d3d11: Implement d3d11_immediate_context_OMGetRenderTargetsAndUnorderedAccessViews().

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-05-08 09:48:05 +02:00 committed by Alexandre Julliard
parent 321591f834
commit aaded07dde
1 changed files with 30 additions and 2 deletions

View File

@ -1882,11 +1882,39 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetRenderTargetsAndUnord
UINT unordered_access_view_start_slot, UINT unordered_access_view_count,
ID3D11UnorderedAccessView **unordered_access_views)
{
FIXME("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
struct wined3d_unordered_access_view *wined3d_view;
struct d3d11_unordered_access_view *view_impl;
unsigned int i;
TRACE("iface %p, render_target_view_count %u, render_target_views %p, depth_stencil_view %p, "
"unordered_access_view_start_slot %u, unordered_access_view_count %u, "
"unordered_access_views %p stub!\n",
"unordered_access_views %p.\n",
iface, render_target_view_count, render_target_views, depth_stencil_view,
unordered_access_view_start_slot, unordered_access_view_count, unordered_access_views);
if (render_target_views || depth_stencil_view)
d3d11_immediate_context_OMGetRenderTargets(iface, render_target_view_count,
render_target_views, depth_stencil_view);
if (unordered_access_views)
{
wined3d_mutex_lock();
for (i = 0; i < unordered_access_view_count; ++i)
{
if (!(wined3d_view = wined3d_device_get_unordered_access_view(device->wined3d_device,
unordered_access_view_start_slot + i)))
{
unordered_access_views[i] = NULL;
continue;
}
view_impl = wined3d_unordered_access_view_get_parent(wined3d_view);
unordered_access_views[i] = &view_impl->ID3D11UnorderedAccessView_iface;
ID3D11UnorderedAccessView_AddRef(unordered_access_views[i]);
}
wined3d_mutex_unlock();
}
}
static void STDMETHODCALLTYPE d3d11_immediate_context_OMGetBlendState(ID3D11DeviceContext *iface,