d3d11: Handle unsupported vertex buffer slots in better way.
D3D11 supports 32 buffers. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
b6a4b2f593
commit
eb4792a9af
|
@ -1583,12 +1583,18 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_IAGetVertexBuffers(ID3D11D
|
|||
wined3d_mutex_lock();
|
||||
for (i = 0; i < buffer_count; ++i)
|
||||
{
|
||||
struct wined3d_buffer *wined3d_buffer;
|
||||
struct wined3d_buffer *wined3d_buffer = NULL;
|
||||
struct d3d_buffer *buffer_impl;
|
||||
|
||||
if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
|
||||
&wined3d_buffer, &offsets[i], &strides[i])))
|
||||
ERR("Failed to get vertex buffer %u.\n", start_slot + i);
|
||||
{
|
||||
FIXME("Failed to get vertex buffer %u.\n", start_slot + i);
|
||||
if (strides)
|
||||
strides[i] = 0;
|
||||
if (offsets)
|
||||
offsets[i] = 0;
|
||||
}
|
||||
|
||||
if (!wined3d_buffer)
|
||||
{
|
||||
|
@ -4415,7 +4421,7 @@ static void STDMETHODCALLTYPE d3d10_device_IAGetVertexBuffers(ID3D10Device1 *ifa
|
|||
wined3d_mutex_lock();
|
||||
for (i = 0; i < buffer_count; ++i)
|
||||
{
|
||||
struct wined3d_buffer *wined3d_buffer;
|
||||
struct wined3d_buffer *wined3d_buffer = NULL;
|
||||
struct d3d_buffer *buffer_impl;
|
||||
|
||||
if (FAILED(wined3d_device_get_stream_source(device->wined3d_device, start_slot + i,
|
||||
|
|
Loading…
Reference in New Issue