 msvcr100: Add reader_writer_lock::scoped_lock implementation.
Signed-off-by: Piotr Caban <piotr@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:36:45 -05:00
Józef Kucia feb5aa4370 d3d11: Implement d3d11_class_linkage_GetDevice().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:36 -05:00
Józef Kucia 613a7e78cb wined3d: Ignore unhandled shader data types.
This opcode may contain various types of additional data, e.g. shader
messages produced by the HLSL printf() function. It can generally be
safely ignored.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:34 -05:00
Józef Kucia 864bcfe6e6 wined3d: Set geometry shader irrespective of vertex shader.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:32 -05:00
Józef Kucia 7198cea163 d3d11: Implement d3d11_immediate_context_ClearState().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:29 -05:00
Józef Kucia eb4792a9af d3d11: Handle unsupported vertex buffer slots in better way.
D3D11 supports 32 buffers.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-09 09:02:27 -05:00
Ken Thomases b6a4b2f593 winemac: Track whether a view has ever had an OpenGL context attached.
... rather than whether it currently has one.

This is for OpenGLSurfaceMode=behind.  In that mode, we need to make the window
transparent wherever a GL-rendered view should not be clipped by GDI-rendered
children or sibling views.

Some apps attach a GL context to the view only temporarily, do some rendering,
and then detach it.  But the GL surface remains, with the rendered graphics.
In order for those to show, the window needs to remain transparent even though
none of its views has a GL context currently attached.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:55 -05:00
Ken Thomases 24d3795285 winemac: Move CVDisplayLink operations out of @synchronized blocks to avoid potential deadlock.
The -fire method called by the display link callback also synchronizes on self
(while accessing the windows array).  Display link operations use a lock to
synchronize, too, and it's held while the callback is running.

Signed-off-by: Ken Thomases <ken@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:54 -05:00
Owen Rudge e90aaaabe6 wsdapi/tests: Add tests for WSDXMLAddSibling.
Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:54 -05:00
Owen Rudge 19241ca6f7 wsdapi/tests: Add tests for WSDXMLAddChild.
Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:53 -05:00
Owen Rudge 9445f681b7 wsdapi/tests: Add tests for WSDXMLBuildAnyForSingleElement.
Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:53 -05:00
Owen Rudge e47e132d1b wsdapi: Implement WSDXMLAddChild, Sibling, BuildAnyForSingleElement, CleanupElement.
Signed-off-by: Owen Rudge <orudge@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 16:25:52 -05:00
Józef Kucia aaded07dde d3d11: Implement d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:12 -05:00
Józef Kucia 321591f834 wined3d: Merge shader_glsl_generate_sm4_rasterizer_input_setup() into shader_glsl_generate_output_setup().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:10 -05:00
Józef Kucia eb30543b1a wined3d: Use interface blocks for shader inputs and outputs in GLSL 1.50.
We always use interfaces blocks for SM4+ shaders.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:08 -05:00
Józef Kucia 620e2d6718 wined3d: Pass correct input count to shader_glsl_setup_sm3_rasterizer_input().
We declare min(vec4_varyings(4, gl_info), input_count) shader outputs.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:05 -05:00
Józef Kucia 2da2b9669c wined3d: Rework geometry shader inputs/outputs handling.
We want to always use the same name for input and output blocks in order
to make matching between different shader types easier. This will be
helpful for tessellation shaders.

This commit changes the input and output blocks for geometry shaders to
the following definitions:
in shader_in_out { vec4 reg[n]; } shader_in[];
out shader_in_out { vec4 reg[n]; } shader_out;

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:11:01 -05:00
Józef Kucia 4638ba7003 d3d11: Implement d3d11_immediate_context_DSGetSamplers().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
2017-05-08 10:10:59 -05:00