Stefan Dösinger
bb035638d0
d3d: Make sure vertexbuffer lock doesn't return a NULL pointer.
2010-02-09 11:33:53 +01:00
Stefan Dösinger
8912b372ed
d3d9: Move the vertex buffer alignment test into buffer.c.
2010-02-02 14:10:11 +01:00
Stefan Dösinger
1d486a5abe
d3d9: Test buffer lock flags.
2010-02-02 14:09:57 +01:00
Henri Verbeet
69861cf873
wined3d: Get rid of the depth range hack.
2010-01-27 11:16:07 +01:00
Henri Verbeet
983f96b82f
d3d9: Add depth clamp tests.
2010-01-27 11:15:49 +01:00
Henri Verbeet
7f8ccf0342
d3d9: Add a separate function for stateblock initialization.
2010-01-20 15:32:15 +01:00
Henri Verbeet
bfb63a8634
d3d9: Add a separate function for query initialization.
2010-01-18 14:37:21 +01:00
Paul Vriens
e0405286bc
d3d9/tests: Correct the size of a memcmp.
2010-01-11 11:35:28 -06:00
Paul Vriens
e38e54e3f4
d3d9/tests: Fix size parameter for memcmp (Coccinelle).
2010-01-08 10:14:01 +01:00
Henri Verbeet
67cba48782
wined3d: The FVF parameter to IWineD3DDeviceImpl_CreateVertexBuffer() is unused now.
2009-12-30 13:31:20 +01:00
Henri Verbeet
d992e77b9c
d3d9/tests: Add message tests for windowed devices.
2009-12-29 11:05:52 +01:00
Stefan Dösinger
d6b9732497
wined3d: Remove the d3d7 do-not-convert code.
2009-12-29 11:03:36 +01:00
Henri Verbeet
a96aa28d98
d3d9/tests: Add some tests for focus behaviour.
2009-12-23 14:27:29 +01:00
Henri Verbeet
f262cf7603
d3d9/tests: A volume really isn't a resource, despite having all the methods.
2009-12-22 13:48:25 +01:00
Henri Verbeet
76804fa711
d3d9: Add a separate function for swapchain initialization.
2009-12-21 15:01:25 +01:00
Henri Verbeet
79a2045395
wined3d: NULL vertex declarations are captured, but not applied.
2009-12-21 15:01:22 +01:00
Henri Verbeet
bd46ccc38e
d3d9: Add a test to show D3D replaces the window proc.
2009-12-15 11:44:09 +01:00
Henri Verbeet
c2cf193563
d3d9: Forward the volume's GetDevice() to the texture instead of the wined3d volume.
2009-12-09 13:50:56 +01:00
Alexandre Julliard
506a62776c
d3d9/tests: Fix some pointer cast warnings on 64-bit.
2009-12-09 12:04:27 +01:00
Henri Verbeet
89c96ca31e
d3d9: Fix GetDevice() for surfaces that are part of a texture.
...
If the surface is part of a texture it doesn't keep its own reference to the
device, but instead relies on the reference the texture has. This fixes a
regression introduced by ff92e6eb6a
.
2009-12-07 14:34:08 +01:00
Henri Verbeet
ff92e6eb6a
d3d9: Simplify GetDevice().
2009-12-04 14:34:59 +01:00
Huw Davies
14b343fcd0
d3d9/tests: Destroy the window after we release the device.
...
Although either order is supposed to work, the former crashes with Wine.
2009-12-03 15:26:52 +01:00
Henri Verbeet
b644d11333
d3d9/tests: Add a small test for IDirect3D9Ex::GetAdapterLUID().
2009-12-02 13:06:08 +01:00
Henri Verbeet
ed73f0a1b0
d3d9: Implement IDirect3D9Ex::GetAdapterLUID().
2009-12-02 13:06:08 +01:00
Henri Verbeet
bdad5ace2a
d3d9/tests: Trace the viewport in clear_test().
...
There are some failures in this test on Win7 that appear to be related to the
initial viewport. Perhaps this trace will help narrow it down.
2009-12-01 13:16:22 +01:00
Henri Verbeet
55f3c576d9
wined3d: Remove the effetively unused "state" field from the device.
2009-11-18 11:16:54 +01:00
Henri Verbeet
434a23d90d
d3d9: Move D3D9CB_DestroySwapChain() to device.c.
2009-11-18 11:16:35 +01:00
Henri Verbeet
b9243b721a
d3d9: Add a separate function for device initialization.
2009-11-18 11:16:31 +01:00
Stefan Dösinger
7f961c0796
d3d9: Abort the x8l8v8u8 test if the format is not supported.
2009-11-12 15:18:09 +01:00
Henri Verbeet
5f8e6cb5e0
d3d9/tests: Don't require dynamic usage for textures in the stateblock tests.
2009-11-12 13:13:37 +01:00
Louis Lenders
cdb2ccd2d8
d3d9: Quiet a few noisy fixme's.
2009-11-09 20:00:29 +01:00
Stefan Dösinger
b49a9cbfd2
d3d9: Run the visual tests in a window.
2009-11-09 19:59:33 +01:00
Stefan Dösinger
69612bb241
d3d9: Make the visual test read the backbuffer.
2009-11-09 19:59:29 +01:00
Stefan Dösinger
63326b1925
wined3d: Add a usage flag for vertex buffer optimization.
2009-11-03 21:21:48 +01:00
Stefan Dösinger
90e443758a
wined3d: Add a parameter for SetRenderTarget viewport setup.
2009-11-03 21:21:30 +01:00
Henri Verbeet
bf10dbe8a6
wined3d: Map D3DFMT_D24S8 to WINED3DFMT_D24_UNORM_S8_UINT.
...
The internal order of the depth and stencil bits is unspecified since the
format isn't lockable.
2009-10-30 11:28:52 +01:00
Henri Verbeet
fff8b09fb4
d3d9/tests: Release the IDirect3D9Ex interface in test_qi_ex_to_base().
2009-10-23 12:03:08 +02:00
Henri Verbeet
66961840a5
d3d9: Free "elements" in a vertexdeclaration_init() error path (Valgrind).
2009-10-22 10:46:25 +02:00
Louis Lenders
786271e1a1
d3d9/tests: Test {IDirect3DTexture9, IDirect3DSurface9}::UnlockRect for rectangles that are not locked.
2009-10-20 15:00:40 +02:00
Henri Verbeet
4dbf1c4900
d3d9: Add traces.
2009-10-20 14:00:36 +02:00
Henri Verbeet
d17cd37d3b
d3d9/tests: Remove an unused color result.
2009-10-19 11:45:30 +02:00
Henri Verbeet
44aead2e1c
d3d9: Fix some IDirect3DDevice9Ex methods.
2009-10-19 11:45:25 +02:00
Henri Verbeet
023446f109
d3d9/tests: Check some more return values (LLVM/Clang).
2009-10-16 13:37:12 +02:00
James Helferty
2b5ff09160
d3d9/tests: Fix position of EndScene in visual test.
2009-10-15 12:06:17 +02:00
Stefan Dösinger
e80144c403
d3d: Make EndScene calls hookable.
2009-10-14 12:21:06 +02:00
Stefan Dösinger
dcacd83a82
d3d9: Make some functions hookable.
2009-10-14 12:21:06 +02:00
Henri Verbeet
aa96a4559e
d3d9: Add some stateblock tests for device resources.
2009-10-13 11:38:28 +02:00
Henri Verbeet
803eab27c7
d3d9: Cleanup the stateblock test callbacks a bit.
2009-10-12 12:36:05 +02:00
Henri Verbeet
8f91327b89
d3d9: Only run the vertex/pixel shader constant apply tests when the implementation supports them.
2009-10-12 12:35:47 +02:00
Henri Verbeet
de45a38003
d3d9: Add tests for D3DSBT_PIXELSTATE stateblocks.
2009-10-09 11:50:30 +02:00