Lionel Ulmer
7a025001d3
- implemented GetTexture
...
- semi-stubbed ValidateTexture
- fixed some errors in logging
2003-01-02 19:52:22 +00:00
Lionel Ulmer
6fb7ed8fa7
Added 'blt' and 'bltfast' override functions.
2003-01-02 19:51:25 +00:00
Lionel Ulmer
ce3d96889f
Added 'emulated' VertexBuffer support.
2003-01-02 19:46:46 +00:00
Lionel Ulmer
c3d89f5566
- do not use the alpha coordinates when ALPHABLEND is disabled
...
- disable fogging in the XYZRHW case
- various other small fixes
2003-01-02 19:45:23 +00:00
Lionel Ulmer
62d4f41ee8
Factorize some code in the texture uploading function.
2003-01-02 19:44:14 +00:00
Lionel Ulmer
da66dad0cc
Handle texture addressing the D3D7 way.
2003-01-02 19:43:08 +00:00
Lionel Ulmer
ffc8344ef2
Prevent lock-up in paletted texture with no palette case.
2003-01-02 19:41:25 +00:00
Lionel Ulmer
8cd2609587
Enable the application to create first textures and then the D3D
...
device.
2003-01-02 19:39:57 +00:00
Dmitry Timoshkov
5a23a0012f
Added ctl3d, ctl3dv2 and ctl3d32 API implementations.
2003-01-02 19:34:14 +00:00
Patrik Stridvall
46304a7361
Fixed some issues found by winapi_check.
2003-01-02 19:28:09 +00:00
Alberto Massari
ca70e84f7f
Moved implementation of strpbrkW from filedlg95.c to wine/unicode.h.
2003-01-02 19:25:44 +00:00
Alberto Massari
c019f53568
Add stub implementation for ReplaceFile.
2003-01-02 19:24:42 +00:00
Eric Pouech
0fcada9fa7
Removed unused #include of module.h.
2003-01-02 17:59:47 +00:00
Raphael Junqueira
559b10699f
- integration with DrawPrimitive
...
- remove non-esthetic c++ comments into c comments block ;)
- more more debug
- indent, cleanups
- trying to use DIFFUSE and SPECULAR for vertex shader
- many fixes
- integration with Jason's texture patch
2003-01-02 17:59:01 +00:00
Lionel Ulmer
1d97f52fa1
Some clean-ups after the DrawPrimitive rewrite.
2003-01-02 17:57:58 +00:00
Lionel Ulmer
3429c3cffe
Fix crash in GetAvailableVidMem function when TRACE is activated.
2003-01-02 17:57:39 +00:00
Eric Pouech
1d854a10b0
When unmapping a (wave|midi)-header unprepare message, make sure the
...
unpreparation was successful.
2003-01-02 17:56:41 +00:00
Eric Pouech
a2251e285a
Fixed some nasty bugs in drawdib creation/deletion.
2003-01-02 17:56:07 +00:00
Dominik Strasser
2e27f8c930
Some stubs for dll setup needed by IE6 setup.
2003-01-02 17:55:45 +00:00
Marcus Meissner
1c421d779d
Support DllGetClassObject of CLSID_StdPicture.
...
PICTYPE_NONE has width/height 0.
2003-01-02 17:54:57 +00:00
Rein Klazes
0e162e4643
Let ANIMATE_OpenA return FALSE (= failure) upon a request to close a
...
previously opened AVI clip when there isn't one.
2003-01-02 17:54:23 +00:00
Gerald Pfeifer
e9ba70c364
Fix off_t cast that breaks FreeBSD.
2003-01-02 17:52:53 +00:00
Francois Gouget
88a5cb569b
Add support for WINETEST_INTERACTIVE. If set then tests can perform
...
additional explicitly interactive tests.
Modify the winmm test to use WINETEST_INTERACTIVE.
2003-01-02 17:52:05 +00:00
Alberto Massari
bb7e49a4e2
IBindCtx::RegisterObjectParam is supposed to replace the old value if
...
the key is already registered.
2003-01-02 17:51:34 +00:00
Duane Clark
521aa7412d
Validate imagelists with christmas magic.
2003-01-02 17:51:13 +00:00
Francois Gouget
dadbce9a44
Fix mapping of STATUS_DEVICE_NOT_CONNECTED to match XP.
...
Fixed the prototype of statustodoserror to make the test work on NT4.
Added alternate return values to make the test work on Win98.
Check whether RtlNtStatusToDosError ismissing to make the test work on
Win95.
Added a strict option to cause the test to only accept the standard
mapping.
2003-01-02 17:50:48 +00:00
Francois Gouget
236ae4d2c9
Remove unnecessary sprintf calls.
2003-01-02 17:49:51 +00:00
Chris Morgan
761dc0d626
Use the locale id we created instead of the system or user default,
...
otherwise some tests are broken on systems where things aren't
english/us.
2003-01-02 17:47:22 +00:00
Francois Gouget
3b640ca405
Fix signed/unsigned warnings.
2003-01-02 17:47:01 +00:00
Alexandre Julliard
6ed40bb2af
Pass the correct instance when installing the mouse hook (spotted by
...
Lionel Ulmer).
2002-12-24 01:18:21 +00:00
Lionel Ulmer
74c3eab255
- actually use the background color when Clear-ing
...
- replace glOrtho by a hand-built matrix
- fix applications doing SetTransform + using XYZRHW vertices
2002-12-24 01:07:21 +00:00
Lionel Ulmer
608da067ac
- factorize Clear method between Viewport and Device
...
- some more rendering states handled
2002-12-24 01:03:04 +00:00
Lionel Ulmer
5f78568b53
Support viewports the D3D7 way.
2002-12-24 01:00:45 +00:00
Lionel Ulmer
c40b756021
Added some stencil / D3DDevice7 capabilities.
2002-12-24 00:58:27 +00:00
Lionel Ulmer
90bf1f2ea8
Combine texturing for D3D3 and 7 by thunking 3 to 7.
2002-12-24 00:53:50 +00:00
Francois Gouget
49e119f95f
Move the test strings into their own array and convert them to unicode
...
using a for loop. This lets us later print the offending string when a
test fails.
Fix the MSVC compilation error (XXXe183) and warnings (put suffixes as
in 0L & 1.0F, signed/unsigned warnings, s/-2147483648/0x80000000L/).
Uncomment the DateFromStr tests and fill in the todo fields where
appropriate.
Define an NB_OLE_STRINGS macro and use it to make sure all the arrays
have the right number of fields.
In the *FromStr loops, fill the return field with a dummy value (42)
before calling the conversion function. This way a test no longer
depends on whether the previous test failed or not!
If a test is expected to fail, then retval is meaningless -> omit it
from the result arrays.
If a test actually fails or was expected to fail, then there is no
point in checking retval.
Improve error reporting.
Pass the printf-style format directly to ok, remove the unnecessary
sprintfs.
2002-12-24 00:49:27 +00:00
Lionel Ulmer
800cb96bd7
Dump new D3D7 rendering states.
2002-12-24 00:48:21 +00:00
Lionel Ulmer
8768a6ba27
- factorize the D3D1/2 draw_primitive code with the new strided function
...
- rewrote a little bit this strided function to always use the static
functions
2002-12-24 00:48:03 +00:00
Alexandre Julliard
37516b3621
The name of the driver should be the 16-bit one in case the app tries
...
to load it.
2002-12-24 00:29:40 +00:00
Dimitrie O. Paun
48be9c6e87
Fix definitions for Uuid{To,From}String, RpcStringFree.
2002-12-24 00:26:55 +00:00
Christian Costa
81ac4adbcb
Remove useless FIXMEs since there is nothing to do in BeginScene and
...
EndScene.
2002-12-24 00:25:55 +00:00
Christian Costa
3da729eab6
Update and clean-up draw_primitive_strided_7.
...
Make draw_primitive_7 based on draw_primitive_strided_7.
2002-12-24 00:25:39 +00:00
Lionel Ulmer
3542c9c4d5
- fix mipmap texture creation
...
- some logging improvements
2002-12-23 02:10:31 +00:00
Lionel Ulmer
19ef31e802
- fix small TRACE bug introduced in a previous patch
...
- add WRAPU / WRAPV warning
2002-12-23 02:09:20 +00:00
Alexandre Julliard
69e711ef01
wineps16.dll should be named .drv.
2002-12-23 02:07:20 +00:00
Jeff Smith
b9f0fce668
Correct all instances of mixMessage to mxdMessage.
2002-12-23 02:05:30 +00:00
Lionel Ulmer
f5e1e3beba
Have the 'Lock' warning a bit clearer.
2002-12-23 02:04:12 +00:00
Lionel Ulmer
f876bf6f67
Report that we do not support compressed texture yet.
2002-12-23 02:03:57 +00:00
Lionel Ulmer
c6f5baac23
- fix returning of capabilities in FindDevice
...
- fill properly some caps according to what OpenGL can do
2002-12-23 02:03:38 +00:00
Marcus Meissner
ef2f1b6ec5
VariantChangeTypeEx for VT_ARRAY | type style variants.
2002-12-23 02:03:10 +00:00