Alexander Dorofeyev
17dacf90b2
ddraw: Fix some code unprotected by ddraw lock.
2008-05-12 19:41:46 +02:00
Francois Gouget
42a61d7ed7
Assorted spelling fixes.
2008-05-06 16:10:20 +02:00
Alexander Dorofeyev
7e8be9ecc0
ddraw: Add full implementation of IDirect3DDevice7_Load.
2008-05-06 11:26:10 +02:00
Alexander Dorofeyev
30221f7bcd
ddraw: Fix some texture blending modes.
2008-05-05 19:55:30 +02:00
Alexander Dorofeyev
8f72961e50
ddraw: Move handling of D3DRENDERSTATE_TEXTUREMAPBLEND from d3ddevice2 to d3ddevice3.
2008-05-05 19:55:13 +02:00
Alexander Dorofeyev
edaaf63bd6
ddraw: Move handling of D3DRENDERSTATE_TEXTUREHANDLE from d3ddevice7 to d3ddevice3.
...
As supported by tests, there is no reason for this state to be handled by
d3ddevice7, and moving it to d3ddevice3 prepares for the changes in next patch
(setting TEXTUREHANDLE state can then go through SetTexture of d3ddevice3).
2008-05-05 19:55:05 +02:00
Alexander Dorofeyev
3e237c6199
ddraw: Set active_device in AddViewport.
2008-04-11 13:04:26 +02:00
Alexander Dorofeyev
6a48e405db
ddraw: Add possibility to ignore lights in viewport_activate.
...
Mostly NOP regarding existing functionality, but makes it possible to skip light
activation when it's not needed (like when clearing).
2008-04-11 13:04:19 +02:00
Austin English
825baa23a2
ddraw: Spelling fixes.
2008-04-03 11:39:45 +02:00
Rico Schüller
4188af790a
ddraw: Fix diffuse and specular color types.
2008-03-06 12:46:46 +01:00
Stefan Dösinger
069b9c8c1c
ddraw: Catch No-op SetRenderTarget operations.
2008-03-03 20:45:54 +01:00
Alexander Dorofeyev
6810ebb4c1
ddraw: Fix handling of alpha with D3DTBLEND_MODULATE.
2008-01-22 11:19:18 +01:00
Francois Gouget
44b52b128c
Assorted spelling fixes.
2008-01-16 12:48:29 +01:00
Andrew Talbot
f074c0e162
ddraw: Remove unneeded casts.
2008-01-02 12:38:41 +01:00
Alexander Dorofeyev
4051a09eb2
ddraw: Fix wrong initialization order in IDirect3DDevice vtable.
2007-12-08 19:54:51 +01:00
Andrew Talbot
1f73a97a5a
ddraw: Remove unneeded casts.
2007-12-06 12:07:41 +01:00
Stefan Dösinger
a06e002e93
wined3d: Add a wined3d private WINED3DSBT_RECORDED.
2007-08-15 09:36:20 +02:00
Stefan Dösinger
89dccc7c7c
ddraw: Implement IDirect3DDevice7::DrawIndexedPrimitiveStrided.
2007-08-08 15:32:00 +02:00
Stefan Dösinger
f7597dee15
ddraw: Update the wined3d matrix if a current matrix handle is modified.
2007-07-06 19:29:39 +02:00
Stefan Dösinger
c0cc4d4219
ddraw: Fix an incorrect iface->impl cast.
2007-07-05 19:50:32 +02:00
H. Verbeet
785771272a
wined3d: Get rid of the BaseVertexIndex parameter to IWineD3DDeviceImpl_SetIndices, use SetBaseVertexIndex instead.
2007-06-06 12:10:47 +02:00
Stefan Dösinger
d5d7d4dae4
ddraw: Hold the lock in IDirect3DDevice methods.
2007-06-04 12:52:40 +02:00
Stefan Dösinger
28170f0474
wined3d: Implement environment bump mapping with GL_ATI_envmap_bumpmap.
2007-05-09 12:07:32 +02:00
Stefan Dösinger
9b867f4d91
ddraw: Forward the mag filter correctly to wined3d.
...
Fixes the erros when using anisotropic mag filtering in the d3d7
filter demo.
2007-05-08 18:28:29 +02:00
Stefan Dösinger
742260d418
ddraw: Adjust the d3d viewport when changing the back buffer.
...
WineD3D sets up the viewport according to the front buffer, so this
needs to be changed to the values of the render target passed when the
d3d7 device is created and this device turns out not to be the known
front or back buffer.
2007-05-07 21:42:59 +02:00
Stefan Dösinger
6acc0a151d
ddraw: Forward all 4 world matrices to wined3d.
2007-05-03 14:24:26 +02:00
Stefan Dösinger
ffae39c3f3
ddraw: Update the wined3d depth stencil on device creation, render.
2007-05-01 11:42:25 +02:00
Stefan Dösinger
7ca369d9b6
ddraw: Store a WineD3DBaseTexture instead of a WineD3DTexture.
2007-05-01 11:42:24 +02:00
Andrew Talbot
0629946e65
ddraw: Exclude unused headers.
2007-05-01 11:42:24 +02:00
Stefan Dösinger
9e3e799ca3
ddraw: Complex surfaces form a tree.
2007-04-30 12:22:06 +02:00
Stefan Dösinger
0386eed91f
ddraw: Get rid of FVFs.
...
Remove all IWineD3DDevice::SetFVF calls and instead create converted
vertex declarations and use them. The idea is to remove the FVF paths
from wined3d to simplify the code, and optimize the vertex declaration
codepath.
2007-04-26 14:54:17 +02:00
Stefan Dösinger
1d4a4b75bc
ddraw: When changing the back buffers also update the render target.
2007-03-29 21:00:25 +02:00
A C Hurst
8f14d4639d
wined3d: Fix struct size calculation in EnumTextureFormats.
2007-03-19 12:23:29 +01:00
Stefan Dösinger
efc03f0a34
wined3d: Index buffer fixes.
2007-02-21 10:57:08 +01:00
Stefan Dösinger
3b3e865366
ddraw: Handle mipmapped mag filters by ignoring the mipmap parameter.
2007-02-15 16:55:52 +01:00
Stefan Dösinger
c3d3dcec81
ddraw: Handle mipmapped TEXTUREMIN render states.
2007-02-15 16:55:45 +01:00
Stefan Dösinger
7c40f9aaa2
ddraw: Forward D3DRS_TEXTUREADDRESS* and D3DTSS_ADDRESS* to sampler states.
2007-02-15 16:55:33 +01:00
Stefan Dösinger
67b1f4a7e9
wined3d: BeginScene and EndScene tests and fixes.
2007-02-12 12:08:34 +01:00
Stefan Dösinger
1d3abdeeaa
wined3d: Store the stream number in the strided structure.
2007-01-17 11:23:54 +01:00
Stefan Dösinger
3d14118fb7
ddraw: Get some texture stage states from their equivalent sampler states.
2007-01-10 22:01:31 +01:00
Stefan Dösinger
3581d8e8d8
wined3d: Do not keep internal references on vertex buffers.
2007-01-08 20:59:06 +01:00
Stefan Dösinger
71631f7638
wined3d: Use the baseVertexIndex in the stateblock.
2007-01-03 11:02:51 +01:00
Christoph Bumiller
b1cc8bec82
ddraw: Fix the AddViewport thunk.
2007-01-03 11:01:12 +01:00
Markus Amsler
e2881758a1
ddraw: Call wined3d's SetTextureStageState not the one of d3d7.
2006-12-01 12:27:04 +01:00
Markus Amsler
5bec2f57a1
Revert "d3d: Remove AddRef from IWineD3DDevice_GetTexture.".
...
This reverts commit 274df6ef88
.
2006-11-30 16:04:00 +01:00
Markus Amsler
274df6ef88
d3d: Remove AddRef from IWineD3DDevice_GetTexture.
2006-11-22 11:40:31 +01:00
Francois Gouget
30e44c85c8
Assorted spelling fixes.
2006-11-07 15:25:24 +01:00
Andrey Turkin
3bc442dc8c
ddraw: Add missing dereference operators.
2006-10-26 13:04:52 +02:00
Ivan Gyurdiev
4f611bc0e0
wined3d: Add D3DTA masks to the WINED3D namespace.
...
Also fix usage of D3DTSS/D3DTA in ddraw.
2006-10-24 20:06:30 +02:00
Stefan Dösinger
116236f18c
ddraw: Implement GetRenderState for D3DRENDERSTATE_TEXTURE[MIN/MAG].
2006-10-16 17:05:36 +02:00